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authorSubv <subv2112@gmail.com>2014-12-20 02:10:05 +0100
committerSubv <subv2112@gmail.com>2014-12-21 22:39:11 +0100
commit8b0ee935267c23e0d213266cfdb4535b91a8a5c8 (patch)
tree2669ce4e87f98c3454445faa204165eb6b6d986d /src/core/hle
parentCFGU: Use an absolute offset in the config savefile blocks (diff)
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Diffstat (limited to 'src/core/hle')
-rw-r--r--src/core/hle/service/cfg_u.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/core/hle/service/cfg_u.cpp b/src/core/hle/service/cfg_u.cpp
index 33f63a759..ef8e8c3c9 100644
--- a/src/core/hle/service/cfg_u.cpp
+++ b/src/core/hle/service/cfg_u.cpp
@@ -40,6 +40,8 @@ static const u64 CFG_SAVE_ID = 0x00010017;
static const u64 CONSOLE_UNIQUE_ID = 0xDEADC0DE;
static const u32 CONSOLE_MODEL = NINTENDO_3DS_XL;
static const u8 CONSOLE_LANGUAGE = LANGUAGE_EN;
+/// TODO(Subv): Find out what this actually is
+static const u8 SOUND_OUTPUT_MODE = 2;
static const u32 CONFIG_SAVEFILE_SIZE = 0x8000;
static std::array<u8, CONFIG_SAVEFILE_SIZE> cfg_config_file_buffer = { };
@@ -290,6 +292,9 @@ ResultCode FormatConfig() {
res = CreateConfigInfoBlk(0x000A0002, 0x1, 0xA, &CONSOLE_LANGUAGE);
if (!res.IsSuccess())
return res;
+ res = CreateConfigInfoBlk(0x00070001, 0x1, 0xE, &SOUND_OUTPUT_MODE);
+ if (!res.IsSuccess())
+ return res;
// Save the buffer to the file
res = UpdateConfigNANDSavegame();
if (!res.IsSuccess())