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authorbunnei <bunneidev@gmail.com>2019-11-07 06:47:24 +0100
committerGitHub <noreply@github.com>2019-11-07 06:47:24 +0100
commit344d15f61e3083a427604d5a5e21132487032ce1 (patch)
tree5fe1cb60db1a671814da2a2167619728a7346277 /src
parentMerge pull request #3078 from bunnei/azure-rename-partial (diff)
parentshader/decode: Reduce severity of arithmetic rounding warnings (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/video_core/shader/decode/arithmetic.cpp11
-rw-r--r--src/video_core/shader/decode/arithmetic_half.cpp4
-rw-r--r--src/video_core/shader/decode/arithmetic_half_immediate.cpp8
-rw-r--r--src/video_core/shader/decode/ffma.cpp4
-rw-r--r--src/video_core/shader/decode/half_set.cpp4
-rw-r--r--src/video_core/shader/decode/half_set_predicate.cpp4
-rw-r--r--src/video_core/shader/decode/texture.cpp35
7 files changed, 19 insertions, 51 deletions
diff --git a/src/video_core/shader/decode/arithmetic.cpp b/src/video_core/shader/decode/arithmetic.cpp
index 1473c282a..fcedd2af6 100644
--- a/src/video_core/shader/decode/arithmetic.cpp
+++ b/src/video_core/shader/decode/arithmetic.cpp
@@ -43,12 +43,12 @@ u32 ShaderIR::DecodeArithmetic(NodeBlock& bb, u32 pc) {
case OpCode::Id::FMUL_IMM: {
// FMUL does not have 'abs' bits and only the second operand has a 'neg' bit.
if (instr.fmul.tab5cb8_2 != 0) {
- LOG_WARNING(HW_GPU, "FMUL tab5cb8_2({}) is not implemented",
- instr.fmul.tab5cb8_2.Value());
+ LOG_DEBUG(HW_GPU, "FMUL tab5cb8_2({}) is not implemented",
+ instr.fmul.tab5cb8_2.Value());
}
if (instr.fmul.tab5c68_0 != 1) {
- LOG_WARNING(HW_GPU, "FMUL tab5cb8_0({}) is not implemented",
- instr.fmul.tab5c68_0.Value());
+ LOG_DEBUG(HW_GPU, "FMUL tab5cb8_0({}) is not implemented",
+ instr.fmul.tab5c68_0.Value());
}
op_b = GetOperandAbsNegFloat(op_b, false, instr.fmul.negate_b);
@@ -144,10 +144,11 @@ u32 ShaderIR::DecodeArithmetic(NodeBlock& bb, u32 pc) {
case OpCode::Id::RRO_C:
case OpCode::Id::RRO_R:
case OpCode::Id::RRO_IMM: {
+ LOG_DEBUG(HW_GPU, "(STUBBED) RRO used");
+
// Currently RRO is only implemented as a register move.
op_b = GetOperandAbsNegFloat(op_b, instr.alu.abs_b, instr.alu.negate_b);
SetRegister(bb, instr.gpr0, op_b);
- LOG_WARNING(HW_GPU, "RRO instruction is incomplete");
break;
}
default:
diff --git a/src/video_core/shader/decode/arithmetic_half.cpp b/src/video_core/shader/decode/arithmetic_half.cpp
index b06cbe441..ee7d9a29d 100644
--- a/src/video_core/shader/decode/arithmetic_half.cpp
+++ b/src/video_core/shader/decode/arithmetic_half.cpp
@@ -21,8 +21,8 @@ u32 ShaderIR::DecodeArithmeticHalf(NodeBlock& bb, u32 pc) {
if (opcode->get().GetId() == OpCode::Id::HADD2_C ||
opcode->get().GetId() == OpCode::Id::HADD2_R) {
- if (instr.alu_half.ftz != 0) {
- LOG_WARNING(HW_GPU, "{} FTZ not implemented", opcode->get().GetName());
+ if (instr.alu_half.ftz == 0) {
+ LOG_DEBUG(HW_GPU, "{} without FTZ is not implemented", opcode->get().GetName());
}
}
diff --git a/src/video_core/shader/decode/arithmetic_half_immediate.cpp b/src/video_core/shader/decode/arithmetic_half_immediate.cpp
index 6466fc011..d179b9873 100644
--- a/src/video_core/shader/decode/arithmetic_half_immediate.cpp
+++ b/src/video_core/shader/decode/arithmetic_half_immediate.cpp
@@ -19,12 +19,12 @@ u32 ShaderIR::DecodeArithmeticHalfImmediate(NodeBlock& bb, u32 pc) {
const auto opcode = OpCode::Decode(instr);
if (opcode->get().GetId() == OpCode::Id::HADD2_IMM) {
