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author | bunnei <bunneidev@gmail.com> | 2020-12-21 00:48:39 +0100 |
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committer | GitHub <noreply@github.com> | 2020-12-21 00:48:39 +0100 |
commit | c3e201a8298547e2e1a6d1767a20b67b41f4c65a (patch) | |
tree | 7f105650675585fc7103c8e61f265b19ab4fb0f6 /src/core | |
parent | Merge pull request #5207 from FearlessTobi/remove-gdb-config (diff) | |
parent | buffer_queue: better use of std::array (diff) | |
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Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/hle/service/nvflinger/buffer_queue.cpp | 114 | ||||
-rw-r--r-- | src/core/hle/service/nvflinger/buffer_queue.h | 3 | ||||
-rw-r--r-- | src/core/hle/service/vi/vi.cpp | 16 |
3 files changed, 63 insertions, 70 deletions
diff --git a/src/core/hle/service/nvflinger/buffer_queue.cpp b/src/core/hle/service/nvflinger/buffer_queue.cpp index 191286ce9..377f47e8e 100644 --- a/src/core/hle/service/nvflinger/buffer_queue.cpp +++ b/src/core/hle/service/nvflinger/buffer_queue.cpp @@ -22,10 +22,11 @@ BufferQueue::BufferQueue(Kernel::KernelCore& kernel, u32 id, u64 layer_id) BufferQueue::~BufferQueue() = default; void BufferQueue::SetPreallocatedBuffer(u32 slot, const IGBPBuffer& igbp_buffer) { + ASSERT(slot < buffer_slots); LOG_WARNING(Service, "Adding graphics buffer {}", slot); free_buffers.push_back(slot); - queue.push_back({ + buffers[slot] = { .slot = slot, .status = Buffer::Status::Free, .igbp_buffer = igbp_buffer, @@ -33,7 +34,7 @@ void BufferQueue::SetPreallocatedBuffer(u32 slot, const IGBPBuffer& igbp_buffer) .crop_rect = {}, .swap_interval = 0, .multi_fence = {}, - }); + }; buffer_wait_event.writable->Signal(); } @@ -44,73 +45,57 @@ std::optional<std::pair<u32, Service::Nvidia::MultiFence*>> BufferQueue::Dequeue if (free_buffers.empty()) { return std::nullopt; } - auto f_itr = free_buffers.begin(); - auto itr = queue.end(); + auto slot = buffers.size(); while (f_itr != free_buffers.end()) { - auto slot = *f_itr; - itr = std::find_if(queue.begin(), queue.end(), [&](const Buffer& buffer) { - // Only consider free buffers. Buffers become free once again after they've been - // Acquired and Released by the compositor, see the NVFlinger::Compose method. - if (buffer.status != Buffer::Status::Free) { - return false; - } - - if (buffer.slot != slot) { - return false; - } - - // Make sure that the parameters match. - return buffer.igbp_buffer.width == width && buffer.igbp_buffer.height == height; - }); - - if (itr != queue.end()) { + const Buffer& buffer = buffers[*f_itr]; + if (buffer.status == Buffer::Status::Free && buffer.igbp_buffer.width == width && + buffer.igbp_buffer.height == height) { + slot = *f_itr; free_buffers.erase(f_itr); break; } ++f_itr; } - - if (itr == queue.end()) { + if (slot == buffers.size()) { return std::nullopt; } - - itr->status = Buffer::Status::Dequeued; - return {{itr->slot, &itr->multi_fence}}; + buffers[slot].status = Buffer::Status::Dequeued; + return {{buffers[slot].slot, &buffers[slot].multi_fence}}; } const IGBPBuffer& BufferQueue::RequestBuffer(u32 slot) const { - auto itr = std::find_if(queue.begin(), queue.end(), - [&](const Buffer& buffer) { return buffer.slot == slot; }); - ASSERT(itr != queue.end()); - ASSERT(itr->status == Buffer::Status::Dequeued); - return itr->igbp_buffer; + ASSERT(slot < buffers.size()); + ASSERT(buffers[slot].status == Buffer::Status::Dequeued); + ASSERT(buffers[slot].slot == slot); + + return buffers[slot].igbp_buffer; } void BufferQueue::QueueBuffer(u32 slot, BufferTransformFlags transform, const Common::Rectangle<int>& crop_rect, u32 swap_interval, Service::Nvidia::MultiFence& multi_fence) { - auto itr = std::find_if(queue.begin(), queue.end(), - [&](const Buffer& buffer) { return buffer.slot == slot; }); - ASSERT(itr != queue.end()); - ASSERT(itr->status == Buffer::Status::Dequeued); - itr->status = Buffer::Status::Queued; - itr->transform = transform; - itr->crop_rect = crop_rect; - itr->swap_interval = swap_interval; - itr->multi_fence = multi_fence; + ASSERT(slot < buffers.size()); + ASSERT(buffers[slot].status == Buffer::Status::Dequeued); + ASSERT(buffers[slot].slot == slot); + + buffers[slot].status = Buffer::Status::Queued; + buffers[slot].transform = transform; + buffers[slot].crop_rect = crop_rect; + buffers[slot].swap_interval = swap_interval; + buffers[slot].multi_fence = multi_fence; queue_sequence.push_back(slot); } void BufferQueue::CancelBuffer(u32 slot, const Service::Nvidia::MultiFence& multi_fence) { - const auto itr = std::find_if(queue.begin(), queue.end(), - [slot](const Buffer& buffer) { return buffer.slot == slot; }); - ASSERT(itr != queue.end()); - ASSERT(itr->status != Buffer::Status::Free); - itr->status = Buffer::Status::Free; - itr->multi_fence = multi_fence; - itr->swap_interval = 0; + ASSERT(slot < buffers.size()); + ASSERT(buffers[slot].status != Buffer::Status::Free); + ASSERT(buffers[slot].slot == slot); + + buffers[slot].status = Buffer::Status::Free; + buffers[slot].multi_fence = multi_fence; + buffers[slot].swap_interval = 0; free_buffers.push_back(slot); @@ -118,38 +103,39 @@ void BufferQueue::CancelBuffer(u32 slot, const Service::Nvidia::MultiFence& mult } std::optional<std::reference_wrapper<const BufferQueue::Buffer>> BufferQueue::AcquireBuffer() { - auto itr = queue.end(); + std::size_t buffer_slot = buffers.size(); // Iterate to find a queued buffer matching the requested slot. - while (itr == queue.end() && !queue_sequence.empty()) { - const u32 slot = queue_sequence.front(); - itr = std::find_if(queue.begin(), queue.end(), [&slot](const Buffer& buffer) { - return buffer.status == Buffer::Status::Queued && buffer.slot == slot; - }); + while (buffer_slot == buffers.size() && !queue_sequence.empty()) { + const auto slot = static_cast<std::size_t>(queue_sequence.front()); + ASSERT(slot < buffers.size()); + if (buffers[slot].status == Buffer::Status::Queued) { + ASSERT(buffers[slot].slot == slot); + buffer_slot = slot; + } queue_sequence.pop_front(); } - if (itr == queue.end()) { + if (buffer_slot == buffers.size()) { return std::nullopt; } - itr->status = Buffer::Status::Acquired; - return *itr; + buffers[buffer_slot].status = Buffer::Status::Acquired; + return {{buffers[buffer_slot]}}; } void BufferQueue::ReleaseBuffer(u32 slot) { - auto itr = std::find_if(queue.begin(), queue.end(), - [&](const Buffer& buffer) { return buffer.slot == slot; }); - ASSERT(itr != queue.end()); - ASSERT(itr->status == Buffer::Status::Acquired); - itr->status = Buffer::Status::Free; + ASSERT(slot < buffers.size()); + ASSERT(buffers[slot].status == Buffer::Status::Acquired); + ASSERT(buffers[slot].slot == slot); + + buffers[slot].status = Buffer::Status::Free; free_buffers.push_back(slot); buffer_wait_event.writable->Signal(); } void BufferQueue::Disconnect() { - queue.clear(); + buffers.fill({}); queue_sequence.clear(); - id = 1; - layer_id = 1; + buffer_wait_event.writable->Signal(); } u32 BufferQueue::Query(QueryType type) { diff --git a/src/core/hle/service/nvflinger/buffer_queue.h b/src/core/hle/service/nvflinger/buffer_queue.h index e7517c7e1..e610923cb 100644 --- a/src/core/hle/service/nvflinger/buffer_queue.h +++ b/src/core/hle/service/nvflinger/buffer_queue.h @@ -21,6 +21,7 @@ class KernelCore; namespace Service::NVFlinger { +constexpr u32 buffer_slots = 0x40; struct IGBPBuffer { u32_le magic; u32_le width; @@ -114,7 +115,7 @@ private: u64 layer_id; std::list<u32> free_buffers; - std::vector<Buffer> queue; + std::array<Buffer, buffer_slots> buffers; std::list<u32> queue_sequence; Kernel::EventPair buffer_wait_event; }; diff --git a/src/core/hle/service/vi/vi.cpp b/src/core/hle/service/vi/vi.cpp index 5d8841ae8..45cfffe06 100644 --- a/src/core/hle/service/vi/vi.cpp +++ b/src/core/hle/service/vi/vi.cpp @@ -282,18 +282,24 @@ public: void DeserializeData() override { [[maybe_unused]] const std::u16string token = ReadInterfaceToken(); data = Read<Data>(); - buffer = Read<NVFlinger::IGBPBuffer>(); + if (data.contains_object != 0) { + buffer_container = Read<BufferContainer>(); + } } struct Data { u32_le slot; - INSERT_PADDING_WORDS(1); + u32_le contains_object; + }; + + struct BufferContainer { u32_le graphic_buffer_length; INSERT_PADDING_WORDS(1); + NVFlinger::IGBPBuffer buffer{}; }; - Data data; - NVFlinger::IGBPBuffer buffer; + Data data{}; + BufferContainer buffer_container{}; }; class IGBPSetPreallocatedBufferResponseParcel : public Parcel { @@ -547,7 +553,7 @@ private: case TransactionId::SetPreallocatedBuffer: { IGBPSetPreallocatedBufferRequestParcel request{ctx.ReadBuffer()}; - buffer_queue.SetPreallocatedBuffer(request.data.slot, request.buffer); + buffer_queue.SetPreallocatedBuffer(request.data.slot, request.buffer_container.buffer); IGBPSetPreallocatedBufferResponseParcel response{}; ctx.WriteBuffer(response.Serialize()); |