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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2018-11-28 05:41:06 +0100 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2018-11-29 03:45:51 +0100 |
commit | 6a642022ddc6eb27a56ef8f88b8590bddd3792a1 (patch) | |
tree | e2b43c8f604285fc990fe01516169909acfcf162 /src | |
parent | Merge pull request #1808 from Tinob/master (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 104 |
1 files changed, 72 insertions, 32 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 0c4524d5c..22f811ada 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -201,14 +201,53 @@ private: } }; +template <typename T> +class ShaderScopedScope { +public: + explicit ShaderScopedScope(T& writer, std::string_view begin_expr, std::string end_expr) + : writer(writer), end_expr(std::move(end_expr)) { + + if (begin_expr.empty()) { + writer.AddLine('{'); + } else { + writer.AddExpression(begin_expr); + writer.AddLine(" {"); + } + ++writer.scope; + } + + ShaderScopedScope(const ShaderScopedScope&) = delete; + + ~ShaderScopedScope() { + --writer.scope; + if (end_expr.empty()) { + writer.AddLine('}'); + } else { + writer.AddExpression("} "); + writer.AddExpression(end_expr); + writer.AddLine(';'); + } + } + + ShaderScopedScope& operator=(const ShaderScopedScope&) = delete; + +private: + T& writer; + std::string end_expr; +}; + class ShaderWriter { public: - void AddLine(std::string_view text) { + void AddExpression(std::string_view text) { DEBUG_ASSERT(scope >= 0); if (!text.empty()) { AppendIndentation(); } shader_source += text; + } + + void AddLine(std::string_view text) { + AddExpression(text); AddNewLine(); } @@ -228,6 +267,11 @@ public: return std::move(shader_source); } + ShaderScopedScope<ShaderWriter> Scope(std::string_view begin_expr = {}, + std::string end_expr = {}) { + return ShaderScopedScope(*this, begin_expr, end_expr); + } + int scope = 0; private: @@ -311,7 +355,7 @@ public: // Default - do nothing return value; default: - UNIMPLEMENTED_MSG("Unimplemented conversion size: {}", static_cast<u32>(size)); + UNREACHABLE_MSG("Unimplemented conversion size: {}", static_cast<u32>(size)); } } @@ -2747,26 +2791,28 @@ private: UNIMPLEMENTED_IF_MSG(instr.texs.UsesMiscMode(Tegra::Shader::TextureMiscMode::NODEP), "NODEP is not implemented"); + const auto scope = shader.Scope(); + const bool depth_compare = instr.texs.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC); u32 num_coordinates = TextureCoordinates(texture_type); const auto process_mode = instr.texs.GetTextureProcessMode(); - std::string lod_value; - std::string coord; u32 lod_offset = 0; if (process_mode == Tegra::Shader::TextureProcessMode::LL) { if (num_coordinates > 2) { - lod_value = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1); + shader.AddLine("float lod_value = " + + regs.GetRegisterAsFloat(instr.gpr20.Value() + 1) + ';'); lod_offset = 2; } else { - lod_value = regs.GetRegisterAsFloat(instr.gpr20); + shader.AddLine("float lod_value = " + regs.GetRegisterAsFloat(instr.gpr20) + + ';'); lod_offset = 1; } } switch (num_coordinates) { case 1: { - coord = "float coords = " + regs.GetRegisterAsFloat(instr.gpr8) + ';'; + shader.AddLine("float coords = " + regs.GetRegisterAsFloat(instr.gpr8) + ';'); break; } case 2: { @@ -2776,13 +2822,14 @@ private: const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); const std::string y = regs.GetRegisterAsFloat(instr.gpr20); const std::string z = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1); - coord = "vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " + index + - ");"; + shader.AddLine("vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " + + index + ");"); } else { const std::string index = regs.GetRegisterAsInteger(instr.gpr8); const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); const std::string y = regs.GetRegisterAsFloat(instr.gpr20); - coord = "vec3 coords = vec3(" + x + ", " + y + ", " + index + ");"; + shader.AddLine("vec3 coords = vec3(" + x + ", " + y + ", " + index + + ");"); } } else { if (lod_offset != 0) { @@ -2792,12 +2839,13 @@ private: regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); const