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authorflodavid <fl.david.53@gmail.com>2023-11-03 15:41:16 +0100
committerflodavid <fl.david.53@gmail.com>2023-11-25 19:30:37 +0100
commit40644d43f700cb0075db0eea288078bda7cf4527 (patch)
tree876d26a64a803d2b1509e71a13fe822f1e851c00 /src
parentyuzu: integrate gamemode support on linux (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/common/CMakeLists.txt9
-rw-r--r--src/common/linux/gamemode.cpp39
-rw-r--r--src/common/linux/gamemode.h24
-rw-r--r--src/common/settings.cpp2
-rw-r--r--src/common/settings.h5
-rw-r--r--src/common/settings_common.h1
-rw-r--r--src/yuzu/configuration/configure_general.cpp46
-rw-r--r--src/yuzu/configuration/configure_general.ui27
-rw-r--r--src/yuzu/configuration/configure_system.ui2
-rw-r--r--src/yuzu/configuration/shared_translation.cpp4
-rw-r--r--src/yuzu/main.cpp64
-rw-r--r--src/yuzu/main.h1
-rw-r--r--src/yuzu/uisettings.h3
-rw-r--r--src/yuzu_cmd/yuzu.cpp24
14 files changed, 172 insertions, 79 deletions
diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt
index e216eb3de..57cbb9d07 100644
--- a/src/common/CMakeLists.txt
+++ b/src/common/CMakeLists.txt
@@ -174,6 +174,15 @@ if(ANDROID)
)
endif()
+if (UNIX)
+ target_sources(common PRIVATE
+ linux/gamemode.cpp
+ linux/gamemode.h
+ )
+
+ target_link_libraries(common PRIVATE gamemode)
+endif()
+
if(ARCHITECTURE_x86_64)
target_sources(common
PRIVATE
diff --git a/src/common/linux/gamemode.cpp b/src/common/linux/gamemode.cpp
new file mode 100644
index 000000000..8876d8dc4
--- /dev/null
+++ b/src/common/linux/gamemode.cpp
@@ -0,0 +1,39 @@
+// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <gamemode_client.h>
+
+#include "common/linux/gamemode.h"
+#include "common/settings.h"
+
+namespace Common::Linux {
+
+void StartGamemode() {
+ if (Settings::values.enable_gamemode) {
+ if (gamemode_request_start() < 0) {
+ LOG_WARNING(Frontend, "Failed to start gamemode: {}", gamemode_error_string());
+ } else {
+ LOG_INFO(Frontend, "Started gamemode");
+ }
+ }
+}
+
+void StopGamemode() {
+ if (Settings::values.enable_gamemode) {
+ if (gamemode_request_end() < 0) {
+ LOG_WARNING(Frontend, "Failed to stop gamemode: {}", gamemode_error_string());
+ } else {
+ LOG_INFO(Frontend, "Stopped gamemode");
+ }
+ }
+}
+
+void SetGamemodeState(bool state) {
+ if (state) {
+ StartGamemode();
+ } else {
+ StopGamemode();
+ }
+}
+
+} // namespace Common::Linux
diff --git a/src/common/linux/gamemode.h b/src/common/linux/gamemode.h
new file mode 100644
index 000000000..b80646ae2
--- /dev/null
+++ b/src/common/linux/gamemode.h
@@ -0,0 +1,24 @@
+// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+namespace Common::Linux {
+
+/**
+ * Start the (Feral Interactive) Linux gamemode if it is installed and it is activated
+ */
+void StartGamemode();
+
+/**
+ * Stop the (Feral Interactive) Linux gamemode if it is installed and it is activated
+ */
+void StopGamemode();
+
+/**
+ * Start or stop the (Feral Interactive) Linux gamemode if it is installed and it is activated
+ * @param state The new state the gamemode should have
+ */
+void SetGamemodeState(bool state);
+
+} // namespace Common::Linux
diff --git a/src/common/settings.cpp b/src/common/settings.cpp
index a10131eb2..3e829253f 100644
--- a/src/common/settings.cpp
+++ b/src/common/settings.cpp
@@ -219,6 +219,8 @@ const char* TranslateCategory(Category category) {
return "Services";
case Category::Paths:
return "Paths";
+ case Category::Linux:
+ return "Linux";
case Category::MaxEnum:
break;
}
diff --git a/src/common/settings.h b/src/common/settings.h
index 788020bde..491f0d3e0 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -178,8 +178,6 @@ struct Values {
