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authorbunnei <bunneidev@gmail.com>2020-05-24 06:34:12 +0200
committerGitHub <noreply@github.com>2020-05-24 06:34:12 +0200
commit325e7eed3c48b8c09830710efa7b19a06f4568a8 (patch)
tree449e2f63a63ec352c38763231a466bf1e2744ad1 /src/core
parentMerge pull request #3979 from ReinUsesLisp/thread-group (diff)
parentrenderer_opengl: Add assembly program code paths (diff)
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Diffstat (limited to 'src/core')
-rw-r--r--src/core/settings.cpp1
-rw-r--r--src/core/settings.h1
-rw-r--r--src/core/telemetry_session.cpp1
3 files changed, 3 insertions, 0 deletions
diff --git a/src/core/settings.cpp b/src/core/settings.cpp
index da53cde05..4edff9cd8 100644
--- a/src/core/settings.cpp
+++ b/src/core/settings.cpp
@@ -112,6 +112,7 @@ void LogSettings() {
LogSetting("Renderer_UseAsynchronousGpuEmulation",
Settings::values.use_asynchronous_gpu_emulation);
LogSetting("Renderer_UseVsync", Settings::values.use_vsync);
+ LogSetting("Renderer_UseAssemblyShaders", Settings::values.use_assembly_shaders);
LogSetting("Renderer_AnisotropicFilteringLevel", Settings::values.max_anisotropy);
LogSetting("Audio_OutputEngine", Settings::values.sink_id);
LogSetting("Audio_EnableAudioStretching", Settings::values.enable_audio_stretching);
diff --git a/src/core/settings.h b/src/core/settings.h
index c1266b341..78eb33737 100644
--- a/src/core/settings.h
+++ b/src/core/settings.h
@@ -446,6 +446,7 @@ struct Values {
GPUAccuracy gpu_accuracy;
bool use_asynchronous_gpu_emulation;
bool use_vsync;
+ bool use_assembly_shaders;
bool force_30fps_mode;
bool use_fast_gpu_time;
diff --git a/src/core/telemetry_session.cpp b/src/core/telemetry_session.cpp
index 1c3b03a1c..c781b3cfc 100644
--- a/src/core/telemetry_session.cpp
+++ b/src/core/telemetry_session.cpp
@@ -201,6 +201,7 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader) {
AddField(field_type, "Renderer_UseAsynchronousGpuEmulation",
Settings::values.use_asynchronous_gpu_emulation);
AddField(field_type, "Renderer_UseVsync", Settings::values.use_vsync);
+ AddField(field_type, "Renderer_UseAssemblyShaders", Settings::values.use_assembly_shaders);
AddField(field_type, "System_UseDockedMode", Settings::values.use_docked_mode);
}