- if (instr.alu_half_imm.ftz != 0) {
- LOG_WARNING(HW_GPU, "{} FTZ not implemented", opcode->get().GetName());
+ if (instr.alu_half_imm.ftz == 0) {
+ LOG_DEBUG(HW_GPU, "{} without FTZ is not implemented", opcode->get().GetName());
}
} else {
- if (instr.alu_half_imm.precision != Tegra::Shader::HalfPrecision::None) {
- LOG_WARNING(HW_GPU, "{} FTZ not implemented", opcode->get().GetName());
+ if (instr.alu_half_imm.precision != Tegra::Shader::HalfPrecision::FTZ) {
+ LOG_DEBUG(HW_GPU, "{} without FTZ is not implemented", opcode->get().GetName());
}
}
diff --git a/src/video_core/shader/decode/ffma.cpp b/src/video_core/shader/decode/ffma.cpp
index ca2f39e8d..5973588d6 100644
--- a/src/video_core/shader/decode/ffma.cpp
+++ b/src/video_core/shader/decode/ffma.cpp
@@ -19,10 +19,10 @@ u32 ShaderIR::DecodeFfma(NodeBlock& bb, u32 pc) {
UNIMPLEMENTED_IF_MSG(instr.ffma.cc != 0, "FFMA cc not implemented");
if (instr.ffma.tab5980_0 != 1) {
- LOG_WARNING(HW_GPU, "FFMA tab5980_0({}) not implemented", instr.ffma.tab5980_0.Value());
+ LOG_DEBUG(HW_GPU, "FFMA tab5980_0({}) not implemented", instr.ffma.tab5980_0.Value());
}
if (instr.ffma.tab5980_1 != 0) {
- LOG_WARNING(HW_GPU, "FFMA tab5980_1({}) not implemented", instr.ffma.tab5980_1.Value());
+ LOG_DEBUG(HW_GPU, "FFMA tab5980_1({}) not implemented", instr.ffma.tab5980_1.Value());
}
const Node op_a = GetRegister(instr.gpr8);
diff --git a/src/video_core/shader/decode/half_set.cpp b/src/video_core/shader/decode/half_set.cpp
index 48ca7a4af..848e46874 100644
--- a/src/video_core/shader/decode/half_set.cpp
+++ b/src/video_core/shader/decode/half_set.cpp
@@ -20,8 +20,8 @@ u32 ShaderIR::DecodeHalfSet(NodeBlock& bb, u32 pc) {
const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr);
- if (instr.hset2.ftz != 0) {
- LOG_WARNING(HW_GPU, "{} FTZ not implemented", opcode->get().GetName());
+ if (instr.hset2.ftz == 0) {
+ LOG_DEBUG(HW_GPU, "{} without FTZ is not implemented", opcode->get().GetName());
}
Node op_a = UnpackHalfFloat(GetRegister(instr.gpr8), instr.hset2.type_a);
diff --git a/src/video_core/shader/decode/half_set_predicate.cpp b/src/video_core/shader/decode/half_set_predicate.cpp
index fec8f2dbe..310655619 100644
--- a/src/video_core/shader/decode/half_set_predicate.cpp
+++ b/src/video_core/shader/decode/half_set_predicate.cpp
@@ -19,7 +19,9 @@ u32 ShaderIR::DecodeHalfSetPredicate(NodeBlock& bb, u32 pc) {
const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr);
- LOG_DEBUG(HW_GPU, "ftz={}", static_cast<u32>(instr.hsetp2.ftz));
+ if (instr.hsetp2.ftz != 0) {
+ LOG_DEBUG(HW_GPU, "{} without FTZ is not implemented", opcode->get().GetName());
+ }
Node op_a = UnpackHalfFloat(GetRegister(instr.gpr8), instr.hsetp2.type_a);
op_a = GetOperandAbsNegHalf(op_a, instr.hsetp2.abs_a, instr.hsetp2.negate_a);
diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp
index ca690b58b..bb926a132 100644
--- a/src/video_core/shader/decode/texture.cpp
+++ b/src/video_core/shader/decode/texture.cpp
@@ -44,10 +44,6 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
bool is_bindless = false;
switch (opcode->get().GetId()) {
case OpCode::Id::TEX: {
- if (instr.tex.UsesMiscMode(TextureMiscMode::NODEP)) {
- LOG_WARNING(HW_GPU, "TEX.NODEP implementation is incomplete");
- }
-
const TextureType texture_type{instr.tex.texture_type};
const bool is_array = instr.tex.array != 0;
const bool is_aoffi = instr.tex.UsesMiscMode(TextureMiscMode::AOFFI);
