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authorTony Wasserka <NeoBrainX@gmail.com>2014-12-15 21:28:45 +0100
committerTony Wasserka <NeoBrainX@gmail.com>2014-12-20 18:06:53 +0100
commit40f123b7c0eaf1507d51f6b87192ec2f956e5d5e (patch)
tree7f87847435d510ed0e70a10cd67129a3b2511335 /src/video_core
parentPica: Further improve Tev emulation. (diff)
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Diffstat (limited to 'src/video_core')
-rw-r--r--src/video_core/command_processor.cpp4
-rw-r--r--src/video_core/debug_utils/debug_utils.cpp2
-rw-r--r--src/video_core/debug_utils/debug_utils.h2
-rw-r--r--src/video_core/pica.h25
-rw-r--r--src/video_core/rasterizer.cpp8
5 files changed, 25 insertions, 16 deletions
diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp
index b74cd3261..3d06ac7e6 100644
--- a/src/video_core/command_processor.cpp
+++ b/src/video_core/command_processor.cpp
@@ -56,7 +56,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
g_debug_context->OnEvent(DebugContext::Event::IncomingPrimitiveBatch, nullptr);
const auto& attribute_config = registers.vertex_attributes;
- const u8* const base_address = Memory::GetPointer(attribute_config.GetBaseAddress());
+ const u8* const base_address = Memory::GetPointer(PAddrToVAddr(attribute_config.GetPhysicalBaseAddress()));
// Information about internal vertex attributes
const u8* vertex_attribute_sources[16];
@@ -116,7 +116,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
input.attr[i][comp] = float24::FromFloat32(srcval);
LOG_TRACE(HW_GPU, "Loaded component %x of attribute %x for vertex %x (index %x) from 0x%08x + 0x%08lx + 0x%04lx: %f",
comp, i, vertex, index,
- attribute_config.GetBaseAddress(),
+ PAddrToVAddr(attribute_config.GetPhysicalBaseAddress()),
vertex_attribute_sources[i] - base_address,
srcdata - vertex_attribute_sources[i],
input.attr[i][comp].ToFloat32());
diff --git a/src/video_core/debug_utils/debug_utils.cpp b/src/video_core/debug_utils/debug_utils.cpp
index 3cc22f436..08ecd4ccb 100644
--- a/src/video_core/debug_utils/debug_utils.cpp
+++ b/src/video_core/debug_utils/debug_utils.cpp
@@ -455,7 +455,7 @@ TextureInfo TextureInfo::FromPicaRegister(const Regs::TextureConfig& config,
const Regs::TextureFormat& format)
{
TextureInfo info;
- info.address = config.GetPhysicalAddress();
+ info.physical_address = config.GetPhysicalAddress();
info.width = config.width;
info.height = config.height;
info.format = format;
diff --git a/src/video_core/debug_utils/debug_utils.h b/src/video_core/debug_utils/debug_utils.h
index f950356f3..2a764e121 100644
--- a/src/video_core/debug_utils/debug_utils.h
+++ b/src/video_core/debug_utils/debug_utils.h
@@ -192,7 +192,7 @@ void OnPicaRegWrite(u32 id, u32 value);
std::unique_ptr<PicaTrace> FinishPicaTracing();
struct TextureInfo {
- unsigned int address;
+ PAddr physical_address;
int width;
int height;
int stride;
diff --git a/src/video_core/pica.h b/src/video_core/pica.h
index 5712439e1..7d82d733d 100644
--- a/src/video_core/pica.h
+++ b/src/video_core/pica.h
@@ -127,7 +127,7 @@ struct Regs {
u32 address;
u32 GetPhysicalAddress() const {
- return DecodeAddressRegister(address) - Memory::FCRAM_PADDR + Memory::HEAP_LINEAR_VADDR;
+ return DecodeAddressRegister(address);
}
// texture1 and texture2 store the texture format directly after the address
@@ -317,11 +317,11 @@ struct Regs {
INSERT_PADDING_WORDS(0x1);
- inline u32 GetColorBufferAddress() const {
- return Memory::PhysicalToVirtualAddress(DecodeAddressRegister(color_buffer_address));