true,
&use_speed_limit};
- Setting<bool> enable_gamemode{linkage, false, "enable_gamemode", Category::Core};
-
// Cpu
SwitchableSetting<CpuAccuracy, true> cpu_accuracy{linkage, CpuAccuracy::Auto,
CpuAccuracy::Auto, CpuAccuracy::Paranoid,
@@ -429,6 +427,9 @@ struct Values {
true,
true};
+ // Linux
+ SwitchableSetting<bool> enable_gamemode{linkage, true, "enable_gamemode", Category::Linux};
+
// Controls
InputSetting<std::array<PlayerInput, 10>> players;
diff --git a/src/common/settings_common.h b/src/common/settings_common.h
index 7943223eb..344c04439 100644
--- a/src/common/settings_common.h
+++ b/src/common/settings_common.h
@@ -41,6 +41,7 @@ enum class Category : u32 {
Multiplayer,
Services,
Paths,
+ Linux,
MaxEnum,
};
diff --git a/src/yuzu/configuration/configure_general.cpp b/src/yuzu/configuration/configure_general.cpp
index ce7e17850..701b895e7 100644
--- a/src/yuzu/configuration/configure_general.cpp
+++ b/src/yuzu/configuration/configure_general.cpp
@@ -29,9 +29,6 @@ ConfigureGeneral::ConfigureGeneral(const Core::System& system_,
if (!Settings::IsConfiguringGlobal()) {
ui->button_reset_defaults->setVisible(false);
}
-#ifndef __linux__
- ui->enable_gamemode->setVisible(false);
-#endif
}
ConfigureGeneral::~ConfigureGeneral() = default;
@@ -39,12 +36,29 @@ ConfigureGeneral::~ConfigureGeneral() = default;
void ConfigureGeneral::SetConfiguration() {}
void ConfigureGeneral::Setup(const ConfigurationShared::Builder& builder) {
- QLayout& layout = *ui->general_widget->layout();
+ QLayout& general_layout = *ui->general_widget->layout();
+ QLayout& linux_layout = *ui->linux_widget->layout();
+
+ std::map<u32, QWidget*> general_hold{};
+ std::map<u32, QWidget*> linux_hold{};
+
+ std::vector<Settings::BasicSetting*> settings;
+
+ auto push = [&settings](auto& list) {
+ for (auto setting : list) {
+ settings.push_back(setting);
+ }
+ };
- std::map<u32, QWidget*> hold{};
+ push(UISettings::values.linkage.by_category[Settings::Category::UiGeneral]);
+ push(Settings::values.linkage.by_category[Settings::Category::Linux]);
- for (const auto setting :
- UISettings::values.linkage.by_category[Settings::Category::UiGeneral]) {
+ // Only show Linux group on Unix
+#ifndef __unix__
+ ui->LinuxGroupBox->setVisible(false);
+#endif
+
+ for (const auto setting : settings) {
auto* widget = builder.BuildWidget(setting, apply_funcs);
if (widget == nullptr) {
@@ -55,11 +69,23 @@ void ConfigureGeneral::Setup(const ConfigurationShared::Builder& builder) {
continue;
}
- hold.emplace(setting->Id(), widget);
+ switch (setting->GetCategory()) {
+ case Settings::Category::UiGeneral:
+ general_hold.emplace(setting->Id(), widget);
+ break;
+ case Settings::Category::Linux:
+ linux_hold.emplace(setting->Id(), widget);
+ break;
+ default:
+ widget->deleteLater();
+ }
}
- for (const auto& [id, widget] : hold) {
- layout.addWidget(widget);
+ for (const auto& [id, widget] : general_hold) {
+ general_layout.addWidget(widget);
+ }
+ for (const auto& [id, widget] : linux_hold) {
+ linux_layout.addWidget(widget);
}
}
diff --git a/src/yuzu/configuration/configure_general.ui b/src/yuzu/configuration/configure_general.ui
index a10e7d3a5..ef20891a3 100644
--- a/src/yuzu/configuration/configure_general.ui
+++ b/src/yuzu/configuration/configure_general.ui
@@ -47,6 +47,33 @@
</widget>
</item>
<item>
+ <widget class="QGroupBox" name="LinuxGroupBox">
+ <property name="title">
+ <string>Linux</string>
+ </property>
+ <layout class="QVBoxLayout" name="LinuxVerticalLayout_1">
+ <item>
+ <widget class="QWidget" name="linux_widget" native="true">
+ <layout class="QVBoxLayout" name="LinuxVerticalLayout_2">
