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author | Tony Wasserka <NeoBrainX@gmail.com> | 2014-12-16 01:20:29 +0100 |
---|---|---|
committer | Tony Wasserka <NeoBrainX@gmail.com> | 2014-12-20 18:06:55 +0100 |
commit | b85524c760989f3d053d05df6b244b28252b2f4e (patch) | |
tree | 00055a16904c3f20791e39e98b3e906280b3d384 /src | |
parent | Pica/VertexShader: Support negating src2. (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/video_core/vertex_shader.cpp | 21 | ||||
-rw-r--r-- | src/video_core/vertex_shader.h | 3 |
2 files changed, 19 insertions, 5 deletions
diff --git a/src/video_core/vertex_shader.cpp b/src/video_core/vertex_shader.cpp index c5c5261fe..c98c625c2 100644 --- a/src/video_core/vertex_shader.cpp +++ b/src/video_core/vertex_shader.cpp @@ -31,8 +31,8 @@ static struct { // TODO: Not sure where the shader binary and swizzle patterns are supposed to be loaded to! // For now, we just keep these local arrays around. -static u32 shader_memory[1024]; -static u32 swizzle_data[1024]; +static std::array<u32, 1024> shader_memory; +static std::array<u32, 1024> swizzle_data; void SubmitShaderMemoryChange(u32 addr, u32 value) { @@ -49,6 +49,17 @@ Math::Vec4<float24>& GetFloatUniform(u32 index) return shader_uniforms.f[index]; } +const std::array<u32, 1024>& GetShaderBinary() +{ + return shader_memory; +} + +const std::array<u32, 1024>& GetSwizzlePatterns() +{ + return swizzle_data; +} + + struct VertexShaderState { u32* program_counter; @@ -75,7 +86,7 @@ static void ProcessShaderCode(VertexShaderState& state) { bool increment_pc = true; bool exit_loop = false; const Instruction& instr = *(const Instruction*)state.program_counter; - state.debug.max_offset = std::max<u32>(state.debug.max_offset, 1 + (state.program_counter - shader_memory)); + state.debug.max_offset = std::max<u32>(state.debug.max_offset, 1 + (state.program_counter - shader_memory.data())); auto LookupSourceRegister = [&](const SourceRegister& source_reg) -> const float24* { switch (source_reg.GetRegisterType()) { @@ -233,7 +244,7 @@ static void ProcessShaderCode(VertexShaderState& state) { _dbg_assert_(HW_GPU, state.call_stack_pointer - state.call_stack < sizeof(state.call_stack)); - *++state.call_stack_pointer = state.program_counter - shader_memory; + *++state.call_stack_pointer = state.program_counter - shader_memory.data(); state.program_counter = &shader_memory[instr.flow_control.dest_offset]; break; @@ -305,7 +316,7 @@ OutputVertex RunShader(const InputVertex& input, int num_attributes) state.call_stack_pointer = &state.call_stack[0]; ProcessShaderCode(state); - DebugUtils::DumpShader(shader_memory, state.debug.max_offset, swizzle_data, + DebugUtils::DumpShader(shader_memory.data(), state.debug.max_offset, swizzle_data.data(), state.debug.max_opdesc_id, registers.vs_main_offset, registers.vs_output_attributes); diff --git a/src/video_core/vertex_shader.h b/src/video_core/vertex_shader.h index 2f6ff5904..be01b24d7 100644 --- a/src/video_core/vertex_shader.h +++ b/src/video_core/vertex_shader.h @@ -73,6 +73,9 @@ OutputVertex RunShader(const InputVertex& input, int num_attributes); Math::Vec4<float24>& GetFloatUniform(u32 index); +const std::array<u32, 1024>& GetShaderBinary(); +const std::array<u32, 1024>& GetSwizzlePatterns(); + } // namespace } // namespace |