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authorYuri Kunde Schlesner <yuriks@yuriks.net>2017-01-28 21:34:31 +0100
committerYuri Kunde Schlesner <yuriks@yuriks.net>2017-02-04 22:59:11 +0100
commit8fca90b5d56892758a98a0ece15b5845009893e3 (patch)
tree16cc7c03687ec58c209c90e5d54f34a2eb9dcf74 /src/video_core
parentVideoCore: Split lighting regs from Regs struct (diff)
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Diffstat (limited to 'src/video_core')
-rw-r--r--src/video_core/CMakeLists.txt1
-rw-r--r--src/video_core/command_processor.cpp51
-rw-r--r--src/video_core/pica.cpp2
-rw-r--r--src/video_core/pica.h230
-rw-r--r--src/video_core/primitive_assembly.cpp18
-rw-r--r--src/video_core/primitive_assembly.h9
-rw-r--r--src/video_core/regs_pipeline.h224
-rw-r--r--src/video_core/vertex_loader.cpp15
-rw-r--r--src/video_core/vertex_loader.h6
9 files changed, 292 insertions, 264 deletions
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt
index 3c6ea42be..c8d2675ae 100644
--- a/src/video_core/CMakeLists.txt
+++ b/src/video_core/CMakeLists.txt
@@ -34,6 +34,7 @@ set(HEADERS
rasterizer_interface.h
regs_framebuffer.h
regs_lighting.h
+ regs_pipeline.h
regs_rasterizer.h
regs_texturing.h
renderer_base.h
diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp
index fa3432f60..c8064bf6a 100644
--- a/src/video_core/command_processor.cpp
+++ b/src/video_core/command_processor.cpp
@@ -74,23 +74,23 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
Service::GSP::SignalInterrupt(Service::GSP::InterruptId::P3D);
break;
- case PICA_REG_INDEX_WORKAROUND(triangle_topology, 0x25E):
- g_state.primitive_assembler.Reconfigure(regs.triangle_topology);
+ case PICA_REG_INDEX(pipeline.triangle_topology):
+ g_state.primitive_assembler.Reconfigure(regs.pipeline.triangle_topology);
break;
- case PICA_REG_INDEX_WORKAROUND(restart_primitive, 0x25F):
+ case PICA_REG_INDEX(pipeline.restart_primitive):
g_state.primitive_assembler.Reset();
break;
- case PICA_REG_INDEX_WORKAROUND(vs_default_attributes_setup.index, 0x232):
+ case PICA_REG_INDEX(pipeline.vs_default_attributes_setup.index):
g_state.immediate.current_attribute = 0;
default_attr_counter = 0;
break;
// Load default vertex input attributes
- case PICA_REG_INDEX_WORKAROUND(vs_default_attributes_setup.set_value[0], 0x233):
- case PICA_REG_INDEX_WORKAROUND(vs_default_attributes_setup.set_value[1], 0x234):
- case PICA_REG_INDEX_WORKAROUND(vs_default_attributes_setup.set_value[2], 0x235): {
+ case PICA_REG_INDEX_WORKAROUND(pipeline.vs_default_attributes_setup.set_value[0], 0x233):
+ case PICA_REG_INDEX_WORKAROUND(pipeline.vs_default_attributes_setup.set_value[1], 0x234):
+ case PICA_REG_INDEX_WORKAROUND(pipeline.vs_default_attributes_setup.set_value[2], 0x235): {
// TODO: Does actual hardware indeed keep an intermediate buffer or does
// it directly write the values?