+ <property name="leftMargin">
+ <number>0</number>
+ </property>
+ <property name="topMargin">
+ <number>0</number>
+ </property>
+ <property name="rightMargin">
+ <number>0</number>
+ </property>
+ <property name="bottomMargin">
+ <number>0</number>
+ </property>
+ </layout>
+ </widget>
+ </item>
+ </layout>
+ </widget>
+ </item>
+ <item>
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
diff --git a/src/yuzu/configuration/configure_system.ui b/src/yuzu/configuration/configure_system.ui
index 2a735836e..04b771129 100644
--- a/src/yuzu/configuration/configure_system.ui
+++ b/src/yuzu/configuration/configure_system.ui
@@ -57,7 +57,7 @@
</widget>
</item>
<item>
- <widget class="QGroupBox" name="groupBox">
+ <widget class="QGroupBox" name="coreGroup">
<property name="title">
<string>Core</string>
</property>
diff --git a/src/yuzu/configuration/shared_translation.cpp b/src/yuzu/configuration/shared_translation.cpp
index 903805e75..ee0ca4aa7 100644
--- a/src/yuzu/configuration/shared_translation.cpp
+++ b/src/yuzu/configuration/shared_translation.cpp
@@ -175,7 +175,9 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) {
INSERT(UISettings, hide_mouse, tr("Hide mouse on inactivity"), QStringLiteral());
INSERT(UISettings, controller_applet_disabled, tr("Disable controller applet"),
QStringLiteral());
- INSERT(UISettings, enable_gamemode, tr("Enable Gamemode"), QStringLiteral());
+
+ // Linux
+ INSERT(Settings, enable_gamemode, tr("Enable Gamemode"), QStringLiteral());
// Ui Debugging
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index cf61d4258..6ef518b6a 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -17,6 +17,7 @@
#ifdef __unix__
#include <csignal>
#include <sys/socket.h>
+#include "common/linux/gamemode.h"
#endif
#include <boost/container/flat_set.hpp>
@@ -185,10 +186,6 @@ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
}
#endif
-#ifdef __linux__
-#include <gamemode_client.h>
-#endif
-
constexpr int default_mouse_hide_timeout = 2500;
constexpr int default_mouse_center_timeout = 10;
constexpr int default_input_update_timeout = 1;
@@ -323,6 +320,7 @@ GMainWindow::GMainWindow(std::unique_ptr<QtConfig> config_, bool has_broken_vulk
provider{std::make_unique<FileSys::ManualContentProvider>()} {
#ifdef __unix__
SetupSigInterrupts();
+ SetGamemodeEnabled(Settings::values.enable_gamemode.GetValue());
#endif
system->Initialize();
@@ -2130,14 +2128,8 @@ void GMainWindow::OnEmulationStopped() {
discord_rpc->Update();
-#ifdef __linux__
- if (UISettings::values.enable_gamemode) {
- if (gamemode_request_end() < 0) {
- LOG_WARNING(Frontend, "Failed to stop gamemode: {}", gamemode_error_string());
- } else {
- LOG_INFO(Frontend, "Stopped gamemode");
- }
- }
+#ifdef __unix__
+ Common::Linux::StopGamemode();
#endif
// The emulation is stopped, so closing the window or not does not matter anymore
@@ -3519,14 +3511,8 @@ void GMainWindow::OnStartGame() {
discord_rpc->Update();
-#ifdef __linux__
- if (UISettings::values.enable_gamemode) {
- if (gamemode_request_start() < 0) {
- LOG_WARNING(Frontend, "Failed to start gamemode: {}", gamemode_error_string());
- } else {
- LOG_INFO(Frontend, "Started gamemode");
- }
- }
+#ifdef __unix__
+ Common::Linux::StartGamemode();
#endif
}
@@ -3549,14 +3535,8 @@ void GMainWindow::OnPauseGame() {
UpdateMenuState();
AllowOSSleep();
-#ifdef __linux__
- if (UISettings::values.enable_gamemode) {
- if (gamemode_request_end() < 0) {
- LOG_WARNING(Frontend, "Failed to stop gamemode: {}", gamemode_error_string());
- } else {
- LOG_INFO(Frontend, "Stopped gamemode");
- }
- }
+#ifdef __unix__
+ Common::Linux::StopGamemode();
#endif
}
@@ -3839,6 +3819,9 @@ void GMainWindow::OnConfigure() {
