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author | bunnei <bunneidev@gmail.com> | 2020-02-07 03:39:59 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-02-07 03:39:59 +0100 |
commit | 09d766d3574b94dbc349ab24359e87e8d08177d9 (patch) | |
tree | 12bbdd55bfa407e717eafbcb44a945aa76af2fd3 /src/video_core | |
parent | Merge pull request #3366 from bunnei/swkbd-fixes (diff) | |
parent | gl_rasterizer: Fix instanced draw arrays (diff) | |
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Diffstat (limited to 'src/video_core')
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 127 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.h | 7 |
2 files changed, 28 insertions, 106 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 362942e09..46a7433ea 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -248,9 +248,6 @@ void RasterizerOpenGL::SetupVertexInstances(GLuint vao) { } GLintptr RasterizerOpenGL::SetupIndexBuffer() { - if (accelerate_draw != AccelDraw::Indexed) { - return 0; - } MICROPROFILE_SCOPE(OpenGL_Index); const auto& regs = system.GPU().Maxwell3D().regs; const std::size_t size = CalculateIndexBufferSize(); @@ -546,7 +543,8 @@ void RasterizerOpenGL::Clear() { } } -void RasterizerOpenGL::DrawPrelude() { +void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) { + MICROPROFILE_SCOPE(OpenGL_Drawing); auto& gpu = system.GPU().Maxwell3D(); SyncRasterizeEnable(state); @@ -567,9 +565,6 @@ void RasterizerOpenGL::DrawPrelude() { buffer_cache.Acquire(); - // Draw the vertex batch - const bool is_indexed = accelerate_draw == AccelDraw::Indexed; - std::size_t buffer_size = CalculateVertexArraysSize(); // Add space for index buffer @@ -596,7 +591,11 @@ void RasterizerOpenGL::DrawPrelude() { // Upload vertex and index data. SetupVertexBuffer(vao); SetupVertexInstances(vao); - index_buffer_offset = SetupIndexBuffer(); + + GLintptr index_buffer_offset; + if (is_indexed) { + index_buffer_offset = SetupIndexBuffer(); + } // Prepare packed bindings. bind_ubo_pushbuffer.Setup(); @@ -630,6 +629,7 @@ void RasterizerOpenGL::DrawPrelude() { // As all cached buffers are invalidated, we need to recheck their state. gpu.dirty.ResetVertexArrays(); } + gpu.dirty.memory_general = false; shader_program_manager->ApplyTo(state); state.Apply(); @@ -637,106 +637,33 @@ void RasterizerOpenGL::DrawPrelude() { if (texture_cache.TextureBarrier()) { glTextureBarrier(); } -} - -struct DrawParams { - bool is_indexed{}; - bool is_instanced{}; - GLenum primitive_mode{}; - GLint count{}; - GLint base_vertex{}; - - // Indexed settings - GLenum index_format{}; - GLintptr index_buffer_offset{}; - - // Instanced setting - GLint num_instances{}; - GLint base_instance{}; - - void DispatchDraw() { - if (is_indexed) { - const auto index_buffer_ptr = reinterpret_cast<const void*>(index_buffer_offset); - if (is_instanced) { - glDrawElementsInstancedBaseVertexBaseInstance(primitive_mode, count, index_format, - index_buffer_ptr, num_instances, - base_vertex, base_instance); - } else { - glDrawElementsBaseVertex(primitive_mode, count, index_format, index_buffer_ptr, - base_vertex); - } - } else { - if (is_instanced) { - glDrawArraysInstancedBaseInstance(primitive_mode, base_vertex, count, num_instances, - base_instance); - } else { - glDrawArrays(primitive_mode, base_vertex, count); - } - } - } -}; - -bool RasterizerOpenGL::DrawBatch(bool is_indexed) { - accelerate_draw = is_indexed ? AccelDraw::Indexed : AccelDraw::Arrays; - MICROPROFILE_SCOPE(OpenGL_Drawing); - - DrawPrelude(); - - auto& maxwell3d = system.GPU().Maxwell3D(); - const auto& regs = maxwell3d.regs; - const auto current_instance = maxwell3d.state.current_instance; - DrawParams draw_call{}; - draw_call.is_indexed = is_indexed; - draw_call.num_instances = static_cast<GLint>(1); - draw_call.base_instance = static_cast<GLint>(current_instance); - draw_call.is_instanced = current_instance > 0; - draw_call.primitive_mode = MaxwellToGL::PrimitiveTopology(regs.draw.topology); - if (draw_call.is_indexed) { - draw_call.count = static_cast<GLint>(regs.index_array.count); - draw_call.base_vertex = static_cast<GLint>(regs.vb_element_base); - draw_call.index_format = MaxwellToGL::IndexFormat(regs.index_array.format); - draw_call.index_buffer_offset = index_buffer_offset; + const GLuint base_instance = static_cast<GLuint>(gpu.regs.vb_base_instance); + const GLsizei num_instances = + static_cast<GLsizei>(is_instanced ? gpu.mme_draw.instance_count : 1); + if (is_indexed) { + const GLenum index_format = MaxwellToGL::IndexFormat(gpu.regs.index_array.format); + const GLint base_vertex = static_cast<GLint>(gpu.regs.vb_element_base); + const GLsizei num_vertices = static_cast<GLsizei>(gpu.regs.index_array.count); + glDrawElementsInstancedBaseVertexBaseInstance( + primitive_mode, num_vertices, index_format, + reinterpret_cast<const void*>(index_buffer_offset), num_instances, base_vertex, + base_instance); } else { - draw_call.count = static_cast<GLint>(regs.vertex_buffer.count); - draw_call.base_vertex = static_cast<GLint>(regs.vertex_buffer.first); + const GLint base_vertex = static_cast<GLint>(gpu.regs.vertex_buffer.first); + const GLsizei num_vertices = static_cast<GLsizei>(gpu.regs.vertex_buffer.count); + glDrawArraysInstancedBaseInstance(primitive_mode, base_vertex, num_vertices, num_instances, + base_instance); } - draw_call.DispatchDraw(); +} - maxwell3d.dirty.memory_general = false; - accelerate_draw = AccelDraw::Disabled; +bool RasterizerOpenGL::DrawBatch(bool is_indexed) { + Draw(is_indexed, false); return true; } bool RasterizerOpenGL::DrawMultiBatch(bool is_indexed) { - accelerate_draw = is_indexed ? AccelDraw::Indexed : AccelDraw::Arrays; - - MICROPROFILE_SCOPE(OpenGL_Drawing); - - DrawPrelude(); - - auto& maxwell3d = system.GPU().Maxwell3D(); - const auto& regs = maxwell3d.regs; - const auto& draw_setup = maxwell3d.mme_draw; - DrawParams draw_call{}; - draw_call.is_indexed = is_indexed; - draw_call.num_instances = static_cast<GLint>(draw_setup.instance_count); - draw_call.base_instance = static_cast<GLint>(regs.vb_base_instance); - draw_call.is_instanced = draw_setup.instance_count > 1; - draw_call.primitive_mode = MaxwellToGL::PrimitiveTopology(regs.draw.topology); - if (draw_call.is_indexed) { - draw_call.count = static_cast<GLint>(regs.index_array.count); - draw_call.base_vertex = static_cast<GLint>(regs.vb_element_base); - draw_call.index_format = MaxwellToGL::IndexFormat(regs.index_array.format); - draw_call.index_buffer_offset = index_buffer_offset; - } else { - draw_call.count = static_cast<GLint>(regs.vertex_buffer.count); - draw_call.base_vertex = static_cast<GLint>(regs.vertex_buffer.first); - } - draw_call.DispatchDraw(); - - maxwell3d.dirty.memory_general = false; - accelerate_draw = AccelDraw::Disabled; + Draw(is_indexed, true); return true; } diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index 6a27cf497..0501f3828 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -103,7 +103,7 @@ private: std::size_t size); /// Syncs all the state, shaders, render targets and textures setting before a draw call. - void DrawPrelude(); + void Draw(bool is_indexed, bool is_instanced); /// Configures the current textures to use for the draw command. void SetupDrawTextures(std::size_t stage_index, const Shader& shader); @@ -220,12 +220,7 @@ private: GLintptr SetupIndexBuffer(); - GLintptr index_buffer_offset; - void SetupShaders(GLenum primitive_mode); - - enum class AccelDraw { Disabled, Arrays, Indexed }; - AccelDraw accelerate_draw = AccelDraw::Disabled; }; } // namespace OpenGL |