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author | bunnei <bunneidev@gmail.com> | 2018-07-08 18:27:15 +0200 |
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committer | bunnei <bunneidev@gmail.com> | 2018-07-08 22:16:24 +0200 |
commit | 854f474f52ea49e26d61680e775b1c91e644b2fc (patch) | |
tree | 5bc885ae05a37e24e9b2dc0eb9fa1d54a93744d6 /src/video_core | |
parent | Merge pull request #625 from Subv/imnmx (diff) | |
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Diffstat (limited to 'src/video_core')
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index bacb389e1..ea138d402 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -775,10 +775,13 @@ void RasterizerOpenGL::SyncCullMode() { state.cull.front_face = MaxwellToGL::FrontFace(regs.cull.front_face); state.cull.mode = MaxwellToGL::CullFace(regs.cull.cull_face); + const bool flip_triangles{regs.screen_y_control.triangle_rast_flip == 0 || + regs.viewport_transform[0].scale_y < 0.0f}; + // If the GPU is configured to flip the rasterized triangles, then we need to flip the // notion of front and back. Note: We flip the triangles when the value of the register is 0 // because OpenGL already does it for us. - if (regs.screen_y_control.triangle_rast_flip == 0) { + if (flip_triangles) { if (state.cull.front_face == GL_CCW) state.cull.front_face = GL_CW; else if (state.cull.front_face == GL_CW) |