default_attr_write_buffer[default_attr_counter++] = value;
@@ -102,7 +102,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
if (default_attr_counter >= 3) {
default_attr_counter = 0;
- auto& setup = regs.vs_default_attributes_setup;
+ auto& setup = regs.pipeline.vs_default_attributes_setup;
if (setup.index >= 16) {
LOG_ERROR(HW_GPU, "Invalid VS default attribute index %d", (int)setup.index);
@@ -137,7 +137,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
immediate_input.attr[immediate_attribute_id] = attribute;
- if (immediate_attribute_id < regs.max_input_attrib_index) {
+ if (immediate_attribute_id < regs.pipeline.max_input_attrib_index) {
immediate_attribute_id += 1;
} else {
MICROPROFILE_SCOPE(GPU_Drawing);
@@ -173,8 +173,8 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
break;
}
- case PICA_REG_INDEX(gpu_mode):
- if (regs.gpu_mode == Regs::GPUMode::Configuring) {
+ case PICA_REG_INDEX(pipeline.gpu_mode):
+ if (regs.pipeline.gpu_mode == PipelineRegs::GPUMode::Configuring) {
MICROPROFILE_SCOPE(GPU_Drawing);
// Draw immediate mode triangles when GPU Mode is set to GPUMode::Configuring
@@ -186,19 +186,20 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
}
break;
- case PICA_REG_INDEX_WORKAROUND(command_buffer.trigger[0], 0x23c):
- case PICA_REG_INDEX_WORKAROUND(command_buffer.trigger[1], 0x23d): {
- unsigned index = static_cast<unsigned>(id - PICA_REG_INDEX(command_buffer.trigger[0]));
- u32* head_ptr =
- (u32*)Memory::GetPhysicalPointer(regs.command_buffer.GetPhysicalAddress(index));
+ case PICA_REG_INDEX_WORKAROUND(pipeline.command_buffer.trigger[0], 0x23c):
+ case PICA_REG_INDEX_WORKAROUND(pipeline.command_buffer.trigger[1], 0x23d): {
+ unsigned index =
+ static_cast<unsigned>(id - PICA_REG_INDEX(pipeline.command_buffer.trigger[0]));
+ u32* head_ptr = (u32*)Memory::GetPhysicalPointer(
+ regs.pipeline.command_buffer.GetPhysicalAddress(index));
g_state.cmd_list.head_ptr = g_state.cmd_list.current_ptr = head_ptr;
- g_state.cmd_list.length = regs.command_buffer.GetSize(index) / sizeof(u32);
+ g_state.cmd_list.length = regs.pipeline.command_buffer.GetSize(index) / sizeof(u32);
break;
}
// It seems like these trigger vertex rendering
- case PICA_REG_INDEX(trigger_draw):
- case PICA_REG_INDEX(trigger_draw_indexed): {
+ case PICA_REG_INDEX(pipeline.trigger_draw):
+ case PICA_REG_INDEX(pipeline.trigger_draw_indexed): {
MICROPROFILE_SCOPE(GPU_Drawing);
#if PICA_LOG_TEV
@@ -210,13 +211,13 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
// Processes information about internal vertex attributes to figure out how a vertex is
// loaded.
// Later, these can be compiled and cached.
- const u32 base_address = regs.vertex_attributes.GetPhysicalBaseAddress();
- VertexLoader loader(regs);
+ const u32 base_address = regs.pipeline.vertex_attributes.GetPhysicalBaseAddress();
+ VertexLoader loader(regs.pipeline);
// Load vertices
- bool is_indexed = (id == PICA_REG_INDEX(trigger_draw_indexed));
+ bool is_indexed = (id == PICA_REG_INDEX(pipeline.trigger_draw_indexed));
- const auto& index_info = regs.index_array;
+ const auto& index_info = regs.pipeline.index_array;
const u8* index_address_8 = Memory::GetPhysicalPointer(base_address + index_info.offset);
const u16* index_address_16 = reinterpret_cast<const u16*>(index_address_8);
bool index_u16 = index_info.format != 0;
@@ -254,11 +255,11 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
shader_engine->SetupBatch(g_state.vs, regs.vs.main_offset);
- for (unsigned int index = 0; index < regs.num_vertices; ++index) {
+ for (unsigned int index = 0; index < regs.pipeline.num_vertices; ++index) {
// Indexed rendering doesn't use the start offset
unsigned int vertex =
is_indexed ? (index_u16 ? index_address_16[index] : index_address_8[index])
- : (index + regs.vertex_offset);
+ : (index + regs.pipeline.vertex_offset);
// -1 is a common special value used for primitive restart. Since it's unknown if
// the PICA supports it, and it would mess up the caching, guard against it here.