@@ -62,10 +58,6 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
UNIMPLEMENTED_IF_MSG(instr.tex.UsesMiscMode(TextureMiscMode::AOFFI),
"AOFFI is not implemented");
- if (instr.tex.UsesMiscMode(TextureMiscMode::NODEP)) {
- LOG_WARNING(HW_GPU, "TEX.NODEP implementation is incomplete");
- }
-
const TextureType texture_type{instr.tex_b.texture_type};
const bool is_array = instr.tex_b.array != 0;
const bool is_aoffi = instr.tex.UsesMiscMode(TextureMiscMode::AOFFI);
@@ -82,10 +74,6 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
const bool depth_compare = instr.texs.UsesMiscMode(TextureMiscMode::DC);
const auto process_mode = instr.texs.GetTextureProcessMode();
- if (instr.texs.UsesMiscMode(TextureMiscMode::NODEP)) {
- LOG_WARNING(HW_GPU, "TEXS.NODEP implementation is incomplete");
- }
-
const Node4 components =
GetTexsCode(instr, texture_type, process_mode, depth_compare, is_array);
@@ -107,10 +95,6 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::PTP),
"PTP is not implemented");
- if (instr.tld4.UsesMiscMode(TextureMiscMode::NODEP)) {
- LOG_WARNING(HW_GPU, "TLD4.NODEP implementation is incomplete");
- }
-
const auto texture_type = instr.tld4.texture_type.Value();
const bool depth_compare = is_bindless ? instr.tld4_b.UsesMiscMode(TextureMiscMode::DC)
: instr.tld4.UsesMiscMode(TextureMiscMode::DC);
@@ -125,9 +109,6 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
case OpCode::Id::TLD4S: {
UNIMPLEMENTED_IF_MSG(instr.tld4s.UsesMiscMode(TextureMiscMode::AOFFI),
"AOFFI is not implemented");
- if (instr.tld4s.UsesMiscMode(TextureMiscMode::NODEP)) {
- LOG_WARNING(HW_GPU, "TLD4S.NODEP implementation is incomplete");
- }
const bool depth_compare = instr.tld4s.UsesMiscMode(TextureMiscMode::DC);
const Node op_a = GetRegister(instr.gpr8);
@@ -164,10 +145,6 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
is_bindless = true;
[[fallthrough]];
case OpCode::Id::TXQ: {
- if (instr.txq.UsesMiscMode(TextureMiscMode::NODEP)) {
- LOG_WARNING(HW_GPU, "TXQ.NODEP implementation is incomplete");
- }
-
// TODO: The new commits on the texture refactor, change the way samplers work.
// Sadly, not all texture instructions specify the type of texture their sampler
// uses. This must be fixed at a later instance.
@@ -205,10 +182,6 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
UNIMPLEMENTED_IF_MSG(instr.tmml.UsesMiscMode(Tegra::Shader::TextureMiscMode::NDV),
"NDV is not implemented");
- if (instr.tmml.UsesMiscMode(TextureMiscMode::NODEP)) {
- LOG_WARNING(HW_GPU, "TMML.NODEP implementation is incomplete");
- }
-
auto texture_type = instr.tmml.texture_type.Value();
const bool is_array = instr.tmml.array != 0;
const auto& sampler =
@@ -254,10 +227,6 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
UNIMPLEMENTED_IF_MSG(instr.tld.ms, "MS is not implemented");
UNIMPLEMENTED_IF_MSG(instr.tld.cl, "CL is not implemented");
- if (instr.tld.nodep_flag) {
- LOG_WARNING(HW_GPU, "TLD.NODEP implementation is incomplete");
- }
-
WriteTexInstructionFloat(bb, instr, GetTldCode(instr));
break;
}
@@ -269,10 +238,6 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
"AOFFI is not implemented");
UNIMPLEMENTED_IF_MSG(instr.tlds.UsesMiscMode(TextureMiscMode::MZ), "MZ is not implemented");
- if (instr.tlds.UsesMiscMode(TextureMiscMode::NODEP)) {
- LOG_WARNING(HW_GPU, "TLDS.NODEP implementation is incomplete");
- }
-
const Node4 components = GetTldsCode(instr, texture_type, is_array);
if (instr.tlds.fp32_flag) {