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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-02-29 00:53:10 +0100 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-03-09 22:40:06 +0100 |
commit | e8efd5a90100a86899e31a4de0137e915e0e0366 (patch) | |
tree | 586964f8bf2036517d7fb40c2f93b9e7e1bb058b /src/video_core/shader/control_flow.h | |
parent | gl_shader_cache: Rework shader cache and remove post-specializations (diff) | |
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Diffstat (limited to 'src/video_core/shader/control_flow.h')
-rw-r--r-- | src/video_core/shader/control_flow.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/video_core/shader/control_flow.h b/src/video_core/shader/control_flow.h index 5304998b9..62a3510d8 100644 --- a/src/video_core/shader/control_flow.h +++ b/src/video_core/shader/control_flow.h @@ -12,6 +12,7 @@ #include "video_core/engines/shader_bytecode.h" #include "video_core/shader/ast.h" #include "video_core/shader/compiler_settings.h" +#include "video_core/shader/registry.h" #include "video_core/shader/shader_ir.h" namespace VideoCommon::Shader { @@ -111,6 +112,6 @@ struct ShaderCharacteristics { std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, u32 start_address, const CompilerSettings& settings, - ConstBufferLocker& locker); + Registry& registry); } // namespace VideoCommon::Shader |