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authorSubv <subv2112@gmail.com>2015-03-08 18:05:17 +0100
committerSubv <subv2112@gmail.com>2015-03-10 02:12:39 +0100
commit414b0741c445a7960f9ad1ee4a5672f8af4760db (patch)
tree5218b976cf8e15e745a9cf6037a7c133b7559fed /src/video_core
parentGPU/Textures: Fixed ETC texture decoding. (diff)
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Diffstat (limited to 'src/video_core')
-rw-r--r--src/video_core/color.h57
-rw-r--r--src/video_core/pica.h7
-rw-r--r--src/video_core/rasterizer.cpp60
3 files changed, 115 insertions, 9 deletions
diff --git a/src/video_core/color.h b/src/video_core/color.h
index 35da901f2..35b56efc0 100644
--- a/src/video_core/color.h
+++ b/src/video_core/color.h
@@ -101,6 +101,33 @@ inline const Math::Vec4<u8> DecodeRGBA4(const u8* bytes) {
}
/**
+ * Decode a depth value stored in D16 format
+ * @param bytes Pointer to encoded source value
+ * @return Depth value as an u32
+ */
+inline const u32 DecodeD16(const u8* bytes) {
+ return *reinterpret_cast<const u16_le*>(bytes);
+}
+
+/**
+ * Decode a depth value stored in D24 format
+ * @param bytes Pointer to encoded source value
+ * @return Depth value as an u32
+ */
+inline const u32 DecodeD24(const u8* bytes) {
+ return (bytes[2] << 16) | (bytes[1] << 8) | bytes[0];
+}
+
+/**
+ * Decode a depth value and a stencil value stored in D24S8 format
+ * @param bytes Pointer to encoded source values
+ * @return Resulting values stored as a Math::Vec2
+ */
+inline const Math::Vec2<u32> DecodeD24S8(const u8* bytes) {
+ return { (bytes[2] << 16) | (bytes[1] << 8) | bytes[0], bytes[3] };
+}
+
+/**
* Encode a color as RGBA8 format
* @param color Source color to encode
* @param bytes Destination pointer to store encoded color
@@ -153,4 +180,34 @@ inline void EncodeRGBA4(const Math::Vec4<u8>& color, u8* bytes) {
(Convert8To4(color.g()) << 8) | (Convert8To4(color.b()) << 4) | Convert8To4(color.a());
}
+/**
+ * Encode a depth value as D16 format
+ * @param value Source depth value to encode
+ * @param bytes Pointer where to store the encoded value
+ */
+inline void EncodeD16(u32 value, u8* bytes) {
+ *reinterpret_cast<u16_le*>(bytes) = value & 0xFFFF;
+}
+
+/**
+ * Encode a depth value as D24 format
+ * @param value Source depth value to encode
+ * @param bytes Pointer where to store the encoded value
+ */
+inline void EncodeD24(u32 value, u8* bytes) {
+ bytes[0] = value & 0xFF;
+ bytes[1] = (value >> 8) & 0xFF;
+ bytes[2] = (value >> 16) & 0xFF;
+}
+
+/**
+ * Encode depth and stencil values as D24S8 format
+ * @param depth Source depth values to encode
+ * @param stencil Source stencil value to encode
+ * @param bytes Pointer where to store the encoded value
+ */
+inline void EncodeD24S8(u32 depth, u8 stencil, u8* bytes) {
+ *reinterpret_cast<u32_le*>(bytes) = (stencil << 24) | depth;
+}
+
} // namespace
diff --git a/src/video_core/pica.h b/src/video_core/pica.h
index b14de9278..6549693f5 100644
--- a/src/video_core/pica.h
+++ b/src/video_core/pica.h
@@ -418,6 +418,13 @@ struct Regs {
RGBA4 = 4,
};
+ enum DepthFormat : u32 {
+ D16 = 0,
+
+ D24 = 2,
+ D24S8 = 3
+ };
+
INSERT_PADDING_WORDS(0x6);
u32 depth_format;
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp
