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authorliamwhite <liamwhite@users.noreply.github.com>2023-02-02 04:38:00 +0100
committerGitHub <noreply@github.com>2023-02-02 04:38:00 +0100
commita9a860a4f7fbf192435107ce9855d84c9fe1f475 (patch)
tree5063c9bbadfdfa449e590f2d945e55233e9f090a /src
parentMerge pull request #9696 from german77/please_forgive_me_for_this_sin (diff)
parentspirv: Fix TXQ with MSAA textures (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_image.cpp10
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_image.cpp32
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_image.cpp25
-rw-r--r--src/shader_recompiler/backend/spirv/spirv_emit_context.cpp1
-rw-r--r--src/shader_recompiler/backend/spirv/spirv_emit_context.h1
5 files changed, 51 insertions, 18 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp
index b7bc11416..85ee27333 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp
@@ -59,6 +59,13 @@ std::string Image(EmitContext& ctx, IR::TextureInstInfo info,
}
}
+bool IsTextureMsaa(EmitContext& ctx, const IR::TextureInstInfo& info) {
+ if (info.type == TextureType::Buffer) {
+ return false;
+ }
+ return ctx.info.texture_descriptors.at(info.descriptor_index).is_multisample;
+}
+
std::string_view TextureType(IR::TextureInstInfo info, bool is_ms = false) {
if (info.is_depth) {
switch (info.type) {
@@ -535,7 +542,8 @@ void EmitImageQueryDimensions(EmitContext& ctx, IR::Inst& inst, const IR::Value&
ScalarS32 lod, [[maybe_unused]] const IR::Value& skip_mips) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const std::string texture{Texture(ctx, info, index)};
- const std::string_view type{TextureType(info)};
+ const bool is_msaa{IsTextureMsaa(ctx, info)};
+ const std::string_view type{TextureType(info, is_msaa)};
ctx.Add("TXQ {},{},{},{};", inst, lod, texture, type);
}
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
index 4be2c25ec..f335c8af0 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
@@ -25,6 +25,13 @@ std::string Image(EmitContext& ctx, const IR::TextureInstInfo& info, const IR::V
return fmt::format("img{}{}", def.binding, index_offset);
}
+bool IsTextureMsaa(EmitContext& ctx, const IR::TextureInstInfo& info) {
+ if (info.type == TextureType::Buffer) {
+ return false;
+ }
+ return ctx.info.texture_descriptors.at(info.descriptor_index).is_multisample;
+}
+
std::string CastToIntVec(std::string_view value, const IR::TextureInstInfo& info) {
switch (info.type) {
case TextureType::Color1D:
@@ -463,26 +470,33 @@ void EmitImageQueryDimensions(EmitContext& ctx, IR::Inst& inst, const IR::Value&
std::string_view lod, const IR::Value& skip_mips_val) {
const auto info{inst.Flags<IR::TextureInstInfo>()};
const auto texture{Texture(ctx, info, index)};
+ const bool is_msaa{IsTextureMsaa(ctx, info)};
const bool skip_mips{skip_mips_val.U1()};
- const auto mips{
- [&] { return skip_mips ? "0u" : fmt::format("uint(textureQueryLevels({}))", texture); }};
+ const auto mips{skip_mips ? "0u" : fmt::format("uint(textureQueryLevels({}))", texture)};
+ if (is_msaa && !skip_mips) {
+ throw NotImplementedException("EmitImageQueryDimensions MSAA QueryLevels");
+ }
+ if (info.type == TextureType::Buffer && !skip_mips) {
+ throw NotImplementedException("EmitImageQueryDimensions TextureType::Buffer QueryLevels");
+ }
+ const bool uses_lod{!is_msaa && info.type != TextureType::Buffer};
+ const auto lod_str{uses_lod ? fmt::format(",int({})", lod) : ""};
switch (info.type) {
case TextureType::Color1D:
- return ctx.AddU32x4("{}=uvec4(uint(textureSize({},int({}))),0u,0u,{});", inst, texture, lod,
- mips());
+ return ctx.AddU32x4("{}=uvec4(uint(textureSize({}{})),0u,0u,{});", inst, texture, lod_str,
+ mips);
case TextureType::ColorArray1D:
case TextureType::Color2D:
case TextureType::ColorCube:
case TextureType::Color2DRect:
- return ctx.AddU32x4("{}=uvec4(uvec2(textureSize({},int({}))),0u,{});", inst, texture, lod,
- mips());
