diff options
-rw-r--r-- | src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp | 8 | ||||
-rw-r--r-- | src/shader_recompiler/backend/glasm/emit_glasm_instructions.h | 2 |
2 files changed, 5 insertions, 5 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp index ceadb3333..0b6d853eb 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp @@ -120,12 +120,12 @@ void EmitSetFragColor(EmitContext& ctx, u32 index, u32 component, ScalarF32 valu ctx.Add("MOV.F frag_color{}.{},{};", index, "xyzw"[component], value); } -void EmitSetSampleMask([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarF32 value) { - throw NotImplementedException("GLASM instruction"); +void EmitSetSampleMask(EmitContext& ctx, ScalarS32 value) { + ctx.Add("MOV.S result.samplemask.x,{};", value); } -void EmitSetFragDepth([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarF32 value) { - throw NotImplementedException("GLASM instruction"); +void EmitSetFragDepth(EmitContext& ctx, ScalarF32 value) { + ctx.Add("MOV.F result.depth.z,{};", value); } void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, ScalarU32 word_offset) { diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h index df0933a3f..ce0181fd2 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h +++ b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h @@ -56,7 +56,7 @@ void EmitSetAttributeIndexed(EmitContext& ctx, ScalarU32 offset, ScalarF32 value void EmitGetPatch(EmitContext& ctx, IR::Patch patch); void EmitSetPatch(EmitContext& ctx, IR::Patch patch, ScalarF32 value); void EmitSetFragColor(EmitContext& ctx, u32 index, u32 component, ScalarF32 value); -void EmitSetSampleMask(EmitContext& ctx, ScalarF32 value); +void EmitSetSampleMask(EmitContext& ctx, ScalarS32 value); void EmitSetFragDepth(EmitContext& ctx, ScalarF32 value); void EmitGetZFlag(EmitContext& ctx); void EmitGetSFlag(EmitContext& ctx); |