diff --git a/src/video_core/pica.cpp b/src/video_core/pica.cpp
index b4a77c632..6604ce83c 100644
--- a/src/video_core/pica.cpp
+++ b/src/video_core/pica.cpp
@@ -513,6 +513,6 @@ void State::Reset() {
Zero(gs);
Zero(cmd_list);
Zero(immediate);
- primitive_assembler.Reconfigure(Regs::TriangleTopology::List);
+ primitive_assembler.Reconfigure(PipelineRegs::TriangleTopology::List);
}
}
diff --git a/src/video_core/pica.h b/src/video_core/pica.h
index 371bcdb84..765fa5dd4 100644
--- a/src/video_core/pica.h
+++ b/src/video_core/pica.h
@@ -20,6 +20,7 @@
#include "common/vector_math.h"
#include "video_core/regs_framebuffer.h"
#include "video_core/regs_lighting.h"
+#include "video_core/regs_pipeline.h"
#include "video_core/regs_rasterizer.h"
#include "video_core/regs_texturing.h"
@@ -55,210 +56,7 @@ struct Regs {
TexturingRegs texturing;
FramebufferRegs framebuffer;
LightingRegs lighting;
-
- enum class VertexAttributeFormat : u64 {
- BYTE = 0,
- UBYTE = 1,
- SHORT = 2,
- FLOAT = 3,
- };
-
- struct {
- BitField<0, 29, u32> base_address;
-
- u32 GetPhysicalBaseAddress() const {
- return DecodeAddressRegister(base_address);
- }
-
- // Descriptor for internal vertex attributes
- union {
- BitField<0, 2, VertexAttributeFormat> format0; // size of one element
- BitField<2, 2, u64> size0; // number of elements minus 1
- BitField<4, 2, VertexAttributeFormat> format1;
- BitField<6, 2, u64> size1;
- BitField<8, 2, VertexAttributeFormat> format2;
- BitField<10, 2, u64> size2;
- BitField<12, 2, VertexAttributeFormat> format3;
- BitField<14, 2, u64> size3;
- BitField<16, 2, VertexAttributeFormat> format4;
- BitField<18, 2, u64> size4;
- BitField<20, 2, VertexAttributeFormat> format5;
- BitField<22, 2, u64> size5;
- BitField<24, 2, VertexAttributeFormat> format6;
- BitField<26, 2, u64> size6;
- BitField<28, 2, VertexAttributeFormat> format7;
- BitField<30, 2, u64> size7;
- BitField<32, 2, VertexAttributeFormat> format8;
- BitField<34, 2, u64> size8;
- BitField<36, 2, VertexAttributeFormat> format9;
- BitField<38, 2, u64> size9;
- BitField<40, 2, VertexAttributeFormat> format10;
- BitField<42, 2, u64> size10;
- BitField<44, 2, VertexAttributeFormat> format11;
- BitField<46, 2, u64> size11;
-
- BitField<48, 12, u64> attribute_mask;
-
- // number of total attributes minus 1
- BitField<60, 4, u64> max_attribute_index;
- };
-
- inline VertexAttributeFormat GetFormat(int n) const {
- VertexAttributeFormat formats[] = {format0, format1, format2, format3,
- format4, format5, format6, format7,
- format8, format9, format10, format11};
- return formats[n];
- }
-
- inline int GetNumElements(int n) const {
- u64 sizes[] = {size0, size1, size2, size3, size4, size5,
- size6, size7, size8, size9, size10, size11};
- return (int)sizes[n] + 1;
- }
-
- inline int GetElementSizeInBytes(int n) const {
- return (GetFormat(n) == VertexAttributeFormat::FLOAT)
- ? 4
- : (GetFormat(n) == VertexAttributeFormat::SHORT) ? 2 : 1;
- }
-
- inline int GetStride(int n) const {
- return GetNumElements(n) * GetElementSizeInBytes(n);
- }
-
- inline bool IsDefaultAttribute(int id) const {
- return (id >= 12) || (attribute_mask & (1ULL << id)) != 0;
- }
-
- inline int GetNumTotalAttributes() const {
- return (int)max_attribute_index + 1;
- }
-
- // Attribute loaders map the source vertex data to input attributes
- // This e.g. allows to load different attributes from different memory locations
- struct {
- // Source attribute data offset from the base address
- u32 data_offset;
-
- union {
- BitField<0, 4, u64> comp0;
- BitField<4, 4, u64> comp1;
- BitField<8, 4, u64> comp2;
- BitField<12, 4, u64> comp3;
- BitField<16, 4, u64> comp4;
- BitField<20, 4, u64> comp5;
- BitField<24, 4, u64> comp6;
- BitField<28, 4, u64> comp7;
