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authorFernandoS27 <fsahmkow27@gmail.com>2021-04-19 01:03:38 +0200
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-23 03:51:29 +0200
commitb541f5e5e333a8ec8c3569e02d67e59ad14217c2 (patch)
tree5b19bdd92d74ce8e32be75cfa2c27a4612a663de /src/shader_recompiler/ir_opt/texture_pass.cpp
parentshader: Implement delegation of Exit to dispatcher on CFG (diff)
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Diffstat (limited to 'src/shader_recompiler/ir_opt/texture_pass.cpp')
-rw-r--r--src/shader_recompiler/ir_opt/texture_pass.cpp21
1 files changed, 21 insertions, 0 deletions
diff --git a/src/shader_recompiler/ir_opt/texture_pass.cpp b/src/shader_recompiler/ir_opt/texture_pass.cpp
index cfa6b34b9..2b38bcf42 100644
--- a/src/shader_recompiler/ir_opt/texture_pass.cpp
+++ b/src/shader_recompiler/ir_opt/texture_pass.cpp
@@ -426,4 +426,25 @@ void TexturePass(Environment& env, IR::Program& program) {
}
}
+void JoinTextureInfo(Info& base, Info& source) {
+ Descriptors descriptors{
+ base.texture_buffer_descriptors,
+ base.image_buffer_descriptors,
+ base.texture_descriptors,
+ base.image_descriptors,
+ };
+ for (auto& desc : source.texture_buffer_descriptors) {
+ descriptors.Add(desc);
+ }
+ for (auto& desc : source.image_buffer_descriptors) {
+ descriptors.Add(desc);
+ }
+ for (auto& desc : source.texture_descriptors) {
+ descriptors.Add(desc);
+ }
+ for (auto& desc : source.image_descriptors) {
+ descriptors.Add(desc);
+ }
+}
+
} // namespace Shader::Optimization