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author | bunnei <bunneidev@gmail.com> | 2015-05-14 05:29:27 +0200 |
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committer | bunnei <bunneidev@gmail.com> | 2015-05-23 04:59:42 +0200 |
commit | 1b42d55a9dcb27ac2374de0ed0d1d0ec8385b13e (patch) | |
tree | c21e1e3b667abbe498e1ab818c25988095cd0dbf /src/video_core/rasterizer.cpp | |
parent | Merge pull request #803 from lioncash/typo (diff) | |
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Diffstat (limited to 'src/video_core/rasterizer.cpp')
-rw-r--r-- | src/video_core/rasterizer.cpp | 244 |
1 files changed, 125 insertions, 119 deletions
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp index 362efe52e..767ff4205 100644 --- a/src/video_core/rasterizer.cpp +++ b/src/video_core/rasterizer.cpp @@ -24,72 +24,74 @@ namespace Pica { namespace Rasterizer { static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) { - const PAddr addr = registers.framebuffer.GetColorBufferPhysicalAddress(); + const auto& framebuffer = g_state.regs.framebuffer; + const PAddr addr = framebuffer.GetColorBufferPhysicalAddress(); // Similarly to textures, the render framebuffer is laid out from bottom to top, too. // NOTE: The framebuffer height register contains the actual FB height minus one. - y = (registers.framebuffer.height - y); + y = framebuffer.height - y; const u32 coarse_y = y & ~7; - u32 bytes_per_pixel = GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(registers.framebuffer.color_format.Value())); - u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * registers.framebuffer.width * bytes_per_pixel; + u32 bytes_per_pixel = GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(framebuffer.color_format.Value())); + u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * framebuffer.width * bytes_per_pixel; u8* dst_pixel = Memory::GetPhysicalPointer(addr) + dst_offset; - switch (registers.framebuffer.color_format) { - case Pica::Regs::ColorFormat::RGBA8: + switch (framebuffer.color_format) { + case Regs::ColorFormat::RGBA8: Color::EncodeRGBA8(color, dst_pixel); break; - case Pica::Regs::ColorFormat::RGB8: + case Regs::ColorFormat::RGB8: Color::EncodeRGB8(color, dst_pixel); break; - case Pica::Regs::ColorFormat::RGB5A1: + case Regs::ColorFormat::RGB5A1: Color::EncodeRGB5A1(color, dst_pixel); break; - case Pica::Regs::ColorFormat::RGB565: + case Regs::ColorFormat::RGB565: Color::EncodeRGB565(color, dst_pixel); break; - case Pica::Regs::ColorFormat::RGBA4: + case Regs::ColorFormat::RGBA4: Color::EncodeRGBA4(color, dst_pixel); break; default: - LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x", registers.framebuffer.color_format.Value()); + LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x", framebuffer.color_format.Value()); UNIMPLEMENTED(); } } static const Math::Vec4<u8> GetPixel(int x, int y) { - const PAddr addr = registers.framebuffer.GetColorBufferPhysicalAddress(); + const auto& framebuffer = g_state.regs.framebuffer; + const PAddr addr = framebuffer.GetColorBufferPhysicalAddress(); - y = (registers.framebuffer.height - y); + y = framebuffer.height - y; const u32 coarse_y = y & ~7; - u32 bytes_per_pixel = GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(registers.framebuffer.color_format.Value())); - u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * registers.framebuffer.width * bytes_per_pixel; + u32 bytes_per_pixel = GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(framebuffer.color_format.Value())); + u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * framebuffer.width * bytes_per_pixel; u8* src_pixel = Memory::GetPhysicalPointer(addr) + src_offset; - switch (registers.framebuffer.color_format) { - case Pica::Regs::ColorFormat::RGBA8: + switch (framebuffer.color_format) { + case Regs::ColorFormat::RGBA8: return Color::DecodeRGBA8(src_pixel); - case Pica::Regs::ColorFormat::RGB8: + case Regs::ColorFormat::RGB8: return Color::DecodeRGB8(src_pixel); - case Pica::Regs::ColorFormat::RGB5A1: + case Regs::ColorFormat::RGB5A1: return Color::DecodeRGB5A1(src_pixel); - case Pica::Regs::ColorFormat::RGB565: + case Regs::ColorFormat::RGB565: