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authorbunnei <bunneidev@gmail.com>2021-07-27 03:51:00 +0200
committerGitHub <noreply@github.com>2021-07-27 03:51:00 +0200
commitd6c799494c6235bc0796386bb31cae9fbe26f737 (patch)
treeba4d1992e822cb8c0b2744e838ea503df97dde1f
parentMerge pull request #6741 from ReinUsesLisp/stream-remove (diff)
parentrenderer_base: Removed redundant settings (diff)
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-rw-r--r--src/common/settings.cpp8
-rw-r--r--src/common/settings.h4
-rw-r--r--src/core/core.cpp10
-rw-r--r--src/core/core.h10
-rw-r--r--src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp2
-rw-r--r--src/core/perf_stats.cpp20
-rw-r--r--src/core/perf_stats.h6
-rw-r--r--src/core/telemetry_session.cpp4
-rw-r--r--src/video_core/renderer_base.cpp3
-rw-r--r--src/video_core/renderer_base.h3
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp10
-rw-r--r--src/yuzu/configuration/config.cpp8
-rw-r--r--src/yuzu/configuration/configure_general.cpp46
-rw-r--r--src/yuzu/configuration/configure_general.h2
-rw-r--r--src/yuzu/configuration/configure_general.ui4
-rw-r--r--src/yuzu/main.cpp18
-rw-r--r--src/yuzu_cmd/config.cpp4
-rw-r--r--src/yuzu_cmd/default_ini.h6
18 files changed, 80 insertions, 88 deletions
diff --git a/src/common/settings.cpp b/src/common/settings.cpp
index 66268ea0f..996315999 100644
--- a/src/common/settings.cpp
+++ b/src/common/settings.cpp
@@ -48,8 +48,8 @@ void LogSettings() {
log_setting("Core_UseMultiCore", values.use_multi_core.GetValue());
log_setting("CPU_Accuracy", values.cpu_accuracy.GetValue());
log_setting("Renderer_UseResolutionFactor", values.resolution_factor.GetValue());
- log_setting("Renderer_UseFrameLimit", values.use_frame_limit.GetValue());
- log_setting("Renderer_FrameLimit", values.frame_limit.GetValue());
+ log_setting("Renderer_UseSpeedLimit", values.use_speed_limit.GetValue());
+ log_setting("Renderer_SpeedLimit", values.speed_limit.GetValue());
log_setting("Renderer_UseDiskShaderCache", values.use_disk_shader_cache.GetValue());
log_setting("Renderer_GPUAccuracyLevel", values.gpu_accuracy.GetValue());
log_setting("Renderer_UseAsynchronousGpuEmulation",
@@ -132,8 +132,8 @@ void RestoreGlobalState(bool is_powered_on) {
values.vulkan_device.SetGlobal(true);
values.aspect_ratio.SetGlobal(true);
values.max_anisotropy.SetGlobal(true);
- values.use_frame_limit.SetGlobal(true);
- values.frame_limit.SetGlobal(true);
+ values.use_speed_limit.SetGlobal(true);
+ values.speed_limit.SetGlobal(true);
values.use_disk_shader_cache.SetGlobal(true);
values.gpu_accuracy.SetGlobal(true);
values.use_asynchronous_gpu_emulation.SetGlobal(true);
diff --git a/src/common/settings.h b/src/common/settings.h
index df1762d1b..d8730f515 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -331,8 +331,8 @@ struct Values {
"fullscreen_mode"};
Setting<int> aspect_ratio{0, "aspect_ratio"};
Setting<int> max_anisotropy{0, "max_anisotropy"};
- Setting<bool> use_frame_limit{true, "use_frame_limit"};
- Setting<u16> frame_limit{100, "frame_limit"};
+ Setting<bool> use_speed_limit{true, "use_speed_limit"};
+ Setting<u16> speed_limit{100, "speed_limit"};
Setting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"};
Setting<GPUAccuracy> gpu_accuracy{GPUAccuracy::High, "gpu_accuracy"};
Setting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"};
diff --git a/src/core/core.cpp b/src/core/core.cpp
index 15226cf41..d3e84c4ef 100644
--- a/src/core/core.cpp
+++ b/src/core/core.cpp
@@ -411,7 +411,7 @@ struct System::Impl {
std::string status_details = "";
std::unique_ptr<Core::PerfStats> perf_stats;
- Core::FrameLimiter frame_limiter;
+ Core::SpeedLimiter speed_limiter;
bool is_multicore{};
bool is_async_gpu{};
@@ -606,12 +606,12 @@ const Core::PerfStats& System::GetPerfStats() const {
return *impl->perf_stats;
}
-Core::FrameLimiter& System::FrameLimiter() {
- return impl->frame_limiter;
+Core::SpeedLimiter& System::SpeedLimiter() {
+ return impl->speed_limiter;
}
-const Core::FrameLimiter& System::FrameLimiter() const {
- return impl->frame_limiter;
+const Core::SpeedLimiter& System::SpeedLimiter() const {
+ return impl->speed_limiter;
}
Loader::ResultStatus System::GetGameName(std::string& out) const {
diff --git a/src/core/core.h b/src/core/core.h
index b93c32e60..ea143043c 100644
--- a/src/core/core.h
+++ b/src/core/core.h
@@ -94,7 +94,7 @@ class ARM_Interface;
class CpuManager;
class DeviceMemory;
class ExclusiveMonitor;
-class FrameLimiter;
+class SpeedLimiter;
class PerfStats;
class Reporter;
class TelemetrySession;
@@ -292,11 +292,11 @@ public:
/// Provides a constant reference to the internal PerfStats instance.
