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authorbunnei <bunneidev@gmail.com>2019-01-27 03:21:04 +0100
committerGitHub <noreply@github.com>2019-01-27 03:21:04 +0100
commit6957bac03cfc6a0ca4ca81c21dff52f2aa98d8ff (patch)
treefa8b8426d50594af177ce0c9d955b1415066b966
parentMerge pull request #1927 from ReinUsesLisp/shader-ir (diff)
parentdsp_interface: fix sound being played while volume is 0 (diff)
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-rw-r--r--src/audio_core/stream.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/audio_core/stream.cpp b/src/audio_core/stream.cpp
index 874673c4e..4ce2d374e 100644
--- a/src/audio_core/stream.cpp
+++ b/src/audio_core/stream.cpp
@@ -68,7 +68,7 @@ static void VolumeAdjustSamples(std::vector<s16>& samples) {
}
// Implementation of a volume slider with a dynamic range of 60 dB
- const float volume_scale_factor{std::exp(6.90775f * volume) * 0.001f};
+ const float volume_scale_factor = volume == 0 ? 0 : std::exp(6.90775f * volume) * 0.001f;
for (auto& sample : samples) {
sample = static_cast<s16>(sample * volume_scale_factor);
}