- BitField<32, 4, u64> comp8;
- BitField<36, 4, u64> comp9;
- BitField<40, 4, u64> comp10;
- BitField<44, 4, u64> comp11;
-
- // bytes for a single vertex in this loader
- BitField<48, 8, u64> byte_count;
-
- BitField<60, 4, u64> component_count;
- };
-
- inline int GetComponent(int n) const {
- u64 components[] = {comp0, comp1, comp2, comp3, comp4, comp5,
- comp6, comp7, comp8, comp9, comp10, comp11};
- return (int)components[n];
- }
- } attribute_loaders[12];
- } vertex_attributes;
-
- struct {
- enum IndexFormat : u32 {
- BYTE = 0,
- SHORT = 1,
- };
-
- union {
- BitField<0, 31, u32> offset; // relative to base attribute address
- BitField<31, 1, IndexFormat> format;
- };
- } index_array;
-
- // Number of vertices to render
- u32 num_vertices;
-
- INSERT_PADDING_WORDS(0x1);
-
- // The index of the first vertex to render
- u32 vertex_offset;
-
- INSERT_PADDING_WORDS(0x3);
-
- // These two trigger rendering of triangles
- u32 trigger_draw;
- u32 trigger_draw_indexed;
-
- INSERT_PADDING_WORDS(0x2);
-
- // These registers are used to setup the default "fall-back" vertex shader attributes
- struct {
- // Index of the current default attribute
- u32 index;
-
- // Writing to these registers sets the "current" default attribute.
- u32 set_value[3];
- } vs_default_attributes_setup;
-
- INSERT_PADDING_WORDS(0x2);
-
- struct {
- // There are two channels that can be used to configure the next command buffer, which
- // can be then executed by writing to the "trigger" registers. There are two reasons why a
- // game might use this feature:
- // 1) With this, an arbitrary number of additional command buffers may be executed in
- // sequence without requiring any intervention of the CPU after the initial one is
- // kicked off.
- // 2) Games can configure these registers to provide a command list subroutine mechanism.
-
- BitField<0, 20, u32> size[2]; ///< Size (in bytes / 8) of each channel's command buffer
- BitField<0, 28, u32> addr[2]; ///< Physical address / 8 of each channel's command buffer
- u32 trigger[2]; ///< Triggers execution of the channel's command buffer when written to
-
- unsigned GetSize(unsigned index) const {
- ASSERT(index < 2);
- return 8 * size[index];
- }
-
- PAddr GetPhysicalAddress(unsigned index) const {
- ASSERT(index < 2);
- return (PAddr)(8 * addr[index]);
- }
- } command_buffer;
-
- INSERT_PADDING_WORDS(4);
-
- /// Number of input attributes to the vertex shader minus 1
- BitField<0, 4, u32> max_input_attrib_index;
-
- INSERT_PADDING_WORDS(2);
-
- enum class GPUMode : u32 {
- Drawing = 0,
- Configuring = 1,
- };
-
- GPUMode gpu_mode;
-
- INSERT_PADDING_WORDS(0x18);
-
- enum class TriangleTopology : u32 {
- List = 0,
- Strip = 1,
- Fan = 2,
- Shader = 3, // Programmable setup unit implemented in a geometry shader
- };
-
- BitField<8, 2, TriangleTopology> triangle_topology;
-
- u32 restart_primitive;
-
- INSERT_PADDING_WORDS(0x20);
+ PipelineRegs pipeline;
struct ShaderConfig {
BitField<0, 16, u32> bool_uniforms;
@@ -430,17 +228,19 @@ ASSERT_REG_POSITION(framebuffer.framebuffer, 0x110);
ASSERT_REG_POSITION(lighting, 0x140);
-ASSERT_REG_POSITION(vertex_attributes, 0x200);
-ASSERT_REG_POSITION(index_array, 0x227);
-ASSERT_REG_POSITION(num_vertices, 0x228);
-ASSERT_REG_POSITION(vertex_offset, 0x22a);
-ASSERT_REG_POSITION(trigger_draw, 0x22e);
-ASSERT_REG_POSITION(trigger_draw_indexed, 0x22f);
-ASSERT_REG_POSITION(vs_default_attributes_setup, 0x232);
-ASSERT_REG_POSITION(command_buffer, 0x238);
-ASSERT_REG_POSITION(gpu_mode, 0x245);
-ASSERT_REG_POSITION(triangle_topology, 0x25e);
-ASSERT_REG_POSITION(restart_primitive, 0x25f);
+ASSERT_REG_POSITION(pipeline, 0x200);
+ASSERT_REG_POSITION(pipeline.vertex_attributes, 0x200);
+ASSERT_REG_POSITION(pipeline.index_array, 0x227);