[[nodiscard]] const Core::PerfStats& GetPerfStats() const;
- /// Provides a reference to the frame limiter;
- [[nodiscard]] Core::FrameLimiter& FrameLimiter();
+ /// Provides a reference to the speed limiter;
+ [[nodiscard]] Core::SpeedLimiter& SpeedLimiter();
- /// Provides a constant referent to the frame limiter
- [[nodiscard]] const Core::FrameLimiter& FrameLimiter() const;
+ /// Provides a constant reference to the speed limiter
+ [[nodiscard]] const Core::SpeedLimiter& SpeedLimiter() const;
/// Gets the name of the current game
[[nodiscard]] Loader::ResultStatus GetGameName(std::string& out) const;
diff --git a/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp b/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp
index 2cc0da124..ce6065db2 100644
--- a/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp
+++ b/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp
@@ -54,7 +54,7 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3
system.GetPerfStats().EndSystemFrame();
system.GPU().SwapBuffers(&framebuffer);
- system.FrameLimiter().DoFrameLimiting(system.CoreTiming().GetGlobalTimeUs());
+ system.SpeedLimiter().DoSpeedLimiting(system.CoreTiming().GetGlobalTimeUs());
system.GetPerfStats().BeginSystemFrame();
}
diff --git a/src/core/perf_stats.cpp b/src/core/perf_stats.cpp
index 6635a1339..c9ded49d0 100644
--- a/src/core/perf_stats.cpp
+++ b/src/core/perf_stats.cpp
@@ -127,15 +127,15 @@ double PerfStats::GetLastFrameTimeScale() const {
return duration_cast<DoubleSecs>(previous_frame_length).count() / FRAME_LENGTH;
}
-void FrameLimiter::DoFrameLimiting(microseconds current_system_time_us) {
- if (!Settings::values.use_frame_limit.GetValue() ||
+void SpeedLimiter::DoSpeedLimiting(microseconds current_system_time_us) {
+ if (!Settings::values.use_speed_limit.GetValue() ||
Settings::values.use_multi_core.GetValue()) {
return;
}
auto now = Clock::now();
- const double sleep_scale = Settings::values.frame_limit.GetValue() / 100.0;
+ const double sleep_scale = Settings::values.speed_limit.GetValue() / 100.0;
// Max lag caused by slow frames. Shouldn't be more than the length of a frame at the current
// speed percent or it will clamp too much and prevent this from properly limiting to that
@@ -143,17 +143,17 @@ void FrameLimiter::DoFrameLimiting(microseconds current_system_time_us) {
// limiting
const microseconds max_lag_time_us = duration_cast<microseconds>(
std::chrono::duration<double, std::chrono::microseconds::period>(25ms / sleep_scale));
- frame_limiting_delta_err += duration_cast<microseconds>(
+ speed_limiting_delta_err += duration_cast<microseconds>(
std::chrono::duration<double, std::chrono::microseconds::period>(
(current_system_time_us - previous_system_time_us) / sleep_scale));
- frame_limiting_delta_err -= duration_cast<microseconds>(now - previous_walltime);
- frame_limiting_delta_err =
- std::clamp(frame_limiting_delta_err, -max_lag_time_us, max_lag_time_us);
+ speed_limiting_delta_err -= duration_cast<microseconds>(now - previous_walltime);
+ speed_limiting_delta_err =
+ std::clamp(speed_limiting_delta_err, -max_lag_time_us, max_lag_time_us);
- if (frame_limiting_delta_err > microseconds::zero()) {
- std::this_thread::sleep_for(frame_limiting_delta_err);
+ if (speed_limiting_delta_err > microseconds::zero()) {
+ std::this_thread::sleep_for(speed_limiting_delta_err);
auto now_after_sleep = Clock::now();
- frame_limiting_delta_err -= duration_cast<microseconds>(now_after_sleep - now);
+ speed_limiting_delta_err -= duration_cast<microseconds>(now_after_sleep - now);