return Color::DecodeRGB565(src_pixel); - case Pica::Regs::ColorFormat::RGBA4: + case Regs::ColorFormat::RGBA4: return Color::DecodeRGBA4(src_pixel); default: - LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x", registers.framebuffer.color_format.Value()); + LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x", framebuffer.color_format.Value()); UNIMPLEMENTED(); } @@ -97,58 +99,60 @@ static const Math::Vec4<u8> GetPixel(int x, int y) { } static u32 GetDepth(int x, int y) { - const PAddr addr = registers.framebuffer.GetDepthBufferPhysicalAddress(); + const auto& framebuffer = g_state.regs.framebuffer; + const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress(); u8* depth_buffer = Memory::GetPhysicalPointer(addr); - y = (registers.framebuffer.height - y); + y = framebuffer.height - y; const u32 coarse_y = y & ~7; - u32 bytes_per_pixel = Pica::Regs::BytesPerDepthPixel(registers.framebuffer.depth_format); - u32 stride = registers.framebuffer.width * bytes_per_pixel; + u32 bytes_per_pixel = Regs::BytesPerDepthPixel(framebuffer.depth_format); + u32 stride = framebuffer.width * bytes_per_pixel; u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride; u8* src_pixel = depth_buffer + src_offset; - switch (registers.framebuffer.depth_format) { - case Pica::Regs::DepthFormat::D16: + switch (framebuffer.depth_format) { + case Regs::DepthFormat::D16: return Color::DecodeD16(src_pixel); - case Pica::Regs::DepthFormat::D24: + case Regs::DepthFormat::D24: return Color::DecodeD24(src_pixel); - case Pica::Regs::DepthFormat::D24S8: + case Regs::DepthFormat::D24S8: return Color::DecodeD24S8(src_pixel).x; default: - LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", registers.framebuffer.depth_format); + LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", framebuffer.depth_format); UNIMPLEMENTED(); return 0; } } static void SetDepth(int x, int y, u32 value) { - const PAddr addr = registers.framebuffer.GetDepthBufferPhysicalAddress(); + const auto& framebuffer = g_state.regs.framebuffer; + const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress(); u8* depth_buffer = Memory::GetPhysicalPointer(addr); - y = (registers.framebuffer.height - y); + y = framebuffer.height - y; const u32 coarse_y = y & ~7; - u32 bytes_per_pixel = Pica::Regs::BytesPerDepthPixel(registers.framebuffer.depth_format); - u32 stride = registers.framebuffer.width * bytes_per_pixel; + u32 bytes_per_pixel = Regs::BytesPerDepthPixel(framebuffer.depth_format); + u32 stride = framebuffer.width * bytes_per_pixel; u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride; u8* dst_pixel = depth_buffer + dst_offset; - switch (registers.framebuffer.depth_format) { - case Pica::Regs::DepthFormat::D16: + switch (framebuffer.depth_format) { + case Regs::DepthFormat::D16: Color::EncodeD16(value, dst_pixel); break; - case Pica::Regs::DepthFormat::D24: + case Regs::DepthFormat::D24: Color::EncodeD24(value, dst_pixel); break; - case Pica::Regs::DepthFormat::D24S8: + case Regs::DepthFormat::D24S8: // TODO(Subv): Implement the stencil buffer Color::EncodeD24S8(value, 0, dst_pixel); break; default: - LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", registers.framebuffer.depth_format); + LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", framebuffer.depth_format); UNIMPLEMENTED(); break; } @@ -200,6 +204,7 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0, const VertexShader::OutputVertex& v2, bool reversed = false) { + const auto& regs = g_state.regs; Common::Profiling::ScopeTimer timer(rasterization_category); // vertex positions in rasterizer coordinates @@ -216,14 +221,14 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0, ScreenToRasterizerCoordinates(v1.screenpos), ScreenToRasterizerCoordinates(v2.screenpos) }; - if (registers.cull_mode == Regs::CullMode::KeepAll) { + if (regs.cull_mode == Regs::CullMode::KeepAll) { // Make sure we always end up with a triangle wound counter-clockwise if (!reversed && SignedArea(vtxpos[0].xy(), vtxpos[1].xy(), vtxpos[2].xy()) <= 0) { ProcessTriangleInternal(v0, v2, v1, true); return; } } else { - if (!reversed && registers.cull_mode == Regs::CullMode::KeepClockWise) { + if (!reversed && regs.cull_mode == Regs::CullMode::KeepClockWise) { // Reverse vertex order and use the CCW code path. ProcessTriangleInternal(v0, v2, v1, true); return; @@ -268,8 +273,8 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0, auto w_inverse = Math::MakeVec(v0.pos.w, v1.pos.w, v2.pos.w); - auto textures = registers.GetTextures(); - auto tev_stages = registers.GetTevStages(); + auto textures = regs.GetTextures(); + auto tev_stages = regs.GetTevStages(); // Enter rasterization loop, starting at the center of the topleft bounding box corner. // TODO: Not sure if looping through x first might be faster @@ -384,8 +389,8 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0, // analogously. Math::Vec4<u8> combiner_output; Math::Vec4<u8> combiner_buffer = { - registers.tev_combiner_buffer_color.r, registers.tev_combiner_buffer_color.g, - registers.tev_combiner_buffer_color.b, registers.tev_combiner_buffer_color.a + regs.tev_combiner_buffer_color.r, regs.tev_combiner_buffer_color.g, + regs.tev_combiner_buffer_color.b, regs.tev_combiner_buffer_color.a }; for (unsigned tev_stage_index = 0; tev_stage_index < tev_stages.size(); ++tev_stage_index) { @@ -609,51 +614,52 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0, combiner_output[2] = std::min((unsigned)255, color_output.b() * tev_stage.GetColorMultiplier()); combiner_output[3] = std::min((unsigned)255, alpha_output * tev_stage.GetAlphaMultiplier()); - if (registers.tev_combiner_buffer_input.TevStageUpdatesCombinerBufferColor(tev_stage_index)) { + if (regs.tev_combiner_buffer_input.TevStageUpdatesCombinerBufferColor(tev_stage_index)) { combiner_buffer.r() = combiner_output.r(); combiner_buffer.g() = combiner_output.g(); combiner_buffer.b() = combiner_output.b(); } - if (registers.tev_combiner_buffer_input.TevStageUpdatesCombinerBufferAlpha(tev_stage_index)) { + if (regs.tev_combiner_buffer_input.TevStageUpdatesCombinerBufferAlpha(tev_stage_index)) { combiner_buffer.a() = combiner_output.a(); } } - if (registers.output_merger.alpha_test.enable) { + const auto& output_merger = regs.output_merger; + if (output_merger.alpha_test.enable) { bool pass = false; - switch (registers.output_merger.alpha_test.func) { - case registers.output_merger.Never: + switch (output_merger.alpha_test.func) { + case Regs::CompareFunc::Never: pass = false; break; - case registers.output_merger.Always: + case Regs::CompareFunc::Always: pass = true; break; - case registers.output_merger.Equal: - pass = combiner_output.a() == registers.output_merger.alpha_test.ref; + case Regs::CompareFunc::Equal: + pass = combiner_output.a() == output_merger.alpha_test.ref; break; - case registers.output_merger.NotEqual: - pass = combiner_output.a() != registers.output_merger.alpha_test.ref; + case Regs::CompareFunc::NotEqual: + pass = combiner_output.a() != output_merger.alpha_test.ref; break; - case registers.output_merger.LessThan: - pass = combiner_output.a() < registers.output_merger.alpha_test.ref; + case Regs::CompareFunc::LessThan: + pass = combiner_output.a() < output_merger.alpha_test.ref; break; - case registers.output_merger.LessThanOrEqual: - pass = combiner_output.a() <= registers.output_merger.alpha_test.ref; + case Regs::CompareFunc::LessThanOrEqual: + pass = combiner_output.a() <= output_merger.alpha_test.ref; break; - case registers.output_merger.GreaterThan: - pass = combiner_output.a() > registers.output_merger.alpha_test.ref; + case Regs::CompareFunc::GreaterThan: + pass = combiner_output.a() > output_merger.alpha_test.ref; break; - case registers.output_merger.GreaterThanOrEqual: - pass = combiner_output.a() >= registers.output_merger.alpha_test.ref; + case Regs::CompareFunc::GreaterThanOrEqual: + pass = combiner_output.a() >= output_merger.alpha_test.ref; break; } @@ -662,8 +668,8 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0, } // TODO: Does depth indeed only get written even if depth testing is enabled? - if (registers.output_merger.depth_test_enable) { - unsigned num_bits = Pica::Regs::DepthBitsPerPixel(registers.framebuffer.depth_format); + if (output_merger.depth_test_enable) { + unsigned num_bits = Regs::DepthBitsPerPixel(regs.framebuffer.depth_format); u32 z = (u32)((v0.screenpos[2].ToFloat32() * w0 + v1.screenpos[2].ToFloat32() * w1 + v2.screenpos[2].ToFloat32() * w2) * ((1 << num_bits) - 1) / wsum); @@ -671,36 +677,36 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0, bool pass = false; - switch (registers.output_merger.depth_test_func) { - case registers.output_merger.Never: + switch (output_merger.depth_test_func) { + case Regs::CompareFunc::Never: pass = false; break; - case registers.output_merger.Always: + case Regs::CompareFunc::Always: pass = true; break; - case registers.output_merger.Equal: + case Regs::CompareFunc::Equal: pass = z == ref_z; break; - case registers.output_merger.NotEqual: + case Regs::CompareFunc::NotEqual: pass = z != ref_z; break; - case registers.output_merger.LessThan: + case Regs::CompareFunc::LessThan: pass = z < ref_z; break; - case registers.output_merger.LessThanOrEqual: + case Regs::CompareFunc::LessThanOrEqual: pass = z <= ref_z; break; - case registers.output_merger.GreaterThan: + case Regs::CompareFunc::GreaterThan: pass = z > ref_z; break; - case registers.output_merger.GreaterThanOrEqual: + case Regs::CompareFunc::GreaterThanOrEqual: pass = z >= ref_z; break; } @@ -708,59 +714,59 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0, if (!pass) continue; - if (registers.output_merger.depth_write_enable) + if (output_merger.depth_write_enable) SetDepth(x >> 4, y >> 4, z); } auto dest = GetPixel(x >> 4, y >> 4); Math::Vec4<u8> blend_output = combiner_output; - if (registers.output_merger.alphablend_enable) { - auto params = registers.output_merger.alpha_blending; + if (output_merger.alphablend_enable) { + auto params = output_merger.alpha_blending; - auto LookupFactorRGB = [&](decltype(params)::BlendFactor factor) -> Math::Vec3<u8> { + auto LookupFactorRGB = [&](Regs::BlendFactor factor) -> Math::Vec3<u8> { switch (factor) { - case params.Zero: + case Regs::BlendFactor::Zero : return Math::Vec3<u8>(0, 0, 0); - case params.One: + case Regs::BlendFactor::One : return Math::Vec3<u8>(255, 255, 255); - case params.SourceColor: + case Regs::BlendFactor::SourceColor: return combiner_output.rgb(); - case params.OneMinusSourceColor: + case Regs::BlendFactor::OneMinusSourceColor: return Math::Vec3<u8>(255 - combiner_output.r(), 255 - combiner_output.g(), 255 - combiner_output.b()); - case params.DestColor: + case Regs::BlendFactor::DestColor: return dest.rgb(); - case params.OneMinusDestColor: + case Regs::BlendFactor::OneMinusDestColor: return Math::Vec3<u8>(255 - dest.r(), 255 - dest.g(), 255 - dest.b()); - case params.SourceAlpha: + case Regs::BlendFactor::SourceAlpha: return Math::Vec3<u8>(combiner_output.a(), combiner_output.a(), combiner_output.a()); - case params.OneMinusSourceAlpha: + case Regs::BlendFactor::OneMinusSourceAlpha: return Math::Vec3<u8>(255 - combiner_output.a(), 255 - combiner_output.a(), 255 - combiner_output.a()); - case params.DestAlpha: + case Regs::BlendFactor::DestAlpha: return Math::Vec3<u8>(dest.a(), dest.a(), dest.a()); - case params.OneMinusDestAlpha: + case Regs::BlendFactor::OneMinusDestAlpha: return Math::Vec3<u8>(255 - dest.a(), 255 - dest.a(), 255 - dest.a()); - case params.ConstantColor: - return Math::Vec3<u8>(registers.output_merger.blend_const.r, registers.output_merger.blend_const.g, registers.output_merger.blend_const.b); + case Regs::BlendFactor::ConstantColor: + return Math::Vec3<u8>(output_merger.blend_const.r, output_merger.blend_const.g, output_merger.blend_const.b); - case params.OneMinusConstantColor: - return Math::Vec3<u8>(255 - registers.output_merger.blend_const.r, 255 - registers.output_merger.blend_const.g, 255 - registers.output_merger.blend_const.b); + case Regs::BlendFactor::OneMinusConstantColor: + return Math::Vec3<u8>(255 - output_merger.blend_const.r, 255 - output_merger.blend_const.g, 255 - output_merger.blend_const.b); - case params.ConstantAlpha: - return Math::Vec3<u8>(registers.output_merger.blend_const.a, registers.output_merger.blend_const.a, registers.output_merger.blend_const.a); + case Regs::BlendFactor::ConstantAlpha: + return