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author | Fernando Sahmkow <fsahmkow27@gmail.com> | 2019-09-15 17:48:54 +0200 |
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committer | FernandoS27 <fsahmkow27@gmail.com> | 2019-09-19 17:41:27 +0200 |
commit | ba02d564f8a0b0167b96f247b6ad9d2bde05b6c8 (patch) | |
tree | 015edafb7deacabf4fea3c547534bb00ed60781f /src/video_core/engines/maxwell_3d.cpp | |
parent | Merge pull request #2784 from ReinUsesLisp/smem (diff) | |
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Diffstat (limited to 'src/video_core/engines/maxwell_3d.cpp')
-rw-r--r-- | src/video_core/engines/maxwell_3d.cpp | 74 |
1 files changed, 74 insertions, 0 deletions
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp index c7a3c85a0..48fc1a9e1 100644 --- a/src/video_core/engines/maxwell_3d.cpp +++ b/src/video_core/engines/maxwell_3d.cpp @@ -92,6 +92,10 @@ void Maxwell3D::InitializeRegisterDefaults() { // Some games (like Super Mario Odyssey) assume that SRGB is enabled. regs.framebuffer_srgb = 1; + mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_end_gl)] = true; + mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_begin_gl)] = true; + mme_inline[MAXWELL3D_REG_INDEX(vertex_buffer.count)] = true; + mme_inline[MAXWELL3D_REG_INDEX(index_array.count)] = true; } #define DIRTY_REGS_POS(field_name) (offsetof(Maxwell3D::DirtyRegs, field_name)) @@ -416,6 +420,76 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) { } } +void Maxwell3D::CallMethodFromMME(const GPU::MethodCall& method_call) { + const u32 method = method_call.method; + if (mme_inline[method]) { + regs.reg_array[method] = method_call.argument; + if (method == MAXWELL3D_REG_INDEX(vertex_buffer.count) || + method == MAXWELL3D_REG_INDEX(index_array.count)) { + MMMEDrawMode expected_mode = method == MAXWELL3D_REG_INDEX(vertex_buffer.count) + ? MMMEDrawMode::Array + : MMMEDrawMode::Indexed; + u32 count = method_call.argument; + while (true) { + if (mme_draw.current_mode == MMMEDrawMode::Undefined) { + mme_draw.current_mode = expected_mode; + mme_draw.current_count = count; + mme_draw.instance_count = 1; + break; + } else { + if (mme_draw.current_mode == expected_mode && count == mme_draw.current_count) { + mme_draw.instance_count++; + break; + } else { + FlushMMEInlineDraw(); + } + } + } + } + } else { + if (mme_draw.current_mode != MMMEDrawMode::Undefined) { + FlushMMEInlineDraw(); + } + CallMethod(method_call); + } +} + +void Maxwell3D::FlushMMEInlineDraw() { + LOG_DEBUG(HW_GPU, "called, topology={}, count={}", static_cast<u32>(regs.draw.topology.Value()), + regs.vertex_buffer.count); + ASSERT_MSG(!(regs.index_array.count && regs.vertex_buffer.count), "Both indexed and direct?"); + + auto debug_context = system.GetGPUDebugContext(); + + if (debug_context) { + debug_context->OnEvent(Tegra::DebugContext::Event::IncomingPrimitiveBatch, nullptr); + } + + // Both instance configuration registers can not be set at the same time. + ASSERT_MSG(!regs.draw.instance_next || !regs.draw.instance_cont, + "Illegal combination of instancing parameters"); + + const bool is_indexed = mme_draw.current_mode == MMMEDrawMode::Indexed; + rasterizer.AccelerateDrawMultiBatch(is_indexed); + + if (debug_context) { + debug_context->OnEvent(Tegra::DebugContext::Event::FinishedPrimitiveBatch, nullptr); + } + + // TODO(bunnei): Below, we reset vertex count so that we can use these registers to determine if + // the game is trying to draw indexed or direct mode. This needs to be verified on HW still - + // it's possible that it is incorrect and that there is some other register used to specify the + // drawing mode. + if (is_indexed) { + regs.index_array.count = 0; + } else { + regs.vertex_buffer.count = 0; + } + mme_draw.current_mode = MMMEDrawMode::Undefined; + mme_draw.current_count = 0; + mme_draw.instance_count = 0; +} + void Maxwell3D::ProcessMacroUpload(u32 data) { ASSERT_MSG(regs.macros.upload_address < macro_memory.size(), "upload_address exceeded macro_memory size!"); |