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author | bunnei <bunneidev@gmail.com> | 2015-12-30 04:36:29 +0100 |
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committer | bunnei <bunneidev@gmail.com> | 2015-12-30 04:36:29 +0100 |
commit | 4bc961d5fd105f894f4f993b693b2496d14dc773 (patch) | |
tree | 2dafa3f03da381282734de0c68cb43916f37c346 | |
parent | Merge pull request #1303 from lioncash/unique (diff) | |
parent | HLE/Timers: Reset OneShot timers when they are acquired instead of when they're triggered. (diff) | |
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-rw-r--r-- | src/core/hle/kernel/timer.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/core/hle/kernel/timer.cpp b/src/core/hle/kernel/timer.cpp index 08b3ea8c0..ce6bbd719 100644 --- a/src/core/hle/kernel/timer.cpp +++ b/src/core/hle/kernel/timer.cpp @@ -42,6 +42,9 @@ bool Timer::ShouldWait() { void Timer::Acquire() { ASSERT_MSG( !ShouldWait(), "object unavailable!"); + + if (reset_type == RESETTYPE_ONESHOT) + signaled = false; } void Timer::Set(s64 initial, s64 interval) { @@ -84,9 +87,6 @@ static void TimerCallback(u64 timer_handle, int cycles_late) { // Resume all waiting threads timer->WakeupAllWaitingThreads(); - if (timer->reset_type == RESETTYPE_ONESHOT) - timer->signaled = false; - if (timer->interval_delay != 0) { // Reschedule the timer with the interval delay u64 interval_microseconds = timer->interval_delay / 1000; |