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author | bunnei <bunneidev@gmail.com> | 2015-04-29 01:03:01 +0200 |
---|---|---|
committer | bunnei <bunneidev@gmail.com> | 2015-05-02 00:27:07 +0200 |
commit | e4ea133717a5292339c134160da984ba186d3de8 (patch) | |
tree | f6c3e289eaee3c79375d136279509523d4b3aca8 /src/citra_qt/bootmanager.cpp | |
parent | Qt: Fix loading a new game without stopping emulation. (diff) | |
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Diffstat (limited to 'src/citra_qt/bootmanager.cpp')
-rw-r--r-- | src/citra_qt/bootmanager.cpp | 43 |
1 files changed, 5 insertions, 38 deletions
diff --git a/src/citra_qt/bootmanager.cpp b/src/citra_qt/bootmanager.cpp index fa4e976f4..1e902a8b6 100644 --- a/src/citra_qt/bootmanager.cpp +++ b/src/citra_qt/bootmanager.cpp @@ -28,9 +28,8 @@ #define COPYRIGHT "Copyright (C) 2013-2014 Citra Team" EmuThread::EmuThread(GRenderWindow* render_window) : - exec_cpu_step(false), cpu_running(false), stop_run(false), render_window(render_window) { + exec_step(false), running(false), stop_run(false), render_window(render_window) { - shutdown_event.Reset(); connect(this, SIGNAL(started()), render_window, SLOT(moveContext())); } @@ -42,20 +41,20 @@ void EmuThread::run() { // next execution step bool was_active = false; while (!stop_run) { - if (cpu_running) { + if (running) { if (!was_active) emit DebugModeLeft(); Core::RunLoop(); - was_active = cpu_running || exec_cpu_step; + was_active = running || exec_step; if (!was_active) emit DebugModeEntered(); - } else if (exec_cpu_step) { + } else if (exec_step) { if (!was_active) emit DebugModeLeft(); - exec_cpu_step = false; + exec_step = false; Core::SingleStep(); emit DebugModeEntered(); yieldCurrentThread(); @@ -65,40 +64,8 @@ void EmuThread::run() { } render_window->moveContext(); - - shutdown_event.Set(); } -void EmuThread::Stop() { - if (!isRunning()) { - LOG_WARNING(Frontend, "EmuThread::Stop called while emu thread wasn't running, returning..."); - return; - } - stop_run = true; - - // Release emu threads from any breakpoints, so that this doesn't hang forever. - Pica::g_debug_context->ClearBreakpoints(); - - //core::g_state = core::SYS_DIE; - - // TODO: Waiting here is just a bad workaround for retarded shutdown logic. - wait(1000); - if (isRunning()) { - LOG_WARNING(Frontend, "EmuThread still running, terminating..."); - quit(); - - // TODO: Waiting 50 seconds can be necessary if the logging subsystem has a lot of spam - // queued... This should be fixed. - wait(50000); - if (isRunning()) { - LOG_CRITICAL(Frontend, "EmuThread STILL running, something is wrong here..."); - terminate(); - } - } - LOG_INFO(Frontend, "EmuThread stopped"); -} - - // This class overrides paintEvent and resizeEvent to prevent the GUI thread from stealing GL context. // The corresponding functionality is handled in EmuThread instead class GGLWidgetInternal : public QGLWidget |