now = now_after_sleep;
}
diff --git a/src/core/perf_stats.h b/src/core/perf_stats.h
index e5d603717..a2541906f 100644
--- a/src/core/perf_stats.h
+++ b/src/core/perf_stats.h
@@ -85,11 +85,11 @@ private:
double previous_fps = 0;
};
-class FrameLimiter {
+class SpeedLimiter {
public:
using Clock = std::chrono::high_resolution_clock;
- void DoFrameLimiting(std::chrono::microseconds current_system_time_us);
+ void DoSpeedLimiting(std::chrono::microseconds current_system_time_us);
private:
/// Emulated system time (in microseconds) at the last limiter invocation
@@ -98,7 +98,7 @@ private:
Clock::time_point previous_walltime = Clock::now();
/// Accumulated difference between walltime and emulated time
- std::chrono::microseconds frame_limiting_delta_err{0};
+ std::chrono::microseconds speed_limiting_delta_err{0};
};
} // namespace Core
diff --git a/src/core/telemetry_session.cpp b/src/core/telemetry_session.cpp
index 422de3a7d..5a8cfd301 100644
--- a/src/core/telemetry_session.cpp
+++ b/src/core/telemetry_session.cpp
@@ -221,8 +221,8 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader,
TranslateRenderer(Settings::values.renderer_backend.GetValue()));
AddField(field_type, "Renderer_ResolutionFactor",
Settings::values.resolution_factor.GetValue());
- AddField(field_type, "Renderer_UseFrameLimit", Settings::values.use_frame_limit.GetValue());
- AddField(field_type, "Renderer_FrameLimit", Settings::values.frame_limit.GetValue());
+ AddField(field_type, "Renderer_UseSpeedLimit", Settings::values.use_speed_limit.GetValue());
+ AddField(field_type, "Renderer_SpeedLimit", Settings::values.speed_limit.GetValue());
AddField(field_type, "Renderer_UseDiskShaderCache",
Settings::values.use_disk_shader_cache.GetValue());
AddField(field_type, "Renderer_GPUAccuracyLevel",
diff --git a/src/video_core/renderer_base.cpp b/src/video_core/renderer_base.cpp
index c9a360aaf..3ea72fda9 100644
--- a/src/video_core/renderer_base.cpp
+++ b/src/video_core/renderer_base.cpp
@@ -19,9 +19,6 @@ RendererBase::~RendererBase() = default;
void RendererBase::RefreshBaseSettings() {
UpdateCurrentFramebufferLayout();
-
- renderer_settings.use_framelimiter = Settings::values.use_frame_limit.GetValue();
- renderer_settings.set_background_color = true;
}
void RendererBase::UpdateCurrentFramebufferLayout() {
diff --git a/src/video_core/renderer_base.h b/src/video_core/renderer_base.h
index 63d8ad42a..22b80c328 100644
--- a/src/video_core/renderer_base.h
+++ b/src/video_core/renderer_base.h
@@ -21,9 +21,6 @@ class GraphicsContext;
namespace VideoCore {
struct RendererSettings {
- std::atomic_bool use_framelimiter{false};
- std::atomic_bool set_background_color{false};
-
// Screenshot
std::atomic<bool> screenshot_requested{false};
void* screenshot_bits{};
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 285e78384..f1b00c24c 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -328,12 +328,10 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
}
void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
- if (renderer_settings.set_background_color) {
- // Update background color before drawing
- glClearColor(Settings::values.bg_red.GetValue() / 255.0f,
- Settings::values.bg_green.GetValue() / 255.0f,
- Settings::values.bg_blue.GetValue() / 255.0f, 1.0f);
- }
+ // Update background color before drawing
+ glClearColor(Settings::values.bg_red.GetValue() / 255.0f,
+ Settings::values.bg_green.GetValue() / 255.0f,
+ Settings::values.bg_blue.GetValue() / 255.0f, 1.0f);
// Set projection matrix
const std::array ortho_matrix =
