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authorReinUsesLisp <reinuseslisp@airmail.cc>2019-12-18 23:26:52 +0100
committerReinUsesLisp <reinuseslisp@airmail.cc>2019-12-18 23:28:23 +0100
commitda0aa4da6bc853c7afcc735a1cb68917feeefd42 (patch)
tree62a52db6d684ed7acbbb065c33193a0b382ddacb /src/video_core/engines/maxwell_3d.cpp
parentMerge pull request #3173 from yuzu-emu/bunnei-spscqueue (diff)
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Diffstat (limited to 'src/video_core/engines/maxwell_3d.cpp')
-rw-r--r--src/video_core/engines/maxwell_3d.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp
index 15a7a9d6a..e1cb8b0b0 100644
--- a/src/video_core/engines/maxwell_3d.cpp
+++ b/src/video_core/engines/maxwell_3d.cpp
@@ -88,11 +88,11 @@ void Maxwell3D::InitializeRegisterDefaults() {
color_mask.A.Assign(1);
}
- // Commercial games seem to assume this value is enabled and nouveau sets this value manually.
+ // NVN games expect these values to be enabled at boot
+ regs.rasterize_enable = 1;
regs.rt_separate_frag_data = 1;
-
- // Some games (like Super Mario Odyssey) assume that SRGB is enabled.
regs.framebuffer_srgb = 1;
+
mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_end_gl)] = true;
mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_begin_gl)] = true;
mme_inline[MAXWELL3D_REG_INDEX(vertex_buffer.count)] = true;