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authorbunnei <bunneidev@gmail.com>2021-01-21 07:39:01 +0100
committerGitHub <noreply@github.com>2021-01-21 07:39:01 +0100
commita1335d3d5142f47602e54a51d09ed16d22164271 (patch)
tree91e3d396895e1d915cbaef7a7151d119b43a646e /src/core/frontend
parentMerge pull request #5361 from ReinUsesLisp/vk-shader-comment (diff)
parentAlways initialize keyboard input (diff)
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Diffstat (limited to 'src/core/frontend')
-rw-r--r--src/core/frontend/emu_window.cpp43
-rw-r--r--src/core/frontend/emu_window.h13
-rw-r--r--src/core/frontend/input.h7
3 files changed, 37 insertions, 26 deletions
diff --git a/src/core/frontend/emu_window.cpp b/src/core/frontend/emu_window.cpp
index 8c1193894..ee7a58b1c 100644
--- a/src/core/frontend/emu_window.cpp
+++ b/src/core/frontend/emu_window.cpp
@@ -21,21 +21,18 @@ public:
std::mutex mutex;
- bool touch_pressed = false; ///< True if touchpad area is currently pressed, otherwise false
-
- float touch_x = 0.0f; ///< Touchpad X-position
- float touch_y = 0.0f; ///< Touchpad Y-position
+ Input::TouchStatus status;
private:
class Device : public Input::TouchDevice {
public:
explicit Device(std::weak_ptr<TouchState>&& touch_state) : touch_state(touch_state) {}
- std::tuple<float, float, bool> GetStatus() const override {
+ Input::TouchStatus GetStatus() const override {
if (auto state = touch_state.lock()) {
std::lock_guard guard{state->mutex};
- return std::make_tuple(state->touch_x, state->touch_y, state->touch_pressed);
+ return state->status;
}
- return std::make_tuple(0.0f, 0.0f, false);
+ return {};
}
private:
@@ -79,36 +76,44 @@ std::tuple<unsigned, unsigned> EmuWindow::ClipToTouchScreen(unsigned new_x, unsi
return std::make_tuple(new_x, new_y);
}
-void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) {
- if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
+void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y, std::size_t id) {
+ if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) {
return;
+ }
+ if (id >= touch_state->status.size()) {
+ return;
+ }
std::lock_guard guard{touch_state->mutex};
- touch_state->touch_x =
+ const float x =
static_cast<float>(framebuffer_x - framebuffer_layout.screen.left) /
static_cast<float>(framebuffer_layout.screen.right - framebuffer_layout.screen.left);
- touch_state->touch_y =
+ const float y =
static_cast<float>(framebuffer_y - framebuffer_layout.screen.top) /
static_cast<float>(framebuffer_layout.screen.bottom - framebuffer_layout.screen.top);
- touch_state->touch_pressed = true;
+ touch_state->status[id] = std::make_tuple(x, y, true);
}
-void EmuWindow::TouchReleased() {
+void EmuWindow::TouchReleased(std::size_t id) {
+ if (id >= touch_state->status.size()) {
+ return;
+ }
std::lock_guard guard{touch_state->mutex};
- touch_state->touch_pressed = false;
- touch_state->touch_x = 0;
- touch_state->touch_y = 0;
+ touch_state->status[id] = std::make_tuple(0.0f, 0.0f, false);
}
-void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) {
- if (!touch_state->touch_pressed)
+void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y, std::size_t id) {
+ if (id >= touch_state->status.size()) {
+ return;
+ }
+ if (!std::get<2>(touch_state->status[id]))
return;
if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
std::tie(framebuffer_x, framebuffer_y) = ClipToTouchScreen(framebuffer_x, framebuffer_y);
- TouchPressed(framebuffer_x, framebuffer_y);
+ TouchPressed(framebuffer_x, framebuffer_y, id);
}
void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height) {
diff --git a/src/core/frontend/emu_window.h b/src/core/frontend/emu_window.h
index 276d2b906..2436c6580 100644
--- a/src/core/frontend/emu_window.h
+++ b/src/core/frontend/emu_window.h
@@ -117,18 +117,23 @@ public:
* Signal that a touch pressed event has occurred (e.g. mouse click pressed)
* @param framebuffer_x Framebuffer x-coordinate that was pressed
* @param framebuffer_y Framebuffer y-coordinate that was pressed
+ * @param id Touch event ID
*/
- void TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y);
+ void TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y, std::size_t id);
- /// Signal that a touch released event has occurred (e.g. mouse click released)
- void TouchReleased();
+ /**
+ * Signal that a touch released event has occurred (e.g. mouse click released)
+ * @param id Touch event ID
+ */
+ void TouchReleased(std::size_t id);
/**
* Signal that a touch movement event has occurred (e.g. mouse was moved over the emu window)
* @param framebuffer_x Framebuffer x-coordinate
* @param framebuffer_y Framebuffer y-coordinate
+ * @param id Touch event ID
*/
- void TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y);
+ void TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y, std::size_t id);
/**
* Returns currently active configuration.
diff --git a/src/core/frontend/input.h b/src/core/frontend/input.h
index de51a754e..f014dfea3 100644
--- a/src/core/frontend/input.h
+++ b/src/core/frontend/input.h
@@ -163,10 +163,11 @@ using MotionStatus = std::tuple<Common::Vec3<float>, Common::Vec3<float>, Common
using MotionDevice = InputDevice<MotionStatus>;
/**
- * A touch status is an object that returns a tuple of two floats and a bool. The floats are
- * x and y coordinates in the range 0.0 - 1.0, and the bool indicates whether it is pressed.
+ * A touch status is an object that returns an array of 16 tuple elements of two floats and a bool.
+ * The floats are x and y coordinates in the range 0.0 - 1.0, and the bool indicates whether it is
+ * pressed.
*/
-using TouchStatus = std::tuple<float, float, bool>;
+using TouchStatus = std::array<std::tuple<float, float, bool>, 16>;
/**
* A touch device is an input device that returns a touch status object