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author | bunnei <bunneidev@gmail.com> | 2015-07-30 16:39:38 +0200 |
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committer | bunnei <bunneidev@gmail.com> | 2015-07-30 16:39:38 +0200 |
commit | bb7eb5c574c2141e34c499ff921e0dd9d28819f9 (patch) | |
tree | 1932d9192215b22425452686c277b372be259a60 | |
parent | Merge pull request #1014 from lioncash/unused-warn (diff) | |
parent | OpenGL: Add a profiler category measuring framebuffer readback (diff) | |
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-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 2db845da6..1fc4e56b1 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -7,6 +7,7 @@ #include "common/color.h" #include "common/math_util.h" +#include "common/profiler.h" #include "core/hw/gpu.h" #include "core/memory.h" @@ -873,11 +874,15 @@ void RasterizerOpenGL::ReloadDepthBuffer() { state.Apply(); } +Common::Profiling::TimingCategory buffer_commit_category("Framebuffer Commit"); + void RasterizerOpenGL::CommitColorBuffer() { if (last_fb_color_addr != 0) { u8* color_buffer = Memory::GetPhysicalPointer(last_fb_color_addr); if (color_buffer != nullptr) { + Common::Profiling::ScopeTimer timer(buffer_commit_category); + u32 bytes_per_pixel = Pica::Regs::BytesPerColorPixel(fb_color_texture.format); std::unique_ptr<u8[]> temp_gl_color_buffer(new u8[fb_color_texture.width * fb_color_texture.height * bytes_per_pixel]); @@ -913,6 +918,8 @@ void RasterizerOpenGL::CommitDepthBuffer() { u8* depth_buffer = Memory::GetPhysicalPointer(last_fb_depth_addr); if (depth_buffer != nullptr) { + Common::Profiling::ScopeTimer timer(buffer_commit_category); + u32 bytes_per_pixel = Pica::Regs::BytesPerDepthPixel(fb_depth_texture.format); // OpenGL needs 4 bpp alignment for D24 |