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author | ameerj <52414509+ameerj@users.noreply.github.com> | 2023-02-22 06:48:12 +0100 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2023-02-23 00:21:09 +0100 |
commit | b5bcd8c71b2d5fd0528191990b4e11bc916b5d7a (patch) | |
tree | a01027160958974738f322a491b22f009379d19b | |
parent | texture_cache: Add async texture decoding (diff) | |
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-rw-r--r-- | src/common/settings.cpp | 2 | ||||
-rw-r--r-- | src/common/settings.h | 1 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_texture_cache.cpp | 17 | ||||
-rw-r--r-- | src/video_core/renderer_vulkan/vk_texture_cache.cpp | 7 | ||||
-rw-r--r-- | src/video_core/texture_cache/texture_cache.h | 1 | ||||
-rw-r--r-- | src/video_core/textures/astc.cpp | 4 | ||||
-rw-r--r-- | src/yuzu/configuration/config.cpp | 2 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_graphics_advanced.cpp | 7 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_graphics_advanced.h | 1 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_graphics_advanced.ui | 10 | ||||
-rw-r--r-- | src/yuzu_cmd/config.cpp | 1 | ||||
-rw-r--r-- | src/yuzu_cmd/default_ini.h | 4 |
12 files changed, 49 insertions, 8 deletions
diff --git a/src/common/settings.cpp b/src/common/settings.cpp index 49b41c158..70b02146b 100644 --- a/src/common/settings.cpp +++ b/src/common/settings.cpp @@ -59,6 +59,7 @@ void LogSettings() { values.use_asynchronous_gpu_emulation.GetValue()); log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue()); log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue()); + log_setting("Renderer_AsyncASTC", values.async_astc.GetValue()); log_setting("Renderer_UseVsync", values.use_vsync.GetValue()); log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue()); log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue()); @@ -212,6 +213,7 @@ void RestoreGlobalState(bool is_powered_on) { values.use_asynchronous_gpu_emulation.SetGlobal(true); values.nvdec_emulation.SetGlobal(true); values.accelerate_astc.SetGlobal(true); + values.async_astc.SetGlobal(true); values.use_vsync.SetGlobal(true); values.shader_backend.SetGlobal(true); values.use_asynchronous_shaders.SetGlobal(true); diff --git a/src/common/settings.h b/src/common/settings.h index 6d27dd5ee..512ecff69 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -453,6 +453,7 @@ struct Values { SwitchableSetting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"}; SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"}; SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"}; + SwitchableSetting<bool> async_astc{false, "async_astc"}; SwitchableSetting<bool> use_vsync{true, "use_vsync"}; SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLSL, ShaderBackend::GLSL, ShaderBackend::SPIRV, "shader_backend"}; diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp index eb6e43a08..b047e7b3d 100644 --- a/src/video_core/renderer_opengl/gl_texture_cache.cpp +++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp @@ -228,8 +228,9 @@ void ApplySwizzle(GLuint handle, PixelFormat format, std::array<SwizzleSource, 4 [[nodiscard]] bool CanBeAccelerated(const TextureCacheRuntime& runtime, const VideoCommon::ImageInfo& info) { - if (IsPixelFormatASTC(info.format)) { - return !runtime.HasNativeASTC() && Settings::values.accelerate_astc.GetValue(); + if (IsPixelFormatASTC(info.format) && !runtime.HasNativeASTC()) { + return Settings::values.accelerate_astc.GetValue() && + !Settings::values.async_astc.GetValue(); } // Disable other accelerated uploads for now as they don't implement swizzled uploads return false; @@ -258,6 +259,14 @@ void ApplySwizzle(GLuint handle, PixelFormat format, std::array<SwizzleSource, 4 return format_info.compatibility_class == store_class; } +[[nodiscard]] bool CanBeDecodedAsync(const TextureCacheRuntime& runtime, + const VideoCommon::ImageInfo& info) { + if (IsPixelFormatASTC(info.format) && !runtime.HasNativeASTC()) { + return Settings::values.async_astc.GetValue(); + } + return false; +} + [[nodiscard]] CopyOrigin MakeCopyOrigin(VideoCommon::Offset3D offset, VideoCommon::SubresourceLayers subresource, GLenum target) { switch (target) { @@ -721,7 +730,9 @@ std::optional<size_t> TextureCacheRuntime::StagingBuffers::FindBuffer(size_t req Image::Image(TextureCacheRuntime& runtime_, const VideoCommon::ImageInfo& info_, GPUVAddr gpu_addr_, VAddr