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index 4d89b00e9..72027e773 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -806,8 +806,8 @@ void Config::ReadRendererValues() {
ReadGlobalSetting(Settings::values.fullscreen_mode);
ReadGlobalSetting(Settings::values.aspect_ratio);
ReadGlobalSetting(Settings::values.max_anisotropy);
- ReadGlobalSetting(Settings::values.use_frame_limit);
- ReadGlobalSetting(Settings::values.frame_limit);
+ ReadGlobalSetting(Settings::values.use_speed_limit);
+ ReadGlobalSetting(Settings::values.speed_limit);
ReadGlobalSetting(Settings::values.use_disk_shader_cache);
ReadGlobalSetting(Settings::values.gpu_accuracy);
ReadGlobalSetting(Settings::values.use_asynchronous_gpu_emulation);
@@ -1335,8 +1335,8 @@ void Config::SaveRendererValues() {
WriteGlobalSetting(Settings::values.fullscreen_mode);
WriteGlobalSetting(Settings::values.aspect_ratio);
WriteGlobalSetting(Settings::values.max_anisotropy);
- WriteGlobalSetting(Settings::values.use_frame_limit);
- WriteGlobalSetting(Settings::values.frame_limit);
+ WriteGlobalSetting(Settings::values.use_speed_limit);
+ WriteGlobalSetting(Settings::values.speed_limit);
WriteGlobalSetting(Settings::values.use_disk_shader_cache);
WriteSetting(QString::fromStdString(Settings::values.gpu_accuracy.GetLabel()),
static_cast<u32>(Settings::values.gpu_accuracy.GetValue(global)),
diff --git a/src/yuzu/configuration/configure_general.cpp b/src/yuzu/configuration/configure_general.cpp
index d79d2e23e..1f647a0d1 100644
--- a/src/yuzu/configuration/configure_general.cpp
+++ b/src/yuzu/configuration/configure_general.cpp
@@ -24,8 +24,8 @@ ConfigureGeneral::ConfigureGeneral(QWidget* parent)
SetConfiguration();
if (Settings::IsConfiguringGlobal()) {
- connect(ui->toggle_frame_limit, &QCheckBox::clicked, ui->frame_limit,
- [this]() { ui->frame_limit->setEnabled(ui->toggle_frame_limit->isChecked()); });
+ connect(ui->toggle_speed_limit, &QCheckBox::clicked, ui->speed_limit,
+ [this]() { ui->speed_limit->setEnabled(ui->toggle_speed_limit->isChecked()); });
}
connect(ui->button_reset_defaults, &QPushButton::clicked, this,
@@ -45,18 +45,18 @@ void ConfigureGeneral::SetConfiguration() {
ui->toggle_background_pause->setChecked(UISettings::values.pause_when_in_background.GetValue());
ui->toggle_hide_mouse->setChecked(UISettings::values.hide_mouse.GetValue());
- ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit.GetValue());
- ui->frame_limit->setValue(Settings::values.frame_limit.GetValue());
+ ui->toggle_speed_limit->setChecked(Settings::values.use_speed_limit.GetValue());
+ ui->speed_limit->setValue(Settings::values.speed_limit.GetValue());
ui->fps_cap->setValue(Settings::values.fps_cap.GetValue());
ui->button_reset_defaults->setEnabled(runtime_lock);
if (Settings::IsConfiguringGlobal()) {
- ui->frame_limit->setEnabled(Settings::values.use_frame_limit.GetValue());
+ ui->speed_limit->setEnabled(Settings::values.use_speed_limit.GetValue());
} else {
- ui->frame_limit->setEnabled(Settings::values.use_frame_limit.GetValue() &&
- use_frame_limit != ConfigurationShared::CheckState::Global);
+ ui->speed_limit->setEnabled(Settings::values.use_speed_limit.GetValue() &&
+ use_speed_limit != ConfigurationShared::CheckState::Global);
}
}
@@ -92,19 +92,19 @@ void ConfigureGeneral::ApplyConfiguration() {
Settings::values.fps_cap.SetValue(ui->fps_cap->value());
// Guard if during game and set to game-specific value
- if (Settings::values.use_frame_limit.UsingGlobal()) {
- Settings::values.use_frame_limit.SetValue(ui->toggle_frame_limit->checkState() ==
+ if (Settings::values.use_speed_limit.UsingGlobal()) {
