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author | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-05-21 08:00:12 +0200 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-23 03:51:35 +0200 |
commit | e221baccddea3c0802c97e7f6f60c0c3e6a72b60 (patch) | |
tree | 4a94c1d2b662b2d7ace703334c41c575fc644510 /src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp | |
parent | glsl: Fix program linking and cbuf (diff) | |
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Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp')
-rw-r--r-- | src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp | 221 |
1 files changed, 221 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp index e69de29bb..6977f74f9 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp @@ -0,0 +1,221 @@ + +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include <string_view> + +#include "shader_recompiler/backend/glsl/emit_context.h" +#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "shader_recompiler/frontend/ir/value.h" +#include "shader_recompiler/profile.h" + +namespace Shader::Backend::GLSL { +void EmitIAdd32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst* inst, + [[maybe_unused]] std::string a, [[maybe_unused]] std::string b) { + ctx.AddU32("{}={}+{};", *inst, a, b); +} + +void EmitIAdd64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string a, + [[maybe_unused]] std::string b) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitISub32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string a, + [[maybe_unused]] std::string b) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitISub64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string a, + [[maybe_unused]] std::string b) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitIMul32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string a, + [[maybe_unused]] std::string b) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitINeg32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitINeg64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitIAbs32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitIAbs64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitShiftLeftLogical32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string base, + [[maybe_unused]] std::string shift) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitShiftLeftLogical64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string base, + [[maybe_unused]] std::string shift) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitShiftRightLogical32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string base, + [[maybe_unused]] std::string shift) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitShiftRightLogical64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string base, + [[maybe_unused]] std::string shift) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitShiftRightArithmetic32([[maybe_unused]] EmitContext& ctx, + [[maybe_unused]] std::string base, + [[maybe_unused]] std::string shift) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitShiftRightArithmetic64([[maybe_unused]] EmitContext& ctx, + [[maybe_unused]] std::string base, + [[maybe_unused]] std::string shift) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitBitwiseAnd32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst* inst, + [[maybe_unused]] std::string a, [[maybe_unused]] std::string b) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitBitwiseOr32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst* inst, + [[maybe_unused]] std::string a, [[maybe_unused]] std::string b) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitBitwiseXor32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst* inst, + [[maybe_unused]] std::string a, [[maybe_unused]] std::string b) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitBitFieldInsert([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string base, + [[maybe_unused]] std::string insert, [[maybe_unused]] std::string offset, + std::string count) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitBitFieldSExtract([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst* inst, + [[maybe_unused]] std::string base, [[maybe_unused]] std::string offset, + std::string count) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitBitFieldUExtract([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst* inst, + [[maybe_unused]] std::string base, [[maybe_unused]] std::string offset, + std::string count) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitBitReverse32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitBitCount32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitBitwiseNot32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitFindSMsb32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitFindUMsb32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitSMin32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string a, + [[maybe_unused]] std::string b) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitUMin32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string a, + [[maybe_unused]] std::string b) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitSMax32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string a, + [[maybe_unused]] std::string b) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitUMax32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string a, + [[maybe_unused]] std::string b) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitSClamp32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst* inst, + [[maybe_unused]] std::string value, [[maybe_unused]] std::string min, + std::string max) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitUClamp32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst* inst, + [[maybe_unused]] std::string value, [[maybe_unused]] std::string min, + std::string max) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitSLessThan([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs, + [[maybe_unused]] std::string rhs) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitULessThan([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs, + [[maybe_unused]] std::string rhs) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitIEqual([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs, + [[maybe_unused]] std::string rhs) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitSLessThanEqual([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs, + [[maybe_unused]] std::string rhs) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitULessThanEqual([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs, + [[maybe_unused]] std::string rhs) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitSGreaterThan([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs, + [[maybe_unused]] std::string rhs) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitUGreaterThan([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs, + [[maybe_unused]] std::string rhs) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitINotEqual([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs, + [[maybe_unused]] std::string rhs) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitSGreaterThanEqual([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs, + [[maybe_unused]] std::string rhs) { + throw NotImplementedException("GLSL Instruction"); +} + +void EmitUGreaterThanEqual([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs, + [[maybe_unused]] std::string rhs) { + throw NotImplementedException("GLSL Instruction"); +} +} // namespace Shader::Backend::GLSL |