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author | Tony Wasserka <NeoBrainX@gmail.com> | 2014-12-31 15:17:07 +0100 |
---|---|---|
committer | Tony Wasserka <NeoBrainX@gmail.com> | 2014-12-31 16:32:55 +0100 |
commit | 47543d62cf9e982598f58438ad24769c2b36ec77 (patch) | |
tree | 856ccab2a9165d0a50def92f958851566bb93b2b /src/video_core | |
parent | VideoCore: Remove some unused functions. (diff) | |
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Diffstat (limited to 'src/video_core')
-rw-r--r-- | src/video_core/color.h | 32 | ||||
-rw-r--r-- | src/video_core/debug_utils/debug_utils.cpp | 32 |
2 files changed, 46 insertions, 18 deletions
diff --git a/src/video_core/color.h b/src/video_core/color.h new file mode 100644 index 000000000..e86ac1265 --- /dev/null +++ b/src/video_core/color.h @@ -0,0 +1,32 @@ +// Copyright 2014 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include "common/common_types.h" + +namespace Color { + +/// Convert a 1-bit color component to 8 bit +static inline u8 Convert1To8(u8 value) { + return value * 255; +} + +/// Convert a 4-bit color component to 8 bit +static inline u8 Convert4To8(u8 value) { + return (value << 4) | value; +} + +/// Convert a 5-bit color component to 8 bit +static inline u8 Convert5To8(u8 value) { + return (value << 3) | (value >> 2); +} + +/// Convert a 6-bit color component to 8 bit +static inline u8 Convert6To8(u8 value) { + return (value << 2) | (value >> 4); +} + + +} // namespace diff --git a/src/video_core/debug_utils/debug_utils.cpp b/src/video_core/debug_utils/debug_utils.cpp index 83d585d16..a494465b9 100644 --- a/src/video_core/debug_utils/debug_utils.cpp +++ b/src/video_core/debug_utils/debug_utils.cpp @@ -19,6 +19,7 @@ #include "common/log.h" #include "common/file_util.h" +#include "video_core/color.h" #include "video_core/math.h" #include "video_core/pica.h" @@ -359,29 +360,26 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture u8 g = ((source_ptr) >> 6) & 0x1F; u8 b = (source_ptr >> 1) & 0x1F; u8 a = source_ptr & 1; - return Math::MakeVec<u8>((r << 3) | (r >> 2), (g << 3) | (g >> 2), (b << 3) | (b >> 2), disable_alpha ? 255 : (a * 255)); + return Math::MakeVec<u8>(Color::Convert5To8(r), Color::Convert5To8(g), + Color::Convert5To8(b), disable_alpha ? 255 : Color::Convert1To8(a)); } case Regs::TextureFormat::RGB565: { const u16 source_ptr = *(const u16*)(source + offset * 2); - u8 r = (source_ptr >> 11) & 0x1F; - u8 g = ((source_ptr) >> 5) & 0x3F; - u8 b = (source_ptr) & 0x1F; - return Math::MakeVec<u8>((r << 3) | (r >> 2), (g << 2) | (g >> 4), (b << 3) | (b >> 2), 255); + u8 r = Color::Convert5To8((source_ptr >> 11) & 0x1F); + u8 g = Color::Convert6To8(((source_ptr) >> 5) & 0x3F); + u8 b = Color::Convert5To8((source_ptr) & 0x1F); + return Math::MakeVec<u8>(r, g, b, 255); } case Regs::TextureFormat::RGBA4: { const u8* source_ptr = source + offset * 2; - u8 r = source_ptr[1] >> 4; - u8 g = source_ptr[1] & 0xF; - u8 b = source_ptr[0] >> 4; - u8 a = source_ptr[0] & 0xF; - r = (r << 4) | r; - g = (g << 4) | g; - b = (b << 4) | b; - a = (a << 4) | a; + u8 r = Color::Convert4To8(source_ptr[1] >> 4); + u8 g = Color::Convert4To8(source_ptr[1] & 0xF); + u8 b = Color::Convert4To8(source_ptr[0] >> 4); + u8 a = Color::Convert4To8(source_ptr[0] & 0xF); return { r, g, b, disable_alpha ? (u8)255 : a }; } @@ -418,10 +416,8 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture { const u8* source_ptr = source + offset; - u8 i = ((*source_ptr) & 0xF0) >> 4; - u8 a = (*source_ptr) & 0xF; - a |= a << 4; - i |= i << 4; + u8 i = Color::Convert4To8(((*source_ptr) & 0xF0) >> 4); + u8 a = Color::Convert4To8((*source_ptr) & 0xF); if (disable_alpha) { // Show intensity as red, alpha as green @@ -436,7 +432,7 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture const u8* source_ptr = source + offset / 2; u8 a = (coarse_x % 2) ? ((*source_ptr)&0xF) : (((*source_ptr) & 0xF0) >> 4); - a |= a << 4; + a = Color::Convert4To8(a); if (disable_alpha) { return { a, a, a, 255 }; |