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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-07-11 09:24:57 +0200 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-07-11 09:27:00 +0200 |
commit | aca40de224994ba6bc7547224a4f8450a840fde3 (patch) | |
tree | c876b77fde62a8cd3aa86104cb5981e89ece9b25 /src | |
parent | gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index a4451dd2f..d0f579323 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -246,7 +246,7 @@ public: } entries.clip_distances = ir.GetClipDistances(); entries.shader_viewport_layer_array = - stage == ShaderStage::Vertex && (ir.UsesLayer() || ir.UsesPointSize()); + stage == ShaderStage::Vertex && (ir.UsesLayer() || ir.UsesViewportIndex()); entries.shader_length = ir.GetLength(); return entries; } @@ -302,7 +302,8 @@ private: if (ir.UsesViewportIndex()) { code.AddLine("int gl_ViewportIndex;"); } - } else if (stage == ShaderStage::Vertex && !device.HasVertexViewportLayer()) { + } else if ((ir.UsesLayer() || ir.UsesViewportIndex()) && stage == ShaderStage::Vertex && + !device.HasVertexViewportLayer()) { LOG_ERROR( Render_OpenGL, "GL_ARB_shader_viewport_layer_array is not available and its required by a shader"); |