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author | Liam <byteslice@airmail.cc> | 2023-06-14 20:11:46 +0200 |
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committer | Liam <byteslice@airmail.cc> | 2023-06-14 20:11:46 +0200 |
commit | 8d6aefdcc452b602d94a84d13bbbc15f806b689c (patch) | |
tree | 772ec67651a9e8f9c319815bfbfc95c274ff30c9 /src | |
parent | Merge pull request #10773 from 8bitDream/vcpkg (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/common/settings.h | 1 | ||||
-rw-r--r-- | src/video_core/texture_cache/texture_cache.h | 4 | ||||
-rw-r--r-- | src/yuzu/configuration/config.cpp | 2 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_graphics_advanced.cpp | 10 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_graphics_advanced.h | 1 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_graphics_advanced.ui | 10 |
6 files changed, 28 insertions, 0 deletions
diff --git a/src/common/settings.h b/src/common/settings.h index 9682281b0..3aedf3850 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -483,6 +483,7 @@ struct Values { AstcRecompression::Uncompressed, AstcRecompression::Uncompressed, AstcRecompression::Bc3, "astc_recompression"}; SwitchableSetting<bool> use_video_framerate{false, "use_video_framerate"}; + SwitchableSetting<bool> barrier_feedback_loops{true, "barrier_feedback_loops"}; SwitchableSetting<u8> bg_red{0, "bg_red"}; SwitchableSetting<u8> bg_green{0, "bg_green"}; diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h index c7f7448e9..43b7ac0a6 100644 --- a/src/video_core/texture_cache/texture_cache.h +++ b/src/video_core/texture_cache/texture_cache.h @@ -186,6 +186,10 @@ void TextureCache<P>::FillComputeImageViews(std::span<ImageViewInOut> views) { template <class P> void TextureCache<P>::CheckFeedbackLoop(std::span<const ImageViewInOut> views) { + if (!Settings::values.barrier_feedback_loops.GetValue()) { + return; + } + const bool requires_barrier = [&] { for (const auto& view : views) { if (!view.id) { diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index bac9dff90..edc206a25 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -761,6 +761,7 @@ void Config::ReadRendererValues() { ReadGlobalSetting(Settings::values.use_vulkan_driver_pipeline_cache); ReadGlobalSetting(Settings::values.enable_compute_pipelines); ReadGlobalSetting(Settings::values.use_video_framerate); + ReadGlobalSetting(Settings::values.barrier_feedback_loops); ReadGlobalSetting(Settings::values.bg_red); ReadGlobalSetting(Settings::values.bg_green); ReadGlobalSetting(Settings::values.bg_blue); @@ -1417,6 +1418,7 @@ void Config::SaveRendererValues() { WriteGlobalSetting(Settings::values.use_vulkan_driver_pipeline_cache); WriteGlobalSetting(Settings::values.enable_compute_pipelines); WriteGlobalSetting(Settings::values.use_video_framerate); + WriteGlobalSetting(Settings::values.barrier_feedback_loops); WriteGlobalSetting(Settings::values.bg_red); WriteGlobalSetting(Settings::values.bg_green); WriteGlobalSetting(Settings::values.bg_blue); diff --git a/src/yuzu/configuration/configure_graphics_advanced.cpp b/src/yuzu/configuration/configure_graphics_advanced.cpp index 0463ac8b9..c0a044767 100644 --- a/src/yuzu/configuration/configure_graphics_advanced.cpp +++ b/src/yuzu/configuration/configure_graphics_advanced.cpp @@ -43,6 +43,8 @@ void ConfigureGraphicsAdvanced::SetConfiguration() { ui->enable_compute_pipelines_checkbox->setChecked( Settings::values.enable_compute_pipelines.GetValue()); ui->use_video_framerate_checkbox->setChecked(Settings::values.use_video_framerate.GetValue()); + ui->barrier_feedback_loops_checkbox->setChecked( + Settings::values.barrier_feedback_loops.GetValue()); if (Settings::IsConfiguringGlobal()) { ui->gpu_accuracy->setCurrentIndex( @@ -94,6 +96,9 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() { enable_compute_pipelines); ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_video_framerate, ui->use_video_framerate_checkbox, use_video_framerate); + ConfigurationShared::ApplyPerGameSetting(&Settings::values.barrier_feedback_loops, + ui->barrier_feedback_loops_checkbox, + barrier_feedback_loops); } void ConfigureGraphicsAdvanced::changeEvent(QEvent* event) { @@ -130,6 +135,8 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() { Settings::values.enable_compute_pipelines.UsingGlobal()); ui->use_video_framerate_checkbox->setEnabled( Settings::values.use_video_framerate.UsingGlobal()); + ui->barrier_feedback_loops_checkbox->setEnabled( + Settings::values.barrier_feedback_loops.UsingGlobal()); return; } @@ -157,6 +164,9 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() { ConfigurationShared::SetColoredTristate(ui->use_video_framerate_checkbox, Settings::values.use_video_framerate, use_video_framerate); + ConfigurationShared::SetColoredTristate(ui->barrier_feedback_loops_checkbox, + Settings::values.barrier_feedback_loops, + barrier_feedback_loops); ConfigurationShared::SetColoredComboBox( ui->gpu_accuracy, ui->label_gpu_accuracy, static_cast<int>(Settings::values.gpu_accuracy.GetValue(true))); diff --git a/src/yuzu/configuration/configure_graphics_advanced.h b/src/yuzu/configuration/configure_graphics_advanced.h index a4dc8ceb0..369a7c83e 100644 --- a/src/yuzu/configuration/configure_graphics_advanced.h +++ b/src/yuzu/configuration/configure_graphics_advanced.h @@ -48,6 +48,7 @@ private: ConfigurationShared::CheckState use_vulkan_driver_pipeline_cache; ConfigurationShared::CheckState enable_compute_pipelines; ConfigurationShared::CheckState use_video_framerate; + ConfigurationShared::CheckState barrier_feedback_loops; const Core::System& system; }; diff --git a/src/yuzu/configuration/configure_graphics_advanced.ui b/src/yuzu/configuration/configure_graphics_advanced.ui index e7f0ef6be..d527a6f38 100644 --- a/src/yuzu/configuration/configure_graphics_advanced.ui +++ b/src/yuzu/configuration/configure_graphics_advanced.ui @@ -202,6 +202,16 @@ Compute pipelines are always enabled on all other drivers.</string> </widget> </item> <item> + <widget class="QCheckBox" name="barrier_feedback_loops_checkbox"> + <property name="toolTip"> + <string>Improves rendering of transparency effects in specific games.</string> + </property> + <property name="text"> + <string>Barrier feedback loops</string> + </property> + </widget> + </item> + <item> <widget class="QWidget" name="af_layout" native="true"> <layout class="QHBoxLayout" name="horizontalLayout_1"> <property name="leftMargin"> |