+ASSERT_REG_POSITION(pipeline.num_vertices, 0x228);
+ASSERT_REG_POSITION(pipeline.vertex_offset, 0x22a);
+ASSERT_REG_POSITION(pipeline.trigger_draw, 0x22e);
+ASSERT_REG_POSITION(pipeline.trigger_draw_indexed, 0x22f);
+ASSERT_REG_POSITION(pipeline.vs_default_attributes_setup, 0x232);
+ASSERT_REG_POSITION(pipeline.command_buffer, 0x238);
+ASSERT_REG_POSITION(pipeline.gpu_mode, 0x245);
+ASSERT_REG_POSITION(pipeline.triangle_topology, 0x25e);
+ASSERT_REG_POSITION(pipeline.restart_primitive, 0x25f);
+
ASSERT_REG_POSITION(gs, 0x280);
ASSERT_REG_POSITION(vs, 0x2b0);
diff --git a/src/video_core/primitive_assembly.cpp b/src/video_core/primitive_assembly.cpp
index e71ff5719..acd2ac5e2 100644
--- a/src/video_core/primitive_assembly.cpp
+++ b/src/video_core/primitive_assembly.cpp
@@ -3,14 +3,14 @@
// Refer to the license.txt file included.
#include "common/logging/log.h"
-#include "video_core/pica.h"
#include "video_core/primitive_assembly.h"
+#include "video_core/regs_pipeline.h"
#include "video_core/shader/shader.h"
namespace Pica {
template <typename VertexType>
-PrimitiveAssembler<VertexType>::PrimitiveAssembler(Regs::TriangleTopology topology)
+PrimitiveAssembler<VertexType>::PrimitiveAssembler(PipelineRegs::TriangleTopology topology)
: topology(topology), buffer_index(0) {}
template <typename VertexType>
@@ -18,8 +18,8 @@ void PrimitiveAssembler<VertexType>::SubmitVertex(const VertexType& vtx,
TriangleHandler triangle_handler) {
switch (topology) {
// TODO: Figure out what's different with TriangleTopology::Shader.
- case Regs::TriangleTopology::List:
- case Regs::TriangleTopology::Shader:
+ case PipelineRegs::TriangleTopology::List:
+ case PipelineRegs::TriangleTopology::Shader:
if (buffer_index < 2) {
buffer[buffer_index++] = vtx;
} else {
@@ -29,8 +29,8 @@ void PrimitiveAssembler<VertexType>::SubmitVertex(const VertexType& vtx,
}
break;
- case Regs::TriangleTopology::Strip:
- case Regs::TriangleTopology::Fan:
+ case PipelineRegs::TriangleTopology::Strip:
+ case PipelineRegs::TriangleTopology::Fan:
if (strip_ready)
triangle_handler(buffer[0], buffer[1], vtx);
@@ -38,9 +38,9 @@ void PrimitiveAssembler<VertexType>::SubmitVertex(const VertexType& vtx,
strip_ready |= (buffer_index == 1);
- if (topology == Regs::TriangleTopology::Strip)
+ if (topology == PipelineRegs::TriangleTopology::Strip)
buffer_index = !buffer_index;
- else if (topology == Regs::TriangleTopology::Fan)
+ else if (topology == PipelineRegs::TriangleTopology::Fan)
buffer_index = 1;
break;
@@ -57,7 +57,7 @@ void PrimitiveAssembler<VertexType>::Reset() {
}
template <typename VertexType>
-void PrimitiveAssembler<VertexType>::Reconfigure(Regs::TriangleTopology topology) {
+void PrimitiveAssembler<VertexType>::Reconfigure(PipelineRegs::TriangleTopology topology) {
Reset();
this->topology = topology;
}
diff --git a/src/video_core/primitive_assembly.h b/src/video_core/primitive_assembly.h
index 24da47382..e8eccdf27 100644
--- a/src/video_core/primitive_assembly.h
+++ b/src/video_core/primitive_assembly.h
@@ -5,7 +5,7 @@
#pragma once
#include <functional>
-#include "video_core/pica.h"
+#include "video_core/regs_pipeline.h"
namespace Pica {
@@ -18,7 +18,8 @@ struct PrimitiveAssembler {
using TriangleHandler =
std::function<void(const VertexType& v0, const VertexType& v1, const VertexType& v2)>;
- PrimitiveAssembler(Regs::TriangleTopology topology = Regs::TriangleTopology::List);
+ PrimitiveAssembler(
+ PipelineRegs::TriangleTopology topology = PipelineRegs::TriangleTopology::List);
/*
* Queues a vertex, builds primitives from the vertex queue according to the given
@@ -36,10 +37,10 @@ struct PrimitiveAssembler {
/**
* Reconfigures the PrimitiveAssembler to use a different triangle topology.
