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author | german77 <juangerman-13@hotmail.com> | 2022-11-27 02:41:50 +0100 |
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committer | german77 <juangerman-13@hotmail.com> | 2022-11-27 02:48:22 +0100 |
commit | 4a46da6fb582245cc080526a53eb3f76ee13b648 (patch) | |
tree | 1476657824bf80dacb51b914d6e71da39ee47517 /src | |
parent | Merge pull request #9288 from vonchenplus/deferred_draw (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/yuzu_cmd/default_ini.h | 29 |
1 files changed, 26 insertions, 3 deletions
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h index d214771b0..5bbc3f532 100644 --- a/src/yuzu_cmd/default_ini.h +++ b/src/yuzu_cmd/default_ini.h @@ -6,16 +6,22 @@ namespace DefaultINI { const char* sdl2_config_file = R"( -[ControlsGeneral] + +[ControlsP0] # The input devices and parameters for each Switch native input +# The config section determines the player number where the config will be applied on. For example "ControlsP0", "ControlsP1", ... # It should be in the format of "engine:[engine_name],[param1]:[value1],[param2]:[value2]..." # Escape characters $0 (for ':'), $1 (for ',') and $2 (for '$') can be used in values +# Indicates if this player should be connected at boot +connected= + # for button input, the following devices are available: # - "keyboard" (default) for keyboard input. Required parameters: # - "code": the code of the key to bind # - "sdl" for joystick input using SDL. Required parameters: -# - "joystick": the index of the joystick to bind +# - "guid": SDL identification GUID of the joystick +# - "port": the index of the joystick to bind # - "button"(optional): the index of the button to bind # - "hat"(optional): the index of the hat to bind as direction buttons # - "axis"(optional): the index of the axis to bind @@ -58,12 +64,29 @@ button_screenshot= # - "modifier_scale": a float number representing the applied modifier scale to the analog input. # Must be in range of 0.0-1.0. Defaults to 0.5 # - "sdl" for joystick input using SDL. Required parameters: -# - "joystick": the index of the joystick to bind +# - "guid": SDL identification GUID of the joystick +# - "port": the index of the joystick to bind # - "axis_x": the index of the axis to bind as x-axis (default to 0) # - "axis_y": the index of the axis to bind as y-axis (default to 1) lstick= rstick= +# for motion input, the following devices are available: +# - "keyboard" (default) for emulating random motion input from buttons. Required parameters: +# - "code": the code of the key to bind +# - "sdl" for motion input using SDL. Required parameters: +# - "guid": SDL identification GUID of the joystick +# - "port": the index of the joystick to bind +# - "motion": the index of the motion sensor to bind +# - "cemuhookudp" for motion input using Cemu Hook protocol. Required parameters: +# - "guid": the IP address of the cemu hook server encoded to a hex string. for example 192.168.0.1 = "c0a80001" +# - "port": the port of the cemu hook server +# - "pad": the index of the joystick +# - "motion": the index of the motion sensor of the joystick to bind +motionleft= +motionright= + +[ControlsGeneral] # To use the debug_pad, prepend `debug_pad_` before each button setting above. # i.e. debug_pad_button_a= |