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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-07-31 08:04:08 +0200 |
---|---|---|
committer | Fernando Sahmkow <fsahmkow27@gmail.com> | 2021-11-16 22:11:29 +0100 |
commit | cfeb161c7ebf93bf6ac39e430fc998dc13abfc66 (patch) | |
tree | e77411856862dbe91ef7edb475d19e64ff1db18b /src/shader_recompiler/backend/glsl | |
parent | gl_rasterizer: Properly scale viewports and scissors (diff) | |
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Diffstat (limited to 'src/shader_recompiler/backend/glsl')
3 files changed, 4 insertions, 4 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp index 7c9ed9159..97bd59302 100644 --- a/src/shader_recompiler/backend/glsl/emit_context.cpp +++ b/src/shader_recompiler/backend/glsl/emit_context.cpp @@ -394,7 +394,7 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile } } if (info.uses_rescaling_uniform) { - header += "layout(location=0) uniform float down_factor;"; + header += "layout(location=0) uniform vec4 scaling;"; } DefineConstantBuffers(bindings); DefineStorageBuffers(bindings); diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp index 3db3083f9..542a79230 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp @@ -446,7 +446,7 @@ void EmitYDirection(EmitContext& ctx, IR::Inst& inst) { } void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst) { - ctx.AddF32("{}=down_factor;", inst); + ctx.AddF32("{}=scaling.y;", inst); } void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, std::string_view word_offset) { diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp index 099e0160b..82b6f0d77 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp @@ -616,8 +616,8 @@ void EmitIsTextureScaled(EmitContext& ctx, IR::Inst& inst, const IR::Value& inde if (!index.IsImmediate()) { throw NotImplementedException("Non-constant texture rescaling"); } - UNIMPLEMENTED(); - ctx.AddU1("{}=true;", inst); + const u32 image_index{index.U32()}; + ctx.AddU1("{}=(ftou(scaling.x)&{})!=0;", inst, 1u << image_index); } void EmitBindlessImageSampleImplicitLod(EmitContext&) { |