const auto old_theme = UISettings::values.theme;
const bool old_discord_presence = UISettings::values.enable_discord_presence.GetValue();
const auto old_language_index = Settings::values.language_index.GetValue();
+#ifdef __unix__
+ const bool old_gamemode = Settings::values.enable_gamemode.GetValue();
+#endif
Settings::SetConfiguringGlobal(true);
ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(),
@@ -3900,6 +3883,11 @@ void GMainWindow::OnConfigure() {
if (UISettings::values.enable_discord_presence.GetValue() != old_discord_presence) {
SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue());
}
+#ifdef __unix__
+ if (Settings::values.enable_gamemode.GetValue() != old_gamemode) {
+ SetGamemodeEnabled(Settings::values.enable_gamemode.GetValue());
+ }
+#endif
if (!multiplayer_state->IsHostingPublicRoom()) {
multiplayer_state->UpdateCredentials();
@@ -5215,25 +5203,13 @@ void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) {
discord_rpc->Update();
}
-void GMainWindow::SetGamemodeDisabled([[maybe_unused]] bool state) {
-#ifdef __linux__
+#ifdef __unix__
+void GMainWindow::SetGamemodeEnabled(bool state) {
if (emulation_running) {
- if (state) {
- if (gamemode_request_end() < 0) {
- LOG_WARNING(Frontend, "Failed to stop gamemode: {}", gamemode_error_string());
- } else {
- LOG_INFO(Frontend, "Stopped gamemode");
- }
- } else {
- if (gamemode_request_start() < 0) {
- LOG_WARNING(Frontend, "Failed to start gamemode: {}", gamemode_error_string());
- } else {
- LOG_INFO(Frontend, "Started gamemode");
- }
- }
+ Common::Linux::SetGamemodeState(state);
}
-#endif
}
+#endif
void GMainWindow::changeEvent(QEvent* event) {
#ifdef __unix__
diff --git a/src/yuzu/main.h b/src/yuzu/main.h
index c989c079d..2e13e1834 100644
--- a/src/yuzu/main.h
+++ b/src/yuzu/main.h
@@ -340,6 +340,7 @@ private:
void SetupSigInterrupts();
static void HandleSigInterrupt(int);
void OnSigInterruptNotifierActivated();
+ void SetGamemodeEnabled(bool state);
#endif
private slots:
diff --git a/src/yuzu/uisettings.h b/src/yuzu/uisettings.h
index 3e5ddc07a..549a39e1b 100644
--- a/src/yuzu/uisettings.h
+++ b/src/yuzu/uisettings.h
@@ -140,9 +140,6 @@ struct Values {
Settings::Specialization::Default,
true,
true};
- // Gamemode
- Setting<bool> enable_gamemode{linkage, false, "enable_gamemode", Category::UiGeneral};
-
Setting<bool> disable_web_applet{linkage, true, "disable_web_applet", Category::Ui};
// Discord RPC
diff --git a/src/yuzu_cmd/yuzu.cpp b/src/yuzu_cmd/yuzu.cpp
index 1c3a1809b..a81635fa4 100644
--- a/src/yuzu_cmd/yuzu.cpp
+++ b/src/yuzu_cmd/yuzu.cpp
@@ -63,8 +63,8 @@ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
}
#endif
-#ifdef __linux__
-#include <gamemode_client.h>
+#ifdef __unix__
+#include "common/linux/gamemode.h"
#endif
static void PrintHelp(const char* argv0) {
@@ -429,14 +429,8 @@ int main(int argc, char** argv) {
exit(0);
});
-#ifdef __linux__
- if (Settings::values.disable_gamemode) {
- if (gamemode_request_start() < 0) {
- LOG_WARNING(Frontend, "Failed to start gamemode: {}", gamemode_error_string());
- } else {
- LOG_INFO(Frontend, "Started gamemode");
- }
- }
+#ifdef __unix__
+ Common::Linux::StartGamemode();
#endif
void(system.Run());
@@ -450,14 +444,8 @@ int main(int argc, char** argv) {
void(system.Pause());
system.ShutdownMainProcess();
-#ifdef __linux__
- if (Settings::values.disable_gamemode) {
- if (gamemode_request_end() < 0) {
- LOG_WARNING(Frontend, "Failed to stop gamemode: {}", gamemode_error_string());
- } else {
- LOG_INFO(Frontend, "Stopped gamemode");
- }
- }
+#ifdef __unix__
+ Common::Linux::StopGamemode();
#endif
detached_tasks.WaitForAllTasks();