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-rw-r--r--src/video_core/engines/shader_bytecode.h7
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp39
2 files changed, 38 insertions, 8 deletions
diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h
index 3e409c2e1..6cb7bea1c 100644
--- a/src/video_core/engines/shader_bytecode.h
+++ b/src/video_core/engines/shader_bytecode.h
@@ -597,6 +597,13 @@ public:
Unknown,
};
+ /// Returns whether an opcode has an execution predicate field or not (ie, whether it can be
+ /// conditionally executed).
+ static bool IsPredicatedInstruction(Id opcode) {
+ // TODO(Subv): Add the rest of unpredicated instructions.
+ return opcode != Id::SSY;
+ }
+
class Matcher {
public:
Matcher(const char* const name, u16 mask, u16 expected, OpCode::Id id, OpCode::Type type)
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 32f06f409..8954deb81 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -141,6 +141,15 @@ private:
ExitMethod jmp = Scan(target, end, labels);
return exit_method = ParallelExit(no_jmp, jmp);
}
+ case OpCode::Id::SSY: {
+ // The SSY instruction uses a similar encoding as the BRA instruction.
+ ASSERT_MSG(instr.bra.constant_buffer == 0,
+ "Constant buffer SSY is not supported");
+ u32 target = offset + instr.bra.GetBranchTarget();
+ labels.insert(target);
+ // Continue scanning for an exit method.
+ break;
+ }
}
}
}
@@ -828,7 +837,11 @@ private:
ASSERT_MSG(instr.pred.full_pred != Pred::NeverExecute,
"NeverExecute predicate not implemented");
- if (instr.pred.pred_index != static_cast<u64>(Pred::UnusedIndex)) {
+ // Some instructions (like SSY) don't have a predicate field, they are always
+ // unconditionally executed.
+ bool can_be_predicated = OpCode::IsPredicatedInstruction(opcode->GetId());
+
+ if (can_be_predicated && instr.pred.pred_index != static_cast<u64>(Pred::UnusedIndex)) {
shader.AddLine("if (" +
GetPredicateCondition(instr.pred.pred_index, instr.negate_pred != 0) +
')');
@@ -1668,16 +1681,25 @@ private:
break;
}
case OpCode::Id::SSY: {
- // The SSY opcode tells the GPU where to re-converge divergent execution paths, we
- // can ignore this when generating GLSL code.
+ // The SSY opcode tells the GPU where to re-converge divergent execution paths, it
+ // sets the target of the jump that the SYNC instruction will make. The SSY opcode
+ // has a similar structure to the BRA opcode.
+ ASSERT_MSG(instr.bra.constant_buffer == 0, "Constant buffer SSY is not supported");
+
+ u32 target = offset + instr.bra.GetBranchTarget();
+ shader.AddLine("ssy_target = " + std::to_string(target) + "u;");
break;
}
- case OpCode::Id::SYNC:
+ case OpCode::Id::SYNC: {
+ // The SYNC opcode jumps to the address previously set by the SSY opcode
ASSERT(instr.flow.cond == Tegra::Shader::FlowCondition::Always);
+ shader.AddLine("{ jmp_to = ssy_target; break; }");
+ break;
+ }
case OpCode::Id::DEPBAR: {
- // TODO(Subv): Find out if we actually have to care about these instructions or if
+ // TODO(Subv): Find out if we actually have to care about this instruction or if
// the GLSL compiler takes care of that for us.
- LOG_WARNING(HW_GPU, "DEPBAR/SYNC instruction is stubbed");
+ LOG_WARNING(HW_GPU, "DEPBAR instruction is stubbed");
break;
}
default: {
@@ -1691,7 +1713,7 @@ private:
}
// Close the predicate condition scope.
- if (instr.pred.pred_index != static_cast<u64>(Pred::UnusedIndex)) {
+ if (can_be_predicated && instr.pred.pred_index != static_cast<u64>(Pred::UnusedIndex)) {
--shader.scope;
shader.AddLine('}');
}
@@ -1742,6 +1764,7 @@ private:
} else {
labels.insert(subroutine.begin);
shader.AddLine("uint jmp_to = " + std::to_string(subroutine.begin) + "u;");
+ shader.AddLine("uint ssy_target = 0u;");
shader.AddLine("while (true) {");
++shader.scope;
@@ -1757,7 +1780,7 @@ private:
u32 compile_end = CompileRange(label, next_label);
if (compile_end > next_label && compile_end != PROGRAM_END) {
// This happens only when there is a label inside a IF/LOOP block
- shader.AddLine("{ jmp_to = " + std::to_string(compile_end) + "u; break; }");
+ shader.AddLine(" jmp_to = " + std::to_string(compile_end) + "u; break; }");
labels.emplace(compile_end);
}