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author | Keve1227 <killenlillen02@gmail.com> | 2023-06-03 17:17:03 +0200 |
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committer | Keve1227 <killenlillen02@gmail.com> | 2023-06-03 17:17:03 +0200 |
commit | 27313fe576fdab68009b4e051a95df4e4e912e5a (patch) | |
tree | ce17b6b0dc4d0acbabd12ed536b6944080ef1fd1 /src | |
parent | Pick game icon based on the configured system language (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/yuzu/main.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 82bce9a3a..145fea5f1 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -3491,6 +3491,7 @@ void GMainWindow::ResetWindowSize1080() { void GMainWindow::OnConfigure() { const auto old_theme = UISettings::values.theme; const bool old_discord_presence = UISettings::values.enable_discord_presence.GetValue(); + const auto old_language_index = Settings::values.language_index.GetValue(); Settings::SetConfiguringGlobal(true); ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(), *system, @@ -3559,7 +3560,7 @@ void GMainWindow::OnConfigure() { emit UpdateThemedIcons(); const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false); - if (reload) { + if (reload || Settings::values.language_index.GetValue() != old_language_index) { game_list->PopulateAsync(UISettings::values.game_dirs); } |