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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-12-11 03:49:43 +0100 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-12-11 03:52:51 +0100 |
commit | 48e16c4c496474793da36fde89a3f0d5c5f69b28 (patch) | |
tree | f53bf8283c65ad9322084be92985130e58604bad /src | |
parent | Merge pull request #3208 from ReinUsesLisp/vk-shader-decompiler (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_cache.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index 370bdf052..270a9dc2b 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -281,11 +281,11 @@ CachedProgram BuildShader(const Device& device, u64 unique_identifier, ShaderTyp if (variant.shared_memory_size > 0) { // TODO(Rodrigo): We should divide by four here, but having a larger shared memory pool // avoids out of bound stores. Find out why shared memory size is being invalid. - source += fmt::format("shared uint smem[{}];", variant.shared_memory_size); + source += fmt::format("shared uint smem[{}];\n", variant.shared_memory_size); } if (variant.local_memory_size > 0) { - source += fmt::format("#define LOCAL_MEMORY_SIZE {}", + source += fmt::format("#define LOCAL_MEMORY_SIZE {}\n", Common::AlignUp(variant.local_memory_size, 4) / 4); } } |