std::string z = regs.GetRegisterAsFloat(instr.gpr20.Value() + lod_offset); - coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");"; + shader.AddLine("vec3 coords = vec3(" + x + ", " + y + ", " + z + + ");"); } else { const std::string x = regs.GetRegisterAsFloat(instr.gpr8); const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); - coord = "vec2 coords = vec2(" + x + ", " + y + ");"; + shader.AddLine("vec2 coords = vec2(" + x + ", " + y + ");"); } } else { if (depth_compare) { @@ -2805,11 +2853,12 @@ private: const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); const std::string z = regs.GetRegisterAsFloat(instr.gpr20); - coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");"; + shader.AddLine("vec3 coords = vec3(" + x + ", " + y + ", " + z + + ");"); } else { const std::string x = regs.GetRegisterAsFloat(instr.gpr8); const std::string y = regs.GetRegisterAsFloat(instr.gpr20); - coord = "vec2 coords = vec2(" + x + ", " + y + ");"; + shader.AddLine("vec2 coords = vec2(" + x + ", " + y + ");"); } } } @@ -2819,7 +2868,7 @@ private: const std::string x = regs.GetRegisterAsFloat(instr.gpr8); const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); const std::string z = regs.GetRegisterAsFloat(instr.gpr20); - coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");"; + shader.AddLine("vec3 coords = vec3(" + x + ", " + y + ", " + z + ");"); break; } default: @@ -2829,7 +2878,7 @@ private: // Fallback to interpreting as a 2D texture for now const std::string x = regs.GetRegisterAsFloat(instr.gpr8); const std::string y = regs.GetRegisterAsFloat(instr.gpr20); - coord = "vec2 coords = vec2(" + x + ", " + y + ");"; + shader.AddLine("vec2 coords = vec2(" + x + ", " + y + ");"); texture_type = Tegra::Shader::TextureType::Texture2D; is_array = false; } @@ -2850,7 +2899,7 @@ private: break; } case Tegra::Shader::TextureProcessMode::LL: { - texture = "textureLod(" + sampler + ", coords, " + lod_value + ')'; + texture = "textureLod(" + sampler + ", coords, lod_value)"; break; } default: { @@ -2883,15 +2932,12 @@ private: u32 extra_op_offset = 0; - // Scope to avoid variable name overlaps. - shader.AddLine('{'); - ++shader.scope; - std::string coords; + ShaderScopedScope scope = shader.Scope(); switch (texture_type) { case Tegra::Shader::TextureType::Texture1D: { const std::string x = regs.GetRegisterAsInteger(instr.gpr8); - coords = "float coords = " + x + ';'; + shader.AddLine("float coords = " + x + ';'); break; } case Tegra::Shader::TextureType::Texture2D: { @@ -2900,7 +2946,7 @@ private: const std::string x = regs.GetRegisterAsInteger(instr.gpr8); const std::string y = regs.GetRegisterAsInteger(instr.gpr20); // shader.AddLine("ivec2 coords = ivec2(" + x + ", " + y + ");"); - coords = "ivec2 coords = ivec2(" + x + ", " + y + ");"; + shader.AddLine("ivec2 coords = ivec2(" + x + ", " + y + ");"); extra_op_offset = 1; break; } @@ -2929,9 +2975,6 @@ private: } } WriteTexsInstruction(instr, coords, texture); - - --shader.scope; - shader.AddLine('}'); break; } case OpCode::Id::TLD4: { @@ -3015,10 +3058,7 @@ private: instr.tld4s.UsesMiscMode(Tegra::Shader::TextureMiscMode::AOFFI), "AOFFI is not implemented"); - // Scope to avoid variable name overlaps. - shader.AddLine('{'); - ++shader.scope; - std::string coords; + const auto scope = shader.Scope(); const bool depth_compare = instr.tld4s.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC); @@ -3028,11 +3068,11 @@ private: const std::string sampler = GetSampler( instr.sampler, Tegra::Shader::TextureType::Texture2D, false, depth_compare); if (!depth_compare) { - coords = "vec2 coords = vec2(" + op_a + ", " + op_b + ");"; + shader.AddLine("vec2 coords = vec2(" + op_a + ", " + op_b + ");"); } else { // Note: TLD4S coordinate encoding works just like TEXS's const std::string op_y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1); - coords = "vec3 coords = vec3(" + op_a + ", " + op_y + ", " + op_b + ");"; + shader.AddLine("vec3 coords = vec3(" + op_a + ", " + op_y + ", " + op_b + ");"); } const std::string texture = "textureGather(" + sampler + ", coords, " + std::to_string(instr.tld4s.component) + ')'; |