+ Settings::values.use_speed_limit.SetValue(ui->toggle_speed_limit->checkState() ==
Qt::Checked);
- Settings::values.frame_limit.SetValue(ui->frame_limit->value());
+ Settings::values.speed_limit.SetValue(ui->speed_limit->value());
}
} else {
- bool global_frame_limit = use_frame_limit == ConfigurationShared::CheckState::Global;
- Settings::values.use_frame_limit.SetGlobal(global_frame_limit);
- Settings::values.frame_limit.SetGlobal(global_frame_limit);
- if (!global_frame_limit) {
- Settings::values.use_frame_limit.SetValue(ui->toggle_frame_limit->checkState() ==
+ bool global_speed_limit = use_speed_limit == ConfigurationShared::CheckState::Global;
+ Settings::values.use_speed_limit.SetGlobal(global_speed_limit);
+ Settings::values.speed_limit.SetGlobal(global_speed_limit);
+ if (!global_speed_limit) {
+ Settings::values.use_speed_limit.SetValue(ui->toggle_speed_limit->checkState() ==
Qt::Checked);
- Settings::values.frame_limit.SetValue(ui->frame_limit->value());
+ Settings::values.speed_limit.SetValue(ui->speed_limit->value());
}
}
}
@@ -126,8 +126,8 @@ void ConfigureGeneral::SetupPerGameUI() {
// Disables each setting if:
// - A game is running (thus settings in use), and
// - A non-global setting is applied.
- ui->toggle_frame_limit->setEnabled(Settings::values.use_frame_limit.UsingGlobal());
- ui->frame_limit->setEnabled(Settings::values.frame_limit.UsingGlobal());
+ ui->toggle_speed_limit->setEnabled(Settings::values.use_speed_limit.UsingGlobal());
+ ui->speed_limit->setEnabled(Settings::values.speed_limit.UsingGlobal());
return;
}
@@ -139,13 +139,13 @@ void ConfigureGeneral::SetupPerGameUI() {
ui->button_reset_defaults->setVisible(false);
- ConfigurationShared::SetColoredTristate(ui->toggle_frame_limit,
- Settings::values.use_frame_limit, use_frame_limit);
+ ConfigurationShared::SetColoredTristate(ui->toggle_speed_limit,
+ Settings::values.use_speed_limit, use_speed_limit);
ConfigurationShared::SetColoredTristate(ui->use_multi_core, Settings::values.use_multi_core,
use_multi_core);
- connect(ui->toggle_frame_limit, &QCheckBox::clicked, ui->frame_limit, [this]() {
- ui->frame_limit->setEnabled(ui->toggle_frame_limit->isChecked() &&
- (use_frame_limit != ConfigurationShared::CheckState::Global));
+ connect(ui->toggle_speed_limit, &QCheckBox::clicked, ui->speed_limit, [this]() {
+ ui->speed_limit->setEnabled(ui->toggle_speed_limit->isChecked() &&
+ (use_speed_limit != ConfigurationShared::CheckState::Global));
});
}
diff --git a/src/yuzu/configuration/configure_general.h b/src/yuzu/configuration/configure_general.h
index a0fd52492..c9df37d73 100644
--- a/src/yuzu/configuration/configure_general.h
+++ b/src/yuzu/configuration/configure_general.h
@@ -43,6 +43,6 @@ private:
std::unique_ptr<Ui::ConfigureGeneral> ui;
- ConfigurationShared::CheckState use_frame_limit;
+ ConfigurationShared::CheckState use_speed_limit;
ConfigurationShared::CheckState use_multi_core;
};
diff --git a/src/yuzu/configuration/configure_general.ui b/src/yuzu/configuration/configure_general.ui
index bc3c4b481..8ce97edec 100644
--- a/src/yuzu/configuration/configure_general.ui
+++ b/src/yuzu/configuration/configure_general.ui
@@ -27,14 +27,14 @@
<item>
<layout class="QHBoxLayout" name="horizontalLayout_2">
<item>
- <widget class="QCheckBox" name="toggle_frame_limit">
+ <widget class="QCheckBox" name="toggle_speed_limit">
<property name="text">
<string>Limit Speed Percent</string>
</property>
</widget>
</item>
<item>
- <widget class="QSpinBox" name="frame_limit">
+ <widget class="QSpinBox" name="speed_limit">