Math::Vec3<u8>(output_merger.blend_const.a, output_merger.blend_const.a, output_merger.blend_const.a); - case params.OneMinusConstantAlpha: - return Math::Vec3<u8>(255 - registers.output_merger.blend_const.a, 255 - registers.output_merger.blend_const.a, 255 - registers.output_merger.blend_const.a); + case Regs::BlendFactor::OneMinusConstantAlpha: + return Math::Vec3<u8>(255 - output_merger.blend_const.a, 255 - output_merger.blend_const.a, 255 - output_merger.blend_const.a); default: LOG_CRITICAL(HW_GPU, "Unknown color blend factor %x", factor); @@ -769,31 +775,31 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0, } }; - auto LookupFactorA = [&](decltype(params)::BlendFactor factor) -> u8 { + auto LookupFactorA = [&](Regs::BlendFactor factor) -> u8 { switch (factor) { - case params.Zero: + case Regs::BlendFactor::Zero: return 0; - case params.One: + case Regs::BlendFactor::One: return 255; - case params.SourceAlpha: + case Regs::BlendFactor::SourceAlpha: return combiner_output.a(); - case params.OneMinusSourceAlpha: + case Regs::BlendFactor::OneMinusSourceAlpha: return 255 - combiner_output.a(); - case params.DestAlpha: + case Regs::BlendFactor::DestAlpha: return dest.a(); - case params.OneMinusDestAlpha: + case Regs::BlendFactor::OneMinusDestAlpha: return 255 - dest.a(); - case params.ConstantAlpha: - return registers.output_merger.blend_const.a; + case Regs::BlendFactor::ConstantAlpha: + return output_merger.blend_const.a; - case params.OneMinusConstantAlpha: - return 255 - registers.output_merger.blend_const.a; + case Regs::BlendFactor::OneMinusConstantAlpha: + return 255 - output_merger.blend_const.a; default: LOG_CRITICAL(HW_GPU, "Unknown alpha blend factor %x", factor); @@ -802,7 +808,7 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0, } }; - using BlendEquation = decltype(params)::BlendEquation; + using BlendEquation = Regs::BlendEquation; static auto EvaluateBlendEquation = [](const Math::Vec4<u8>& src, const Math::Vec4<u8>& srcfactor, const Math::Vec4<u8>& dest, const Math::Vec4<u8>& destfactor, BlendEquation equation) { @@ -812,29 +818,29 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0, auto dst_result = (dest * destfactor).Cast<int>(); switch (equation) { - case BlendEquation::Add: + case Regs::BlendEquation::Add: result = (src_result + dst_result) / 255; break; - case BlendEquation::Subtract: + case Regs::BlendEquation::Subtract: result = (src_result - dst_result) / 255; break; - case BlendEquation::ReverseSubtract: + case Regs::BlendEquation::ReverseSubtract: result = (dst_result - src_result) / 255; break; // TODO: How do these two actually work? // OpenGL doesn't include the blend factors in the min/max computations, // but is this what the 3DS actually does? - case BlendEquation::Min: + case Regs::BlendEquation::Min: result.r() = std::min(src.r(), dest.r()); result.g() = std::min(src.g(), dest.g()); result.b() = std::min(src.b(), dest.b()); result.a() = std::min(src.a(), dest.a()); break; - case BlendEquation::Max: + case Regs::BlendEquation::Max: result.r() = std::max(src.r(), dest.r()); result.g() = std::max(src.g(), dest.g()); result.b() = std::max(src.b(), dest.b()); @@ -860,15 +866,15 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0, blend_output = EvaluateBlendEquation(combiner_output, srcfactor, dest, dstfactor, params.blend_equation_rgb); blend_output.a() = EvaluateBlendEquation(combiner_output, srcfactor, dest, dstfactor, params.blend_equation_a).a(); } else { - LOG_CRITICAL(HW_GPU, "logic op: %x", registers.output_merger.logic_op); + LOG_CRITICAL(HW_GPU, "logic op: %x", output_merger.logic_op); UNIMPLEMENTED(); } const Math::Vec4<u8> result = { - registers.output_merger.red_enable ? blend_output.r() : dest.r(), - registers.output_merger.green_enable ? blend_output.g() : dest.g(), - registers.output_merger.blue_enable ? blend_output.b() : dest.b(), - registers.output_merger.alpha_enable ? blend_output.a() : dest.a() + output_merger.red_enable ? blend_output.r() : dest.r(), + output_merger.green_enable ? blend_output.g() : dest.g(), + output_merger.blue_enable ? blend_output.b() : dest.b(), + output_merger.alpha_enable ? blend_output.a() : dest.a() }; DrawPixel(x >> 4, y >> 4, result); |