cpu_addr_) : VideoCommon::ImageBase(info_, gpu_addr_, cpu_addr_), runtime{&runtime_} { - if (CanBeAccelerated(*runtime, info)) { + if (CanBeDecodedAsync(*runtime, info)) { + flags |= ImageFlagBits::AsynchronousDecode; + } else if (CanBeAccelerated(*runtime, info)) { flags |= ImageFlagBits::AcceleratedUpload; } if (IsConverted(runtime->device, info.format, info.type)) { diff --git a/src/video_core/renderer_vulkan/vk_texture_cache.cpp b/src/video_core/renderer_vulkan/vk_texture_cache.cpp index 9b85dfb5e..80adb70eb 100644 --- a/src/video_core/renderer_vulkan/vk_texture_cache.cpp +++ b/src/video_core/renderer_vulkan/vk_texture_cache.cpp @@ -1256,11 +1256,12 @@ Image::Image(TextureCacheRuntime& runtime_, const ImageInfo& info_, GPUVAddr gpu commit(runtime_.memory_allocator.Commit(original_image, MemoryUsage::DeviceLocal)), aspect_mask(ImageAspectMask(info.format)) { if (IsPixelFormatASTC(info.format) && !runtime->device.IsOptimalAstcSupported()) { - if (Settings::values.accelerate_astc.GetValue()) { + if (Settings::values.async_astc.GetValue()) { + flags |= VideoCommon::ImageFlagBits::AsynchronousDecode; + } else if (Settings::values.accelerate_astc.GetValue()) { flags |= VideoCommon::ImageFlagBits::AcceleratedUpload; - } else { - flags |= VideoCommon::ImageFlagBits::Converted; } + flags |= VideoCommon::ImageFlagBits::Converted; flags |= VideoCommon::ImageFlagBits::CostlyLoad; } if (runtime->device.HasDebuggingToolAttached()) { diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h index 4159bc796..9dd152fbe 100644 --- a/src/video_core/texture_cache/texture_cache.h +++ b/src/video_core/texture_cache/texture_cache.h @@ -1003,6 +1003,7 @@ u64 TextureCache<P>::GetScaledImageSizeBytes(const ImageBase& image) { template <class P> void TextureCache<P>::QueueAsyncDecode(Image& image, ImageId image_id) { UNIMPLEMENTED_IF(False(image.flags & ImageFlagBits::Converted)); + LOG_INFO(HW_GPU, "Queuing async texture decode"); image.flags |= ImageFlagBits::IsDecoding; auto decode = std::make_unique<AsyncDecodeContext>(); diff --git a/src/video_core/textures/astc.cpp b/src/video_core/textures/astc.cpp index e8d7c7863..4381eed1d 100644 --- a/src/video_core/textures/astc.cpp +++ b/src/video_core/textures/astc.cpp @@ -1656,8 +1656,8 @@ void Decompress(std::span<const uint8_t> data, uint32_t width, uint32_t height, const u32 rows = Common::DivideUp(height, block_height); const u32 cols = Common::DivideUp(width, block_width); - Common::ThreadWorker workers{std::max(std::thread::hardware_concurrency(), 2U) / 2, - "ASTCDecompress"}; + static Common::ThreadWorker workers{std::max(std::thread::hardware_concurrency(), 2U) / 2, + "ASTCDecompress"}; for (u32 z = 0; z < depth; ++z) { const u32 depth_offset = z * height * width * 4; diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index db68ed259..dd1c1e94a 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -707,6 +707,7 @@ void Config::ReadRendererValues() { ReadGlobalSetting(Settings::values.use_asynchronous_gpu_emulation); ReadGlobalSetting(Settings::values.nvdec_emulation); ReadGlobalSetting(Settings::values.accelerate_astc); + ReadGlobalSetting(Settings::values.async_astc); ReadGlobalSetting(Settings::values.use_vsync); ReadGlobalSetting(Settings::values.shader_backend); ReadGlobalSetting(Settings::values.use_asynchronous_shaders); @@ -1350,6 +1351,7 @@ void Config::SaveRendererValues() { static_cast<u32>(Settings::values.nvdec_emulation.GetDefault()), Settings::values.nvdec_emulation.UsingGlobal()); WriteGlobalSetting(Settings::values.accelerate_astc); + WriteGlobalSetting(Settings::values.async_astc); WriteGlobalSetting(Settings::values.use_vsync); WriteSetting(QString::fromStdString(Settings::values.shader_backend.GetLabel()), static_cast<u32>(Settings::values.shader_backend.GetValue(global)), diff --git a/src/yuzu/configuration/configure_graphics_advanced.cpp b/src/yuzu/configuration/configure_graphics_advanced.cpp index cc0155a2c..bbc363322 100644 --- a/src/yuzu/configuration/configure_graphics_advanced.cpp +++ b/src/yuzu/configuration/configure_graphics_advanced.cpp @@ -23,11 +23,13 @@ void ConfigureGraphicsAdvanced::SetConfiguration() { const bool runtime_lock = !system.IsPoweredOn(); ui->use_vsync->setEnabled(runtime_lock); ui->renderer_force_max_clock->setEnabled(runtime_lock); + ui->async_astc->setEnabled(runtime_lock); ui->use_asynchronous_shaders->setEnabled(runtime_lock); ui->anisotropic_filtering_combobox->setEnabled(runtime_lock); ui->renderer_force_max_clock->setChecked(Settings::values.renderer_force_max_clock.GetValue()); ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue()); + ui->async_astc->setChecked(Settings::values.async_astc.GetValue()); ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue()); ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue()); ui->use_pessimistic_flushes->setChecked(Settings::values.use_pessimistic_flushes.GetValue()); @@ -60,6 +62,8 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() { ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy, ui->anisotropic_filtering_combobox); ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync, use_vsync); + ConfigurationShared::ApplyPerGameSetting(&Settings::values.async_astc, ui->async_astc, + async_astc); ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders, ui->use_asynchronous_shaders, use_asynchronous_shaders); @@ -91,6 +95,7 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() { ui->renderer_force_max_clock->setEnabled( Settings::values.renderer_force_max_clock.UsingGlobal()); ui->use_vsync->setEnabled(Settings::values.use_vsync.UsingGlobal()); + ui->async_astc->setEnabled(Settings::values.async_astc.UsingGlobal()); ui->use_asynchronous_shaders->setEnabled( Settings::values.use_asynchronous_shaders.UsingGlobal()); ui->use_fast_gpu_time->setEnabled(Settings::values.use_fast_gpu_time.UsingGlobal()); @@ -108,6 +113,8 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() { Settings::values.renderer_force_max_clock, renderer_force_max_clock); ConfigurationShared::SetColoredTristate(ui->use_vsync, Settings::values.use_vsync, use_vsync); + ConfigurationShared::SetColoredTristate(ui->async_astc, Settings::values.async_astc, + async_astc); ConfigurationShared::SetColoredTristate(ui->use_asynchronous_shaders, Settings::values.use_asynchronous_shaders, use_asynchronous_shaders); diff --git a/src/yuzu/configuration/configure_graphics_advanced.h b/src/yuzu/configuration/configure_graphics_advanced.h index df557d585..bf1b04749 100644 --- a/src/yuzu/configuration/configure_graphics_advanced.h +++ b/src/yuzu/configuration/configure_graphics_advanced.h @@ -38,6 +38,7 @@ private: ConfigurationShared::CheckState renderer_force_max_clock; ConfigurationShared::CheckState use_vsync; + ConfigurationShared::CheckState async_astc; ConfigurationShared::CheckState use_asynchronous_shaders; ConfigurationShared::CheckState use_fast_gpu_time; ConfigurationShared::CheckState use_pessimistic_flushes; diff --git a/src/yuzu/configuration/configure_graphics_advanced.ui b/src/yuzu/configuration/configure_graphics_advanced.ui index 061885e30..a7dbdc18c 100644 --- a/src/yuzu/configuration/configure_graphics_advanced.ui +++ b/src/yuzu/configuration/configure_graphics_advanced.ui @@ -90,6 +90,16 @@ </widget> </item> <item> + <widget class="QCheckBox" name="async_astc"> + <property name="toolTip"> + <string>Enables asynchronous ASTC texture decoding, which may reduce load time stutter. This feature is experimental.</string> + </property> + <property name="text"> + <string>Decode ASTC textures asynchronously (Hack)</string> + </property> + </widget> + </item> + <item> <widget class="QCheckBox" name="use_asynchronous_shaders"> <property name="toolTip"> <string>Enables asynchronous shader compilation, which may reduce shader stutter. This feature is experimental.</string> diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp index 3b6dce296..464da3231 100644 --- a/src/yuzu_cmd/config.cpp +++ b/src/yuzu_cmd/config.cpp @@ -324,6 +324,7 @@ void Config::ReadValues() { ReadSetting("Renderer", Settings::values.use_asynchronous_shaders); ReadSetting("Renderer", Settings::values.nvdec_emulation); ReadSetting("Renderer", Settings::values.accelerate_astc); + ReadSetting("Renderer", Settings::values.async_astc); ReadSetting("Renderer", Settings::values.use_fast_gpu_time); ReadSetting("Renderer", Settings::values.use_pessimistic_flushes); ReadSetting("Renderer", Settings::values.use_vulkan_driver_pipeline_cache); diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h index cf3cc4c4e..20e403400 100644 --- a/src/yuzu_cmd/default_ini.h +++ b/src/yuzu_cmd/default_ini.h @@ -342,6 +342,10 @@ nvdec_emulation = # 0: Off, 1 (default): On accelerate_astc = +# Decode ASTC textures asynchronously. +# 0 (default): Off, 1: On +async_astc = + # Turns on the speed limiter, which will limit the emulation speed to the desired speed limit value # 0: Off, 1: On (default) use_speed_limit = |