<property name="suffix">
<string>%</string>
</property>
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 3d747e8d9..e172d2ff4 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -972,23 +972,23 @@ void GMainWindow::InitializeHotkeys() {
});
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Speed Limit"), this),
&QShortcut::activated, this, [&] {
- Settings::values.use_frame_limit.SetValue(
- !Settings::values.use_frame_limit.GetValue());
+ Settings::values.use_speed_limit.SetValue(
+ !Settings::values.use_speed_limit.GetValue());
UpdateStatusBar();
});
constexpr u16 SPEED_LIMIT_STEP = 5;
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Increase Speed Limit"), this),
&QShortcut::activated, this, [&] {
- if (Settings::values.frame_limit.GetValue() < 9999 - SPEED_LIMIT_STEP) {
- Settings::values.frame_limit.SetValue(SPEED_LIMIT_STEP +
- Settings::values.frame_limit.GetValue());
+ if (Settings::values.speed_limit.GetValue() < 9999 - SPEED_LIMIT_STEP) {
+ Settings::values.speed_limit.SetValue(SPEED_LIMIT_STEP +
+ Settings::values.speed_limit.GetValue());
UpdateStatusBar();
}
});
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Decrease Speed Limit"), this),
&QShortcut::activated, this, [&] {
- if (Settings::values.frame_limit.GetValue() > SPEED_LIMIT_STEP) {
- Settings::values.frame_limit.SetValue(Settings::values.frame_limit.GetValue() -
+ if (Settings::values.speed_limit.GetValue() > SPEED_LIMIT_STEP) {
+ Settings::values.speed_limit.SetValue(Settings::values.speed_limit.GetValue() -
SPEED_LIMIT_STEP);
UpdateStatusBar();
}
@@ -2910,10 +2910,10 @@ void GMainWindow::UpdateStatusBar() {
shader_building_label->setVisible(false);
}
- if (Settings::values.use_frame_limit.GetValue()) {
+ if (Settings::values.use_speed_limit.GetValue()) {
emu_speed_label->setText(tr("Speed: %1% / %2%")
.arg(results.emulation_speed * 100.0, 0, 'f', 0)
- .arg(Settings::values.frame_limit.GetValue()));
+ .arg(Settings::values.speed_limit.GetValue()));
} else {
emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
}
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index d4ca6bb57..5af1ee6a8 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -451,8 +451,8 @@ void Config::ReadValues() {
ReadSetting("Renderer", Settings::values.fullscreen_mode);
ReadSetting("Renderer", Settings::values.aspect_ratio);
ReadSetting("Renderer", Settings::values.max_anisotropy);
- ReadSetting("Renderer", Settings::values.use_frame_limit);
- ReadSetting("Renderer", Settings::values.frame_limit);
+ ReadSetting("Renderer", Settings::values.use_speed_limit);
+ ReadSetting("Renderer", Settings::values.speed_limit);
ReadSetting("Renderer", Settings::values.use_disk_shader_cache);
ReadSetting("Renderer", Settings::values.gpu_accuracy);
ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation);
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h
index b2b2095d1..e646e2d2f 100644
--- a/src/yuzu_cmd/default_ini.h
+++ b/src/yuzu_cmd/default_ini.h
@@ -265,13 +265,13 @@ use_nvdec_emulation =
# 0: Off, 1 (default): On
accelerate_astc =
-# Turns on the frame limiter, which will limit frames output to the target game speed
+# Turns on the speed limiter, which will limit the emulation speed to the desired speed limit value
# 0: Off, 1: On (default)
-use_frame_limit =
+use_speed_limit =
# Limits the speed of the game to run no faster than this value as a percentage of target speed
# 1 - 9999: Speed limit as a percentage of target game speed. 100 (default)
-frame_limit =
+speed_limit =
# Whether to use disk based shader cache
# 0: Off, 1 (default): On