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authorEmmanuel Gil Peyrot <linkmauve@linkmauve.fr>2015-05-25 20:34:09 +0200
committerEmmanuel Gil Peyrot <linkmauve@linkmauve.fr>2015-05-29 22:59:29 +0200
commitb1503b202043a577720e28969b74cca6f9c954f8 (patch)
tree7da9cdd46c0cde990c30c11570882efdca9396c6 /src/video_core/command_processor.cpp
parentMerge pull request #817 from linkmauve/citra.ico (diff)
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Diffstat (limited to 'src/video_core/command_processor.cpp')
-rw-r--r--src/video_core/command_processor.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp
index 100d8c7c1..29ba6b769 100644
--- a/src/video_core/command_processor.cpp
+++ b/src/video_core/command_processor.cpp
@@ -136,7 +136,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
input.attr[i][0].ToFloat32(), input.attr[i][1].ToFloat32(),
input.attr[i][2].ToFloat32(), input.attr[i][3].ToFloat32());
}
-
+
// Load per-vertex data from the loader arrays
for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) {
const u8* srcdata = Memory::GetPhysicalPointer(vertex_attribute_sources[i] + vertex_attribute_strides[i] * vertex + comp * vertex_attribute_element_size[i]);
@@ -193,7 +193,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
const Pica::VertexShader::OutputVertex& v2) {
VideoCore::g_renderer->hw_rasterizer->AddTriangle(v0, v1, v2);
};
-
+
primitive_assembler.SubmitVertex(output, AddHWTriangle);
} else {
// Send to triangle clipper
@@ -282,7 +282,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
}
break;
}
-
+
// Load default vertex input attributes
case PICA_REG_INDEX_WORKAROUND(vs_default_attributes_setup.set_value[0], 0x233):
case PICA_REG_INDEX_WORKAROUND(vs_default_attributes_setup.set_value[1], 0x234):
@@ -306,7 +306,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
}
Math::Vec4<float24>& attribute = g_state.vs.default_attributes[setup.index];
-
+
// NOTE: The destination component order indeed is "backwards"
attribute.w = float24::FromRawFloat24(default_attr_write_buffer[0] >> 8);
attribute.z = float24::FromRawFloat24(((default_attr_write_buffer[0] & 0xFF) << 16) | ((default_attr_write_buffer[1] >> 16) & 0xFFFF));