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author | bunnei <bunneidev@gmail.com> | 2021-05-11 01:05:37 +0200 |
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committer | bunnei <bunneidev@gmail.com> | 2021-05-11 05:34:38 +0200 |
commit | da25a5986666c55de1421aed978f7e92e5a87c8f (patch) | |
tree | 9050ea95e173e1ec2b9e3e5853232926c22093b6 /src/core/hle/service/service.cpp | |
parent | hle: service: sm: Use RegisterNamedService to register the service. (diff) | |
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Diffstat (limited to 'src/core/hle/service/service.cpp')
-rw-r--r-- | src/core/hle/service/service.cpp | 19 |
1 files changed, 11 insertions, 8 deletions
diff --git a/src/core/hle/service/service.cpp b/src/core/hle/service/service.cpp index d7e09e8f1..e36c35a86 100644 --- a/src/core/hle/service/service.cpp +++ b/src/core/hle/service/service.cpp @@ -167,33 +167,36 @@ void ServiceFrameworkBase::InvokeRequest(Kernel::HLERequestContext& ctx) { handler_invoker(this, info->handler_callback, ctx); } -ResultCode ServiceFrameworkBase::HandleSyncRequest(Kernel::HLERequestContext& context) { +ResultCode ServiceFrameworkBase::HandleSyncRequest(Kernel::KServerSession& session, + Kernel::HLERequestContext& ctx) { const auto guard = LockService(); - switch (context.GetCommandType()) { - case IPC::CommandType::Close: { - IPC::ResponseBuilder rb{context, 2}; + switch (ctx.GetCommandType()) { + case IPC::CommandType::Close: + case IPC::CommandType::TIPC_Close: { + session.Close(); + IPC::ResponseBuilder rb{ctx, 2}; rb.Push(RESULT_SUCCESS); return IPC::ERR_REMOTE_PROCESS_DEAD; } case IPC::CommandType::ControlWithContext: case IPC::CommandType::Control: { - system.ServiceManager().InvokeControlRequest(context); + system.ServiceManager().InvokeControlRequest(ctx); break; } case IPC::CommandType::RequestWithContext: case IPC::CommandType::Request: { - InvokeRequest(context); + InvokeRequest(ctx); break; } default: - UNIMPLEMENTED_MSG("command_type={}", context.GetCommandType()); + UNIMPLEMENTED_MSG("command_type={}", ctx.GetCommandType()); } // If emulation was shutdown, we are closing service threads, do not write the response back to // memory that may be shutting down as well. if (system.IsPoweredOn()) { - context.WriteToOutgoingCommandBuffer(context.GetThread()); + ctx.WriteToOutgoingCommandBuffer(ctx.GetThread()); } return RESULT_SUCCESS; |