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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-12-18 23:26:52 +0100 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-12-18 23:28:23 +0100 |
commit | da0aa4da6bc853c7afcc735a1cb68917feeefd42 (patch) | |
tree | 62a52db6d684ed7acbbb065c33193a0b382ddacb /src/video_core/engines/maxwell_3d.cpp | |
parent | Merge pull request #3173 from yuzu-emu/bunnei-spscqueue (diff) | |
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Diffstat (limited to 'src/video_core/engines/maxwell_3d.cpp')
-rw-r--r-- | src/video_core/engines/maxwell_3d.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp index 15a7a9d6a..e1cb8b0b0 100644 --- a/src/video_core/engines/maxwell_3d.cpp +++ b/src/video_core/engines/maxwell_3d.cpp @@ -88,11 +88,11 @@ void Maxwell3D::InitializeRegisterDefaults() { color_mask.A.Assign(1); } - // Commercial games seem to assume this value is enabled and nouveau sets this value manually. + // NVN games expect these values to be enabled at boot + regs.rasterize_enable = 1; regs.rt_separate_frag_data = 1; - - // Some games (like Super Mario Odyssey) assume that SRGB is enabled. regs.framebuffer_srgb = 1; + mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_end_gl)] = true; mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_begin_gl)] = true; mme_inline[MAXWELL3D_REG_INDEX(vertex_buffer.count)] = true; |