*/
- void Reconfigure(Regs::TriangleTopology topology);
+ void Reconfigure(PipelineRegs::TriangleTopology topology);
private:
- Regs::TriangleTopology topology;
+ PipelineRegs::TriangleTopology topology;
int buffer_index;
VertexType buffer[2];
diff --git a/src/video_core/regs_pipeline.h b/src/video_core/regs_pipeline.h
new file mode 100644
index 000000000..5844a66ee
--- /dev/null
+++ b/src/video_core/regs_pipeline.h
@@ -0,0 +1,224 @@
+// Copyright 2017 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <array>
+
+#include "common/assert.h"
+#include "common/bit_field.h"
+#include "common/common_funcs.h"
+#include "common/common_types.h"
+
+namespace Pica {
+
+struct PipelineRegs {
+ enum class VertexAttributeFormat : u64 {
+ BYTE = 0,
+ UBYTE = 1,
+ SHORT = 2,
+ FLOAT = 3,
+ };
+
+ struct {
+ BitField<0, 29, u32> base_address;
+
+ PAddr GetPhysicalBaseAddress() const {
+ return base_address * 8;
+ }
+
+ // Descriptor for internal vertex attributes
+ union {
+ BitField<0, 2, VertexAttributeFormat> format0; // size of one element
+ BitField<2, 2, u64> size0; // number of elements minus 1
+ BitField<4, 2, VertexAttributeFormat> format1;
+ BitField<6, 2, u64> size1;
+ BitField<8, 2, VertexAttributeFormat> format2;
+ BitField<10, 2, u64> size2;
+ BitField<12, 2, VertexAttributeFormat> format3;
+ BitField<14, 2, u64> size3;
+ BitField<16, 2, VertexAttributeFormat> format4;
+ BitField<18, 2, u64> size4;
+ BitField<20, 2, VertexAttributeFormat> format5;
+ BitField<22, 2, u64> size5;
+ BitField<24, 2, VertexAttributeFormat> format6;
+ BitField<26, 2, u64> size6;
+ BitField<28, 2, VertexAttributeFormat> format7;
+ BitField<30, 2, u64> size7;
+ BitField<32, 2, VertexAttributeFormat> format8;
+ BitField<34, 2, u64> size8;
+ BitField<36, 2, VertexAttributeFormat> format9;
+ BitField<38, 2, u64> size9;
+ BitField<40, 2, VertexAttributeFormat> format10;
+ BitField<42, 2, u64> size10;
+ BitField<44, 2, VertexAttributeFormat> format11;
+ BitField<46, 2, u64> size11;
+
+ BitField<48, 12, u64> attribute_mask;
+
+ // number of total attributes minus 1
+ BitField<60, 4, u64> max_attribute_index;
+ };
+
+ inline VertexAttributeFormat GetFormat(int n) const {
+ VertexAttributeFormat formats[] = {format0, format1, format2, format3,
+ format4, format5, format6, format7,
+ format8, format9, format10, format11};
+ return formats[n];
+ }
+
+ inline int GetNumElements(int n) const {
+ u64 sizes[] = {size0, size1, size2, size3, size4, size5,
+ size6, size7, size8, size9, size10, size11};
+ return (int)sizes[n] + 1;
+ }
+
+ inline int GetElementSizeInBytes(int n) const {
+ return (GetFormat(n) == VertexAttributeFormat::FLOAT)
+ ? 4
