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author | Tony Wasserka <NeoBrainX@gmail.com> | 2014-12-19 19:49:17 +0100 |
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committer | Tony Wasserka <NeoBrainX@gmail.com> | 2014-12-20 18:06:56 +0100 |
commit | ad5db467d7e9a598e7f8e998066bc5ffe99f1436 (patch) | |
tree | 0a05c57c9edcb8713830a15ef6c2ba7255af77e0 | |
parent | Pica/DebugUtils: Further cleanups to LookupTexture. (diff) | |
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-rw-r--r-- | src/video_core/vertex_shader.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/video_core/vertex_shader.cpp b/src/video_core/vertex_shader.cpp index af9332975..5ca30ba53 100644 --- a/src/video_core/vertex_shader.cpp +++ b/src/video_core/vertex_shader.cpp @@ -140,7 +140,9 @@ static void ProcessShaderCode(VertexShaderState& state) { { bool is_inverted = 0 != (instr.opcode.GetInfo().subtype & Instruction::OpCodeInfo::SrcInversed); if (is_inverted) { - // We don't really support this properly and/or reliably + // TODO: We don't really support this properly: For instance, the address register + // offset needs to be applied to SRC2 instead, etc. + // For now, we just abort in this situation. LOG_ERROR(HW_GPU, "Bad condition..."); exit(0); } |