diff options
author | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-02-13 19:27:50 +0100 |
---|---|---|
committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-02-13 19:27:50 +0100 |
commit | c7325c6a4c0e8981667faaa8bd64cbc36f3a84be (patch) | |
tree | 6b0dddcbb22bd8952056c8d625e897eb70371243 | |
parent | Merge pull request #5919 from ReinUsesLisp/stream-buffer-tragic (diff) | |
download | yuzu-c7325c6a4c0e8981667faaa8bd64cbc36f3a84be.tar yuzu-c7325c6a4c0e8981667faaa8bd64cbc36f3a84be.tar.gz yuzu-c7325c6a4c0e8981667faaa8bd64cbc36f3a84be.tar.bz2 yuzu-c7325c6a4c0e8981667faaa8bd64cbc36f3a84be.tar.lz yuzu-c7325c6a4c0e8981667faaa8bd64cbc36f3a84be.tar.xz yuzu-c7325c6a4c0e8981667faaa8bd64cbc36f3a84be.tar.zst yuzu-c7325c6a4c0e8981667faaa8bd64cbc36f3a84be.zip |
-rw-r--r-- | src/video_core/renderer_opengl/gl_texture_cache.cpp | 31 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_texture_cache.h | 4 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/util_shaders.cpp | 13 |
3 files changed, 41 insertions, 7 deletions
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp index 31eb54123..12434db67 100644 --- a/src/video_core/renderer_opengl/gl_texture_cache.cpp +++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp @@ -763,6 +763,37 @@ void Image::DownloadMemory(ImageBufferMap& map, } } +GLuint Image::StorageHandle() noexcept { + switch (info.format) { + case PixelFormat::A8B8G8R8_SRGB: + case PixelFormat::B8G8R8A8_SRGB: + case PixelFormat::BC1_RGBA_SRGB: + case PixelFormat::BC2_SRGB: + case PixelFormat::BC3_SRGB: + case PixelFormat::BC7_SRGB: + case PixelFormat::ASTC_2D_4X4_SRGB: + case PixelFormat::ASTC_2D_8X8_SRGB: + case PixelFormat::ASTC_2D_8X5_SRGB: + case PixelFormat::ASTC_2D_5X4_SRGB: + case PixelFormat::ASTC_2D_5X5_SRGB: + case PixelFormat::ASTC_2D_10X8_SRGB: + case PixelFormat::ASTC_2D_6X6_SRGB: + case PixelFormat::ASTC_2D_10X10_SRGB: + case PixelFormat::ASTC_2D_12X12_SRGB: + case PixelFormat::ASTC_2D_8X6_SRGB: + case PixelFormat::ASTC_2D_6X5_SRGB: + if (store_view.handle != 0) { + return store_view.handle; + } + store_view.Create(); + glTextureView(store_view.handle, ImageTarget(info), texture.handle, GL_RGBA8, 0, + info.resources.levels, 0, info.resources.layers); + return store_view.handle; + default: + return texture.handle; + } +} + void Image::CopyBufferToImage(const VideoCommon::BufferImageCopy& copy, size_t buffer_offset) { // Compressed formats don't have a pixel format or type const bool is_compressed = gl_format == GL_NONE; diff --git a/src/video_core/renderer_opengl/gl_texture_cache.h b/src/video_core/renderer_opengl/gl_texture_cache.h index 874cf54f4..a6172f009 100644 --- a/src/video_core/renderer_opengl/gl_texture_cache.h +++ b/src/video_core/renderer_opengl/gl_texture_cache.h @@ -145,6 +145,8 @@ public: void DownloadMemory(ImageBufferMap& map, std::span<const VideoCommon::BufferImageCopy> copies); + GLuint StorageHandle() noexcept; + GLuint Handle() const noexcept { return texture.handle; } @@ -155,8 +157,8 @@ private: void CopyImageToBuffer(const VideoCommon::BufferImageCopy& copy, size_t