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author | bunnei <bunneidev@gmail.com> | 2020-10-27 07:02:42 +0100 |
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committer | GitHub <noreply@github.com> | 2020-10-27 07:02:42 +0100 |
commit | d33399e1f46a10490b586196c6d0db0f04be4206 (patch) | |
tree | 8b2e1d98bf832049936ab931fc3a120e70bc36c2 /src/video_core/gpu_asynch.cpp | |
parent | Merge pull request #4832 from bunnei/cpu-manager-microprofile-fix (diff) | |
parent | video_core: NVDEC Implementation (diff) | |
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Diffstat (limited to 'src/video_core/gpu_asynch.cpp')
-rw-r--r-- | src/video_core/gpu_asynch.cpp | 26 |
1 files changed, 24 insertions, 2 deletions
diff --git a/src/video_core/gpu_asynch.cpp b/src/video_core/gpu_asynch.cpp index 70a3d5738..a9baaf7ef 100644 --- a/src/video_core/gpu_asynch.cpp +++ b/src/video_core/gpu_asynch.cpp @@ -10,12 +10,13 @@ namespace VideoCommon { -GPUAsynch::GPUAsynch(Core::System& system) : GPU{system, true}, gpu_thread{system} {} +GPUAsynch::GPUAsynch(Core::System& system, bool use_nvdec) + : GPU{system, true, use_nvdec}, gpu_thread{system} {} GPUAsynch::~GPUAsynch() = default; void GPUAsynch::Start() { - gpu_thread.StartThread(*renderer, renderer->Context(), *dma_pusher); + gpu_thread.StartThread(*renderer, renderer->Context(), *dma_pusher, *cdma_pusher); cpu_context = renderer->GetRenderWindow().CreateSharedContext(); cpu_context->MakeCurrent(); } @@ -32,6 +33,27 @@ void GPUAsynch::PushGPUEntries(Tegra::CommandList&& entries) { gpu_thread.SubmitList(std::move(entries)); } +void GPUAsynch::PushCommandBuffer(Tegra::ChCommandHeaderList& entries) { + if (!use_nvdec) { + return; + } + // This condition fires when a video stream ends, clear all intermediary data + if (entries[0].raw == 0xDEADB33F) { + cdma_pusher.reset(); + return; + } + if (!cdma_pusher) { + cdma_pusher = std::make_unique<Tegra::CDmaPusher>(*this); + } + + // SubmitCommandBuffer would make the nvdec operations async, this is not currently working + // TODO(ameerj): RE proper async nvdec operation + // gpu_thread.SubmitCommandBuffer(std::move(entries)); + + cdma_pusher->Push(std::move(entries)); + cdma_pusher->DispatchCalls(); +} + void GPUAsynch::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) { gpu_thread.SwapBuffers(framebuffer); } |