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author | FernandoS27 <fsahmkow27@gmail.com> | 2021-04-05 08:56:58 +0200 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-23 03:51:26 +0200 |
commit | 72daa2a039d58d23b0dca035bb5f6af8b10ce97b (patch) | |
tree | c971b1e78869a84198a2856b20ac00d31a04bf47 /src/shader_recompiler | |
parent | shader: Fix splits on blocks using indirect branches (diff) | |
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Diffstat (limited to 'src/shader_recompiler')
-rw-r--r-- | src/shader_recompiler/backend/spirv/emit_context.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_context.cpp b/src/shader_recompiler/backend/spirv/emit_context.cpp index 5ef637fe7..002b305dc 100644 --- a/src/shader_recompiler/backend/spirv/emit_context.cpp +++ b/src/shader_recompiler/backend/spirv/emit_context.cpp @@ -45,7 +45,7 @@ Id ImageType(EmitContext& ctx, const TextureDescriptor& desc) { case TextureType::ShadowCube: return ctx.TypeImage(type, spv::Dim::Cube, true, false, false, 1, format); case TextureType::ShadowArrayCube: - return ctx.TypeImage(type, spv::Dim::Cube, false, true, false, 1, format); + return ctx.TypeImage(type, spv::Dim::Cube, true, true, false, 1, format); } throw InvalidArgument("Invalid texture type {}", desc.type); } |