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author | bunnei <bunneidev@gmail.com> | 2022-03-30 02:43:10 +0200 |
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committer | GitHub <noreply@github.com> | 2022-03-30 02:43:10 +0200 |
commit | 8e9d253687c2159dd9532e3a057fb312ce7b3c3b (patch) | |
tree | 07b818f7c104fb8912b66f91143ee3fae29f2484 /src | |
parent | Merge pull request #8109 from lat9nq/god-why (diff) | |
parent | yuzu: Only override fullscreen setting if gamepath or argument is provided (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/yuzu/main.cpp | 13 |
1 files changed, 10 insertions, 3 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 3b7058a2b..62d15f8cd 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -293,8 +293,6 @@ GMainWindow::GMainWindow() MigrateConfigFiles(); - ui->action_Fullscreen->setChecked(false); - #if defined(HAVE_SDL2) && !defined(_WIN32) SDL_InitSubSystem(SDL_INIT_VIDEO); // SDL disables the screen saver by default, and setting the hint @@ -312,17 +310,20 @@ GMainWindow::GMainWindow() } QString game_path; + bool has_gamepath = false; + bool is_fullscreen = false; for (int i = 1; i < args.size(); ++i) { // Preserves drag/drop functionality if (args.size() == 2 && !args[1].startsWith(QChar::fromLatin1('-'))) { game_path = args[1]; + has_gamepath = true; break; } // Launch game in fullscreen mode if (args[i] == QStringLiteral("-f")) { - ui->action_Fullscreen->setChecked(true); + is_fullscreen = true; continue; } @@ -365,9 +366,15 @@ GMainWindow::GMainWindow() } game_path = args[++i]; + has_gamepath = true; } } + // Override fullscreen setting if gamepath or argument is provided + if (has_gamepath || is_fullscreen) { + ui->action_Fullscreen->setChecked(is_fullscreen); + } + if (!game_path.isEmpty()) { BootGame(game_path); } |