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authorbunnei <bunneidev@gmail.com>2019-03-07 16:41:53 +0100
committerGitHub <noreply@github.com>2019-03-07 16:41:53 +0100
commit4f352833a5b94e900ed7afb3b84eeda1bb5fab3d (patch)
tree48af4d722e551f55a117244f986c11e47e7b27e5 /src/yuzu_cmd
parentMerge pull request #2149 from ReinUsesLisp/decoders-style (diff)
parentgpu_thread: Fix deadlock with threading idle state check. (diff)
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Diffstat (limited to 'src/yuzu_cmd')
-rw-r--r--src/yuzu_cmd/config.cpp2
-rw-r--r--src/yuzu_cmd/default_ini.h4
2 files changed, 6 insertions, 0 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index ff05b3179..ca880dc65 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -354,6 +354,8 @@ void Config::ReadValues() {
sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false);
Settings::values.use_accurate_gpu_emulation =
sdl2_config->GetBoolean("Renderer", "use_accurate_gpu_emulation", false);
+ Settings::values.use_asynchronous_gpu_emulation =
+ sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", false);
Settings::values.bg_red = (float)sdl2_config->GetReal("Renderer", "bg_red", 0.0);
Settings::values.bg_green = (float)sdl2_config->GetReal("Renderer", "bg_green", 0.0);
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h
index a81986f8e..6538af098 100644
--- a/src/yuzu_cmd/default_ini.h
+++ b/src/yuzu_cmd/default_ini.h
@@ -118,6 +118,10 @@ use_disk_shader_cache =
# 0 (default): Off (fast), 1 : On (slow)
use_accurate_gpu_emulation =
+# Whether to use asynchronous GPU emulation
+# 0 : Off (slow), 1 (default): On (fast)
+use_asynchronous_gpu_emulation =
+
# The clear color for the renderer. What shows up on the sides of the bottom screen.
# Must be in range of 0.0-1.0. Defaults to 1.0 for all.
bg_red =