index 5861c1926..dc32128c6 100644
--- a/src/video_core/rasterizer.cpp
+++ b/src/video_core/rasterizer.cpp
@@ -91,7 +91,7 @@ static const Math::Vec4<u8> GetPixel(int x, int y) {
}
return {};
- }
+}
static u32 GetDepth(int x, int y) {
const PAddr addr = registers.framebuffer.GetDepthBufferPhysicalAddress();
@@ -100,23 +100,65 @@ static u32 GetDepth(int x, int y) {
y = (registers.framebuffer.height - y);
const u32 coarse_y = y & ~7;
- u32 stride = registers.framebuffer.width * 2;
- // Assuming 16-bit depth buffer format until actual format handling is implemented
- return *(u16*)(depth_buffer + VideoCore::GetMortonOffset(x, y, 2) + coarse_y * stride);
+ switch (registers.framebuffer.depth_format) {
+ case registers.framebuffer.D16:
+ {
+ u32 stride = registers.framebuffer.width * 2;
+ return Color::DecodeD16(depth_buffer + VideoCore::GetMortonOffset(x, y, 2) + coarse_y * stride);
+ }
+ case registers.framebuffer.D24:
+ {
+ u32 stride = registers.framebuffer.width * 3;
+ u8* address = depth_buffer + VideoCore::GetMortonOffset(x, y, 3) + coarse_y * stride;
+ return Color::DecodeD24(address);
+ }
+ case registers.framebuffer.D24S8:
+ {
+ u32 stride = registers.framebuffer.width * 4;
+ return Color::DecodeD24S8(depth_buffer + VideoCore::GetMortonOffset(x, y, 4) + coarse_y * stride).x;
+ }
+ default:
+ LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", registers.framebuffer.depth_format);
+ UNIMPLEMENTED();
+ return 0;
+ }
}
-static void SetDepth(int x, int y, u16 value) {
+static void SetDepth(int x, int y, u32 value) {
const PAddr addr = registers.framebuffer.GetDepthBufferPhysicalAddress();
u8* depth_buffer = Memory::GetPointer(PAddrToVAddr(addr));
y = (registers.framebuffer.height - y);
const u32 coarse_y = y & ~7;
- u32 stride = registers.framebuffer.width * 2;
- // Assuming 16-bit depth buffer format until actual format handling is implemented
- *(u16*)(depth_buffer + VideoCore::GetMortonOffset(x, y, 2) + coarse_y * stride) = value;
+ switch (registers.framebuffer.depth_format) {
+ case registers.framebuffer.D16:
+ {
+ u32 stride = registers.framebuffer.width * 2;
+ Color::EncodeD16(value, depth_buffer + VideoCore::GetMortonOffset(x, y, 2) + coarse_y * stride);
+ break;
+ }
+ case registers.framebuffer.D24:
+ {
+ u32 stride = registers.framebuffer.width * 3;
+ u8* address = depth_buffer + VideoCore::GetMortonOffset(x, y, 3) + coarse_y * stride;
+ Color::EncodeD24(value, address);
+ break;
+ }
+ case registers.framebuffer.D24S8:
+ {
+ u32 stride = registers.framebuffer.width * 4;
+ // TODO(Subv): Implement the stencil buffer
+ Color::EncodeD24S8(value, 0, depth_buffer + VideoCore::GetMortonOffset(x, y, 4) + coarse_y * stride);
+ break;
+ }
+ default:
+ LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", registers.framebuffer.depth_format);
+ UNIMPLEMENTED();
+ break;
+ }
}
// NOTE: Assuming that rasterizer coordinates are 12.4 fixed-point values
@@ -595,7 +637,7 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0,
u16 z = (u16)((v0.screenpos[2].ToFloat32() * w0 +
v1.screenpos[2].ToFloat32() * w1 +
v2.screenpos[2].ToFloat32() * w2) * 65535.f / wsum);
- u16 ref_z = GetDepth(x >> 4, y >> 4);
+ u32 ref_z = GetDepth(x >> 4, y >> 4);
bool pass = false;