+ return ctx.AddU32x4("{}=uvec4(uvec2(textureSize({}{})),0u,{});", inst, texture, lod_str,
+ mips);
case TextureType::ColorArray2D:
case TextureType::Color3D:
case TextureType::ColorArrayCube:
- return ctx.AddU32x4("{}=uvec4(uvec3(textureSize({},int({}))),{});", inst, texture, lod,
- mips());
+ return ctx.AddU32x4("{}=uvec4(uvec3(textureSize({}{})),{});", inst, texture, lod_str, mips);
case TextureType::Buffer:
- throw NotImplementedException("EmitImageQueryDimensions Texture buffers");
+ return ctx.AddU32x4("{}=uvec4(uint(textureSize({})),0u,0u,{});", inst, texture, mips);
}
throw LogicError("Unspecified image type {}", info.type.Value());
}
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp
index 3b969d915..02073c420 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp
@@ -201,6 +201,13 @@ Id Image(EmitContext& ctx, const IR::Value& index, IR::TextureInstInfo info) {
}
}
+bool IsTextureMsaa(EmitContext& ctx, const IR::TextureInstInfo& info) {
+ if (info.type == TextureType::Buffer) {
+ return false;
+ }
+ return ctx.textures.at(info.descriptor_index).is_multisample;
+}
+
Id Decorate(EmitContext& ctx, IR::Inst* inst, Id sample) {
const auto info{inst->Flags<IR::TextureInstInfo>()};
if (info.relaxed_precision != 0) {
@@ -452,24 +459,26 @@ Id EmitImageQueryDimensions(EmitContext& ctx, IR::Inst* inst, const IR::Value& i
const Id zero{ctx.u32_zero_value};
const bool skip_mips{skip_mips_val.U1()};
const auto mips{[&] { return skip_mips ? zero : ctx.OpImageQueryLevels(ctx.U32[1], image); }};
+ const bool is_msaa{IsTextureMsaa(ctx, info)};
+ const bool uses_lod{!is_msaa && info.type != TextureType::Buffer};
+ const auto query{[&](Id type) {
+ return uses_lod ? ctx.OpImageQuerySizeLod(type, image, lod)
+ : ctx.OpImageQuerySize(type, image);
+ }};
switch (info.type) {
case TextureType::Color1D:
- return ctx.OpCompositeConstruct(ctx.U32[4], ctx.OpImageQuerySizeLod(ctx.U32[1], image, lod),
- zero, zero, mips());
+ return ctx.OpCompositeConstruct(ctx.U32[4], query(ctx.U32[1]), zero, zero, mips());
case TextureType::ColorArray1D:
case TextureType::Color2D:
case TextureType::ColorCube:
case TextureType::Color2DRect:
- return ctx.OpCompositeConstruct(ctx.U32[4], ctx.OpImageQuerySizeLod(ctx.U32[2], image, lod),
- zero, mips());
+ return ctx.OpCompositeConstruct(ctx.U32[4], query(ctx.U32[2]), zero, mips());
case TextureType::ColorArray2D:
case TextureType::Color3D:
case TextureType::ColorArrayCube:
- return ctx.OpCompositeConstruct(ctx.U32[4], ctx.OpImageQuerySizeLod(ctx.U32[3], image, lod),
- mips());
+ return ctx.OpCompositeConstruct(ctx.U32[4], query(ctx.U32[3]), mips());
case TextureType::Buffer:
- return ctx.OpCompositeConstruct(ctx.U32[4], ctx.OpImageQuerySize(ctx.U32[1], image), zero,
- zero, mips());
+ return ctx.OpCompositeConstruct(ctx.U32[4], query(ctx.U32[1]), zero, zero, mips());
}
throw LogicError("Unspecified image type {}", info.type.Value());
}
diff --git a/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp b/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp
index 3b97721e1..d48d4860e 100644
--- a/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp
+++ b/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp
@@ -1288,6 +1288,7 @@ void EmitContext::DefineTextures(const Info& info, u32& binding, u32& scaling_in
.pointer_type = pointer_type,
.image_type = image_type,
.count = desc.count,
+ .is_multisample = desc.is_multisample,
});
if (profile.supported_spirv >= 0x00010400) {
interfaces.push_back(id);
diff --git a/src/shader_recompiler/backend/spirv/spirv_emit_context.h b/src/shader_recompiler/backend/spirv/spirv_emit_context.h
index dbc5c55b9..768a4fbb5 100644
--- a/src/shader_recompiler/backend/spirv/spirv_emit_context.h
+++ b/src/shader_recompiler/backend/spirv/spirv_emit_context.h
@@ -35,6 +35,7 @@ struct TextureDefinition {
Id pointer_type;
Id image_type;
u32 count;
+ bool is_multisample;
};
struct TextureBufferDefinition {