diff options
author | bunnei <ericbunnie@gmail.com> | 2014-06-01 16:35:42 +0200 |
---|---|---|
committer | bunnei <ericbunnie@gmail.com> | 2014-06-01 16:35:42 +0200 |
commit | ba98e25e979b1aedaa9b917a7db8f710c83c073c (patch) | |
tree | 2dccc232bf7b6bfef741e4a683cca69baab89c22 /src/core | |
parent | event: added a hackish ability to set an event as "locked" to its current state, cleaned up some comments (diff) | |
download | yuzu-ba98e25e979b1aedaa9b917a7db8f710c83c073c.tar yuzu-ba98e25e979b1aedaa9b917a7db8f710c83c073c.tar.gz yuzu-ba98e25e979b1aedaa9b917a7db8f710c83c073c.tar.bz2 yuzu-ba98e25e979b1aedaa9b917a7db8f710c83c073c.tar.lz yuzu-ba98e25e979b1aedaa9b917a7db8f710c83c073c.tar.xz yuzu-ba98e25e979b1aedaa9b917a7db8f710c83c073c.tar.zst yuzu-ba98e25e979b1aedaa9b917a7db8f710c83c073c.zip |
Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/hle/kernel/thread.cpp | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp index 6e8b53eb1..d1e13c949 100644 --- a/src/core/hle/kernel/thread.cpp +++ b/src/core/hle/kernel/thread.cpp @@ -323,11 +323,29 @@ void Reschedule() { Thread* prev = GetCurrentThread(); Thread* next = NextThread(); if (next > 0) { + INFO_LOG(KERNEL, "context switch 0x%08X -> 0x%08X", prev->GetHandle(), next->GetHandle()); + SwitchContext(next); // Hack - automatically change previous thread (which would have been in "wait" state) to // "ready" state, so that we can immediately resume to it when new thread yields. FixMe to // actually wait for whatever event it is supposed to be waiting on. + + ChangeReadyState(prev, true); + } else { + INFO_LOG(KERNEL, "no ready threads, staying on 0x%08X", prev->GetHandle()); + + // Hack - no other threads are available, so decrement current PC to the last instruction, + // and then resume current thread. This should always be called on a blocking instruction + // (e.g. svcWaitSynchronization), and the result should be that the instruction is repeated + // until it no longer blocks. + + // TODO(bunnei): A better solution: Have the CPU switch to an idle thread + + ThreadContext ctx; + SaveContext(ctx); + ctx.pc -= 4; + LoadContext(ctx); ChangeReadyState(prev, true); } } |