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authorbunnei <bunneidev@gmail.com>2018-04-29 19:13:13 +0200
committerbunnei <bunneidev@gmail.com>2018-04-29 19:13:13 +0200
commita71346cd7c5d3959ca3b07e5b45f4d2c8a9144e9 (patch)
treeabe5e5cd9e394e13a25e87623b1461963173ff06
parentMerge pull request #416 from bunnei/shader-ints-p3 (diff)
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-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 27190cc45..6d5b7a99c 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -664,6 +664,11 @@ private:
}
switch (opcode->GetId()) {
+ case OpCode::Id::MOV_C: {
+ regs.SetRegisterToFloat(instr.gpr0, 0, op_b, 1, 1);
+ break;
+ }
+
case OpCode::Id::MOV32_IMM: {
// mov32i doesn't have abs or neg bits.
regs.SetRegisterToFloat(instr.gpr0, 0, GetImmediate32(instr), 1, 1);