+ : (GetFormat(n) == VertexAttributeFormat::SHORT) ? 2 : 1;
+ }
+
+ inline int GetStride(int n) const {
+ return GetNumElements(n) * GetElementSizeInBytes(n);
+ }
+
+ inline bool IsDefaultAttribute(int id) const {
+ return (id >= 12) || (attribute_mask & (1ULL << id)) != 0;
+ }
+
+ inline int GetNumTotalAttributes() const {
+ return (int)max_attribute_index + 1;
+ }
+
+ // Attribute loaders map the source vertex data to input attributes
+ // This e.g. allows to load different attributes from different memory locations
+ struct {
+ // Source attribute data offset from the base address
+ u32 data_offset;
+
+ union {
+ BitField<0, 4, u64> comp0;
+ BitField<4, 4, u64> comp1;
+ BitField<8, 4, u64> comp2;
+ BitField<12, 4, u64> comp3;
+ BitField<16, 4, u64> comp4;
+ BitField<20, 4, u64> comp5;
+ BitField<24, 4, u64> comp6;
+ BitField<28, 4, u64> comp7;
+ BitField<32, 4, u64> comp8;
+ BitField<36, 4, u64> comp9;
+ BitField<40, 4, u64> comp10;
+ BitField<44, 4, u64> comp11;
+
+ // bytes for a single vertex in this loader
+ BitField<48, 8, u64> byte_count;
+
+ BitField<60, 4, u64> component_count;
+ };
+
+ inline int GetComponent(int n) const {
+ u64 components[] = {comp0, comp1, comp2, comp3, comp4, comp5,
+ comp6, comp7, comp8, comp9, comp10, comp11};
+ return (int)components[n];
+ }
+ } attribute_loaders[12];
+ } vertex_attributes;
+
+ struct {
+ enum IndexFormat : u32 {
+ BYTE = 0,
+ SHORT = 1,
+ };
+
+ union {
+ BitField<0, 31, u32> offset; // relative to base attribute address
+ BitField<31, 1, IndexFormat> format;
+ };
+ } index_array;
+
+ // Number of vertices to render
+ u32 num_vertices;
+
+ INSERT_PADDING_WORDS(0x1);
+
+ // The index of the first vertex to render
+ u32 vertex_offset;
+
+ INSERT_PADDING_WORDS(0x3);
+
+ // These two trigger rendering of triangles
+ u32 trigger_draw;
+ u32 trigger_draw_indexed;
+
+ INSERT_PADDING_WORDS(0x2);
+
+ // These registers are used to setup the default "fall-back" vertex shader attributes
+ struct {
+ // Index of the current default attribute
+ u32 index;
+
+ // Writing to these registers sets the "current" default attribute.
+ u32 set_value[3];
+ } vs_default_attributes_setup;
+
+ INSERT_PADDING_WORDS(0x2);
+
+ struct {
+ // There are two channels that can be used to configure the next command buffer, which can
+ // be then executed by writing to the "trigger" registers. There are two reasons why a game
+ // might use this feature:
+ // 1) With this, an arbitrary number of additional command buffers may be executed in
+ // sequence without requiring any intervention of the CPU after the initial one is
+ // kicked off.
+ // 2) Games can configure these registers to provide a command list subroutine mechanism.
