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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2018-12-13 20:59:28 +0100 |
---|---|---|
committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-01-15 21:54:50 +0100 |
commit | 2b90637f4bb0358525715c113f903d0c069b0eb4 (patch) | |
tree | d9af8e549affccb86a250aec2217c9504ee71a12 /src/video_core/shader/decode | |
parent | shader_decode: Implement TEXS (F32) (diff) | |
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Diffstat (limited to 'src/video_core/shader/decode')
-rw-r--r-- | src/video_core/shader/decode/memory.cpp | 219 |
1 files changed, 219 insertions, 0 deletions
diff --git a/src/video_core/shader/decode/memory.cpp b/src/video_core/shader/decode/memory.cpp index 1f458b6d7..220238ce8 100644 --- a/src/video_core/shader/decode/memory.cpp +++ b/src/video_core/shader/decode/memory.cpp @@ -2,6 +2,7 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. +#include <algorithm> #include <vector> #include "common/assert.h" @@ -102,6 +103,44 @@ u32 ShaderIR::DecodeMemory(BasicBlock& bb, u32 pc) { break; } + case OpCode::Id::TEX: { + Tegra::Shader::TextureType texture_type{instr.tex.texture_type}; + const bool is_array = instr.tex.array != 0; + const bool depth_compare = instr.tex.UsesMiscMode(TextureMiscMode::DC); + const auto process_mode = instr.tex.GetTextureProcessMode(); + UNIMPLEMENTED_IF_MSG(instr.tex.UsesMiscMode(TextureMiscMode::AOFFI), + "AOFFI is not implemented"); + + if (instr.tex.UsesMiscMode(TextureMiscMode::NODEP)) { + LOG_WARNING(HW_GPU, "TEX.NODEP is not implemented"); + } + + const Node texture = GetTexCode(instr, texture_type, process_mode, depth_compare, is_array); + + if (depth_compare) { + SetRegister(bb, instr.gpr0, texture); + } else { + MetaComponents meta; + std::array<Node, 4> dest; + + std::size_t dest_elem = 0; + for (std::size_t elem = 0; elem < 4; ++elem) { + if (!instr.tex.IsComponentEnabled(elem)) { + // Skip disabled components + continue; + } + meta.components_map[dest_elem] = static_cast<u32>(elem); + dest[dest_elem] = GetRegister(instr.gpr0.Value() + dest_elem); + + ++dest_elem; + } + std::generate(dest.begin() + dest_elem, dest.end(), [&]() { return GetRegister(RZ); }); + + bb.push_back(Operation(OperationCode::AssignComposite, std::move(meta), texture, + dest[0], dest[1], dest[2], dest[3])); + } + break; + } case OpCode::Id::TEXS: { Tegra::Shader::TextureType texture_type{instr.texs.GetTextureType()}; const bool is_array{instr.texs.IsArrayTexture()}; @@ -123,6 +162,148 @@ u32 ShaderIR::DecodeMemory(BasicBlock& bb, u32 pc) { } break; } + case OpCode::Id::TLD4: { + ASSERT(instr.tld4.texture_type == Tegra::Shader::TextureType::Texture2D); + ASSERT(instr.tld4.array == 0); + UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::AOFFI), + "AOFFI is not implemented"); + UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::NDV), + "NDV is not implemented"); + UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::PTP), + "PTP is not implemented"); + + if (instr.tld4.UsesMiscMode(TextureMiscMode::NODEP)) { + LOG_WARNING(HW_GPU, "TLD4.NODEP implementation is incomplete"); + } + + const bool depth_compare = instr.tld4.UsesMiscMode(TextureMiscMode::DC); + auto texture_type = instr.tld4.texture_type.Value(); + u32 num_coordinates = static_cast<u32>(GetCoordCount(texture_type)); + if (depth_compare) + num_coordinates += 1; + + std::vector<Node> params; + + switch (num_coordinates) { + case 2: { + params.push_back(GetRegister(instr.gpr8)); + params.push_back(GetRegister(instr.gpr8.Value() + 1)); + break; + } + case 3: { + params.push_back(GetRegister(instr.gpr8)); + params.push_back(GetRegister(instr.gpr8.Value() + 1)); + params.push_back(GetRegister(instr.gpr8.Value() + 2)); + break; + } + default: + UNIMPLEMENTED_MSG("Unhandled coordinates number {}", static_cast<u32>(num_coordinates)); + params.push_back(GetRegister(instr.gpr8)); + params.push_back(GetRegister(instr.gpr8.Value() + 1)); + num_coordinates = 2; + texture_type = Tegra::Shader::TextureType::Texture2D; + } + params.push_back(Immediate(static_cast<u32>(instr.tld4.component))); + + const auto& sampler = GetSampler(instr.sampler, texture_type, false, depth_compare); + const MetaTexture meta{sampler, num_coordinates}; + + const Node texture = + Operation(OperationCode::F4TextureGather, std::move(meta), std::move(params)); + + if (depth_compare) { + SetRegister(bb, instr.gpr0, texture); + } else { + MetaComponents meta; + std::array<Node, 4> dest; + + std::size_t dest_elem = 0; + for (std::size_t elem = 0; elem < 4; ++elem) { + if (!instr.tex.IsComponentEnabled(elem)) { + // Skip disabled components + continue; + } + meta.components_map[dest_elem] = static_cast<u32>(elem); + dest[dest_elem] = GetRegister(instr.gpr0.Value() + dest_elem); + + ++dest_elem; + } + std::generate(dest.begin() + dest_elem, dest.end(), [&]() { return GetRegister(RZ); }); + + bb.push_back(Operation(OperationCode::AssignComposite, std::move(meta), texture, + dest[0], dest[1], dest[2], dest[3])); + } + break; + } + case OpCode::Id::TLD4S: { + UNIMPLEMENTED_IF_MSG(instr.tld4s.UsesMiscMode(TextureMiscMode::AOFFI), + "AOFFI is not implemented"); + + if (instr.tld4s.UsesMiscMode(TextureMiscMode::NODEP)) { + LOG_WARNING(HW_GPU, "TLD4S.NODEP is not implemented"); + } + + const bool depth_compare = instr.tld4s.UsesMiscMode(TextureMiscMode::DC); + const Node op_a = GetRegister(instr.gpr8); + const Node op_b = GetRegister(instr.gpr20); + + std::vector<Node> params; + + // TODO(Subv): Figure out how the sampler type is encoded in the TLD4S instruction. + if (depth_compare) { + // Note: TLD4S coordinate encoding works just like TEXS's + const Node op_y = GetRegister(instr.gpr8.Value() + 1); + params.push_back(op_a); + params.push_back(op_y); + params.push_back(op_b); + } else { + params.push_back(op_a); + params.push_back(op_b); + } + const auto num_coords = static_cast<u32>(params.size()); + params.push_back(Immediate(static_cast<u32>(instr.tld4s.component))); + + const auto& sampler = + GetSampler(instr.sampler, TextureType::Texture2D, false, depth_compare); + const MetaTexture meta{sampler, num_coords}; + + WriteTexsInstructionFloat( + bb, instr, Operation(OperationCode::F4TextureGather, meta, std::move(params))); + break; + } + case OpCode::Id::TXQ: { + if (instr.txq.UsesMiscMode(TextureMiscMode::NODEP)) { + LOG_WARNING(HW_GPU, "TXQ.NODEP is not implemented"); + } + + // TODO: The new commits on the texture refactor, change the way samplers work. + // Sadly, not all texture instructions specify the type of texture their sampler + // uses. This must be fixed at a later instance. + const auto& sampler = + GetSampler(instr.sampler, Tegra::Shader::TextureType::Texture2D, false, false); + + switch (instr.txq.query_type) { + case Tegra::Shader::TextureQueryType::Dimension: { + const MetaTexture meta_texture{sampler}; + const MetaComponents meta_components{{0, 1, 2, 3}}; + + const Node texture = Operation(OperationCode::F4TextureQueryDimensions, meta_texture, + GetRegister(instr.gpr8)); + std::array<Node, 4> dest; + for (std::size_t i = 0; i < dest.size(); ++i) { + dest[i] = GetRegister(instr.gpr0.Value() + i); + } + + bb.push_back(Operation(OperationCode::AssignComposite, meta_components, texture, + dest[0], dest[1], dest[2], dest[3])); + break; + } + default: + UNIMPLEMENTED_MSG("Unhandled texture query type: {}", + static_cast<u32>(instr.txq.query_type.Value())); + } + break; + } default: UNIMPLEMENTED_MSG("Unhandled memory instruction: {}", opcode->get().GetName()); } @@ -227,6 +408,44 @@ Node ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type, return Operation(read_method, meta, std::move(params)); } +Node ShaderIR::GetTexCode(Instruction instr, TextureType texture_type, + TextureProcessMode process_mode, bool depth_compare, bool is_array) { + const bool lod_bias_enabled = (process_mode != Tegra::Shader::TextureProcessMode::None && + process_mode != Tegra::Shader::TextureProcessMode::LZ); + + const auto [coord_count, total_coord_count] = ValidateAndGetCoordinateElement( + texture_type, depth_compare, is_array, lod_bias_enabled, 4, 5); + // If enabled arrays index is always stored in the gpr8 field + const u64 array_register = instr.gpr8.Value(); + // First coordinate index is the gpr8 or gpr8 + 1 when arrays are used + const u64 coord_register = array_register + (is_array ? 1 : 0); + + std::vector<Node> coords; + for (std::size_t i = 0; i < coord_count; ++i) { + coords.push_back(GetRegister(coord_register + i)); + } + // 1D.DC in opengl the 2nd component is ignored. + if (depth_compare && !is_array && texture_type == TextureType::Texture1D) { + coords.push_back(Immediate(0.0f)); + } + if (depth_compare) { + // Depth is always stored in the register signaled by gpr20 + // or in the next register if lod or bias are used + const u64 depth_register = instr.gpr20.Value() + (lod_bias_enabled ? 1 : 0); + coords.push_back(GetRegister(depth_register)); + } + if (is_array) { + coords.push_back(GetRegister(array_register)); + } + // Fill ignored coordinates + while (coords.size() < total_coord_count) { + coords.push_back(Immediate(0)); + } + + return GetTextureCode(instr, texture_type, process_mode, depth_compare, is_array, 0, + std::move(coords)); +} + Node ShaderIR::GetTexsCode(Instruction instr, TextureType texture_type, TextureProcessMode process_mode, bool depth_compare, bool is_array) { |