buffer_offset); OGLTexture texture; - OGLTextureView store_view; OGLBuffer buffer; + OGLTextureView store_view; GLenum gl_internal_format = GL_NONE; GLenum gl_format = GL_NONE; GLenum gl_type = GL_NONE; diff --git a/src/video_core/renderer_opengl/util_shaders.cpp b/src/video_core/renderer_opengl/util_shaders.cpp index 1b58e8617..31ec68505 100644 --- a/src/video_core/renderer_opengl/util_shaders.cpp +++ b/src/video_core/renderer_opengl/util_shaders.cpp @@ -93,7 +93,7 @@ void UtilShaders::BlockLinearUpload2D(Image& image, const ImageBufferMap& map, glUniform1ui(7, params.block_height_mask); glBindBufferRange(GL_SHADER_STORAGE_BUFFER, BINDING_INPUT_BUFFER, map.buffer, input_offset, image.guest_size_bytes - swizzle.buffer_offset); - glBindImageTexture(BINDING_OUTPUT_IMAGE, image.Handle(), swizzle.level, GL_TRUE, 0, + glBindImageTexture(BINDING_OUTPUT_IMAGE, image.StorageHandle(), swizzle.level, GL_TRUE, 0, GL_WRITE_ONLY, store_format); glDispatchCompute(num_dispatches_x, num_dispatches_y, image.info.resources.layers); } @@ -134,7 +134,7 @@ void UtilShaders::BlockLinearUpload3D(Image& image, const ImageBufferMap& map, glUniform1ui(9, params.block_depth_mask); glBindBufferRange(GL_SHADER_STORAGE_BUFFER, BINDING_INPUT_BUFFER, map.buffer, input_offset, image.guest_size_bytes - swizzle.buffer_offset); - glBindImageTexture(BINDING_OUTPUT_IMAGE, image.Handle(), swizzle.level, GL_TRUE, 0, + glBindImageTexture(BINDING_OUTPUT_IMAGE, image.StorageHandle(), swizzle.level, GL_TRUE, 0, GL_WRITE_ONLY, store_format); glDispatchCompute(num_dispatches_x, num_dispatches_y, num_dispatches_z); } @@ -164,7 +164,8 @@ void UtilShaders::PitchUpload(Image& image, const ImageBufferMap& map, glUniform2i(LOC_DESTINATION, 0, 0); glUniform1ui(LOC_BYTES_PER_BLOCK, bytes_per_block); glUniform1ui(LOC_PITCH, pitch); - glBindImageTexture(BINDING_OUTPUT_IMAGE, image.Handle(), 0, GL_FALSE, 0, GL_WRITE_ONLY, format); + glBindImageTexture(BINDING_OUTPUT_IMAGE, image.StorageHandle(), 0, GL_FALSE, 0, GL_WRITE_ONLY, + format); for (const SwizzleParameters& swizzle : swizzles) { const Extent3D num_tiles = swizzle.num_tiles; const size_t input_offset = swizzle.buffer_offset + map.offset; @@ -195,9 +196,9 @@ void UtilShaders::CopyBC4(Image& dst_image, Image& src_image, std::span<const Im glUniform3ui(LOC_SRC_OFFSET, copy.src_offset.x, copy.src_offset.y, copy.src_offset.z); glUniform3ui(LOC_DST_OFFSET, copy.dst_offset.x, copy.dst_offset.y, copy.dst_offset.z); - glBindImageTexture(BINDING_INPUT_IMAGE, src_image.Handle(), copy.src_subresource.base_level, - GL_FALSE, 0, GL_READ_ONLY, GL_RG32UI); - glBindImageTexture(BINDING_OUTPUT_IMAGE, dst_image.Handle(), + glBindImageTexture(BINDING_INPUT_IMAGE, src_image.StorageHandle(), + copy.src_subresource.base_level, GL_FALSE, 0, GL_READ_ONLY, GL_RG32UI); + glBindImageTexture(BINDING_OUTPUT_IMAGE, dst_image.StorageHandle(), copy.dst_subresource.base_level, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA8UI); glDispatchCompute(copy.extent.width, copy.extent.height, copy.extent.depth); } |