+
+ BitField<0, 20, u32> size[2]; ///< Size (in bytes / 8) of each channel's command buffer
+ BitField<0, 28, u32> addr[2]; ///< Physical address / 8 of each channel's command buffer
+ u32 trigger[2]; ///< Triggers execution of the channel's command buffer when written to
+
+ unsigned GetSize(unsigned index) const {
+ ASSERT(index < 2);
+ return 8 * size[index];
+ }
+
+ PAddr GetPhysicalAddress(unsigned index) const {
+ ASSERT(index < 2);
+ return (PAddr)(8 * addr[index]);
+ }
+ } command_buffer;
+
+ INSERT_PADDING_WORDS(4);
+
+ /// Number of input attributes to the vertex shader minus 1
+ BitField<0, 4, u32> max_input_attrib_index;
+
+ INSERT_PADDING_WORDS(2);
+
+ enum class GPUMode : u32 {
+ Drawing = 0,
+ Configuring = 1,
+ };
+
+ GPUMode gpu_mode;
+
+ INSERT_PADDING_WORDS(0x18);
+
+ enum class TriangleTopology : u32 {
+ List = 0,
+ Strip = 1,
+ Fan = 2,
+ Shader = 3, // Programmable setup unit implemented in a geometry shader
+ };
+
+ BitField<8, 2, TriangleTopology> triangle_topology;
+
+ u32 restart_primitive;
+
+ INSERT_PADDING_WORDS(0x20);
+};
+
+static_assert(sizeof(PipelineRegs) == 0x80 * sizeof(u32), "PipelineRegs struct has incorrect size");
+
+} // namespace Pica
diff --git a/src/video_core/vertex_loader.cpp b/src/video_core/vertex_loader.cpp
index bf83b61ca..20e2370be 100644
--- a/src/video_core/vertex_loader.cpp
+++ b/src/video_core/vertex_loader.cpp
@@ -16,7 +16,7 @@
namespace Pica {
-void VertexLoader::Setup(const Pica::Regs& regs) {
+void VertexLoader::Setup(const PipelineRegs& regs) {
ASSERT_MSG(!is_setup, "VertexLoader is not intended to be setup more than once.");
const auto& attribute_config = regs.vertex_attributes;
@@ -85,15 +85,16 @@ void VertexLoader::LoadVertex(u32 base_address, int index, int vertex,
memory_accesses.AddAccess(
source_addr,
vertex_attribute_elements[i] *
- ((vertex_attribute_formats[i] == Regs::VertexAttributeFormat::FLOAT)
+ ((vertex_attribute_formats[i] == PipelineRegs::VertexAttributeFormat::FLOAT)
? 4
- : (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::SHORT)
+ : (vertex_attribute_formats[i] ==
+ PipelineRegs::VertexAttributeFormat::SHORT)
? 2
: 1));
}
switch (vertex_attribute_formats[i]) {
- case Regs::VertexAttributeFormat::BYTE: {
+ case PipelineRegs::VertexAttributeFormat::BYTE: {
const s8* srcdata =
reinterpret_cast<const s8*>(Memory::GetPhysicalPointer(source_addr));
for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) {
@@ -101,7 +102,7 @@ void VertexLoader::LoadVertex(u32 base_address, int index, int vertex,
}
break;
}
- case Regs::VertexAttributeFormat::UBYTE: {
+ case PipelineRegs::VertexAttributeFormat::UBYTE: {
const u8* srcdata =
reinterpret_cast<const u8*>(Memory::GetPhysicalPointer(source_addr));
for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) {
@@ -109,7 +110,7 @@ void VertexLoader::LoadVertex(u32 base_address, int index, int vertex,
}
break;
}
- case Regs::VertexAttributeFormat::SHORT: {
+ case PipelineRegs::VertexAttributeFormat::SHORT: {
const s16* srcdata =
reinterpret_cast<const s16*>(Memory::GetPhysicalPointer(source_addr));
for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) {
@@ -117,7 +118,7 @@ void VertexLoader::LoadVertex(u32 base_address, int index, int vertex,
}
break;
}
- case Regs::VertexAttributeFormat::FLOAT: {
+ case PipelineRegs::VertexAttributeFormat::FLOAT: {
const float* srcdata =
reinterpret_cast<const float*>(Memory::GetPhysicalPointer(source_addr));
for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) {
diff --git a/src/video_core/vertex_loader.h b/src/video_core/vertex_loader.h
index 51f3d45b4..7815715bc 100644
--- a/src/video_core/vertex_loader.h
+++ b/src/video_core/vertex_loader.h
@@ -17,11 +17,11 @@ struct AttributeBuffer;
class VertexLoader {
public:
VertexLoader() = default;
- explicit VertexLoader(const Pica::Regs& regs) {
+ explicit VertexLoader(const PipelineRegs& regs) {
Setup(regs);
}
- void Setup(const Pica::Regs& regs);
+ void Setup(const PipelineRegs& regs);
void LoadVertex(u32 base_address, int index, int vertex, Shader::AttributeBuffer& input,
DebugUtils::MemoryAccessTracker& memory_accesses);
@@ -32,7 +32,7 @@ public:
private:
std::array<u32, 16> vertex_attribute_sources;
std::array<u32, 16> vertex_attribute_strides{};
- std::array<Regs::VertexAttributeFormat, 16> vertex_attribute_formats;
+ std::array<PipelineRegs::VertexAttributeFormat, 16> vertex_attribute_formats;
std::array<u32, 16> vertex_attribute_elements{};
std::array<bool, 16> vertex_attribute_is_default;
int num_total_attributes = 0;