+ inline u32 GetColorBufferPhysicalAddress() const {
+ return DecodeAddressRegister(color_buffer_address);
}
- inline u32 GetDepthBufferAddress() const {
- return Memory::PhysicalToVirtualAddress(DecodeAddressRegister(depth_buffer_address));
+ inline u32 GetDepthBufferPhysicalAddress() const {
+ return DecodeAddressRegister(depth_buffer_address);
}
inline u32 GetWidth() const {
@@ -345,9 +345,8 @@ struct Regs {
BitField<0, 29, u32> base_address;
- inline u32 GetBaseAddress() const {
- // TODO: Ugly, should fix PhysicalToVirtualAddress instead
- return DecodeAddressRegister(base_address) - Memory::FCRAM_PADDR + Memory::HEAP_LINEAR_VADDR;
+ u32 GetPhysicalBaseAddress() const {
+ return DecodeAddressRegister(base_address);
}
// Descriptor for internal vertex attributes
@@ -779,5 +778,15 @@ union CommandHeader {
BitField<31, 1, u32> group_commands;
};
+// TODO: Ugly, should fix PhysicalToVirtualAddress instead
+inline static u32 PAddrToVAddr(u32 addr) {
+ if (addr >= Memory::VRAM_PADDR && addr < Memory::VRAM_PADDR + Memory::VRAM_SIZE) {
+ return addr - Memory::VRAM_PADDR + Memory::VRAM_VADDR;
+ } else if (addr >= Memory::FCRAM_PADDR && addr < Memory::FCRAM_PADDR + Memory::FCRAM_SIZE) {
+ return addr - Memory::FCRAM_PADDR + Memory::HEAP_LINEAR_VADDR;
+ } else {
+ return 0;
+ }
+}
} // namespace
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp
index 25efd49c8..bd79e4413 100644
--- a/src/video_core/rasterizer.cpp
+++ b/src/video_core/rasterizer.cpp
@@ -18,7 +18,7 @@ namespace Pica {
namespace Rasterizer {
static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) {
- u32* color_buffer = (u32*)Memory::GetPointer(registers.framebuffer.GetColorBufferAddress());
+ u32* color_buffer = (u32*)Memory::GetPointer(PAddrToVAddr(registers.framebuffer.GetColorBufferPhysicalAddress()));
u32 value = (color.a() << 24) | (color.r() << 16) | (color.g() << 8) | color.b();
// Assuming RGBA8 format until actual framebuffer format handling is implemented
@@ -26,14 +26,14 @@ static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) {
}
static u32 GetDepth(int x, int y) {
- u16* depth_buffer = (u16*)Memory::GetPointer(registers.framebuffer.GetDepthBufferAddress());
+ u16* depth_buffer = (u16*)Memory::GetPointer(PAddrToVAddr(registers.framebuffer.GetDepthBufferPhysicalAddress()));
// Assuming 16-bit depth buffer format until actual format handling is implemented
return *(depth_buffer + x + y * registers.framebuffer.GetWidth());
}
static void SetDepth(int x, int y, u16 value) {
- u16* depth_buffer = (u16*)Memory::GetPointer(registers.framebuffer.GetDepthBufferAddress());
+ u16* depth_buffer = (u16*)Memory::GetPointer(PAddrToVAddr(registers.framebuffer.GetDepthBufferPhysicalAddress()));
// Assuming 16-bit depth buffer format until actual format handling is implemented
*(depth_buffer + x + y * registers.framebuffer.GetWidth()) = value;
@@ -204,7 +204,7 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
s = GetWrappedTexCoord(registers.texture0.wrap_s, s, registers.texture0.width);
t = GetWrappedTexCoord(registers.texture0.wrap_t, t, registers.texture0.height);
- u8* texture_data = Memory::GetPointer(texture.config.GetPhysicalAddress());
+ u8* texture_data = Memory::GetPointer(PAddrToVAddr(texture.config.GetPhysicalAddress()));
auto info = DebugUtils::TextureInfo::FromPicaRegister(texture.config, texture.format);
texture_color[i] = DebugUtils::LookupTexture(texture_data, s, t, info);