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author | bunnei <bunneidev@gmail.com> | 2018-08-10 18:13:32 +0200 |
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committer | GitHub <noreply@github.com> | 2018-08-10 18:13:32 +0200 |
commit | 57626fda7bd90f4bfd7ce01e2d00f84d9b1724a0 (patch) | |
tree | 1563aa9d6d8c6bd689ba8a3acee0ae0f8d11ddf6 /src | |
parent | Merge pull request #1008 from yuzu-emu/revert-697-disable-depth-cull (diff) | |
parent | gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfaces() (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 7 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer_cache.cpp | 4 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer_cache.h | 3 |
3 files changed, 6 insertions, 8 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index bed14d5fe..8360feb5d 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -332,8 +332,6 @@ std::pair<Surface, Surface> RasterizerOpenGL::ConfigureFramebuffers(bool using_c // TODO(bunnei): Implement this const bool has_stencil = false; - const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[0].GetRect()}; - const bool write_color_fb = state.color_mask.red_enabled == GL_TRUE || state.color_mask.green_enabled == GL_TRUE || state.color_mask.blue_enabled == GL_TRUE || state.color_mask.alpha_enabled == GL_TRUE; @@ -346,9 +344,10 @@ std::pair<Surface, Surface> RasterizerOpenGL::ConfigureFramebuffers(bool using_c Surface depth_surface; MathUtil::Rectangle<u32> surfaces_rect; std::tie(color_surface, depth_surface, surfaces_rect) = - res_cache.GetFramebufferSurfaces(using_color_fb, using_depth_fb, viewport_rect); + res_cache.GetFramebufferSurfaces(using_color_fb, using_depth_fb); - MathUtil::Rectangle<u32> draw_rect{ + const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[0].GetRect()}; + const MathUtil::Rectangle<u32> draw_rect{ static_cast<u32>(std::clamp<s32>(static_cast<s32>(surfaces_rect.left) + viewport_rect.left, surfaces_rect.left, surfaces_rect.right)), // Left static_cast<u32>(std::clamp<s32>(static_cast<s32>(surfaces_rect.bottom) + viewport_rect.top, diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp index 885403cd0..9fb734b77 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp @@ -622,8 +622,8 @@ Surface RasterizerCacheOpenGL::GetTextureSurface(const Tegra::Texture::FullTextu return GetSurface(SurfaceParams::CreateForTexture(config)); } -SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces( - bool using_color_fb, bool using_depth_fb, const MathUtil::Rectangle<s32>& viewport) { +SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(bool using_color_fb, + bool using_depth_fb) { const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; // TODO(bunnei): This is hard corded to use just the first render buffer diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h index 36213c403..829a76dfe 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h @@ -548,8 +548,7 @@ public: Surface GetTextureSurface(const Tegra::Texture::FullTextureInfo& config); /// Get the color and depth surfaces based on the framebuffer configuration - SurfaceSurfaceRect_Tuple GetFramebufferSurfaces(bool using_color_fb, bool using_depth_fb, - const MathUtil::Rectangle<s32>& viewport); + SurfaceSurfaceRect_Tuple GetFramebufferSurfaces(bool using_color_fb, bool using_depth_fb); /// Flushes the surface to Switch memory void FlushSurface(const Surface& surface); |