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author | Lioncash <mathew1800@gmail.com> | 2018-10-20 20:19:28 +0200 |
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committer | Lioncash <mathew1800@gmail.com> | 2018-10-20 20:19:28 +0200 |
commit | 61ef8af1e2a4024a1e90e4275df61604a807a9d6 (patch) | |
tree | f957460f88fc129340e11d718cd3706c2e9c07b7 /src | |
parent | Merge pull request #1535 from ReinUsesLisp/fixup-position (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index a427353e9..0e9c3e990 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -378,8 +378,8 @@ public: * @param reg The destination register to use. * @param elem The element to use for the operation. * @param value The code representing the value to assign. Type has to be half float. - * @param type Half float kind of assignment. - * @param dest_num_components Number of components in the destionation. + * @param merge Half float kind of assignment. + * @param dest_num_components Number of components in the destination. * @param value_num_components Number of components in the value. * @param is_saturated Optional, when True, saturates the provided value. * @param dest_elem Optional, the destination element to use for the operation. @@ -422,6 +422,7 @@ public: * @param reg The destination register to use. * @param elem The element to use for the operation. * @param attribute The input attribute to use as the source value. + * @param input_mode The input mode. * @param vertex The register that decides which vertex to read from (used in GS). */ void SetRegisterToInputAttibute(const Register& reg, u64 elem, Attribute::Index attribute, @@ -1058,7 +1059,7 @@ private: /* * Transforms the input string GLSL operand into an unpacked half float pair. * @note This function returns a float type pair instead of a half float pair. This is because - * real half floats are not standarized in GLSL but unpackHalf2x16 (which returns a vec2) is. + * real half floats are not standardized in GLSL but unpackHalf2x16 (which returns a vec2) is. * @param operand Input operand. It has to be an unsigned integer. * @param type How to unpack the unsigned integer to a half float pair. * @param abs Get the absolute value of unpacked half floats. |