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-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp69
1 files changed, 55 insertions, 14 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index ca063d90d..28dba0084 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -2036,9 +2036,9 @@ private:
break;
}
case OpCode::Id::TEX: {
- ASSERT_MSG(instr.tex.array == 0, "TEX arrays unimplemented");
Tegra::Shader::TextureType texture_type{instr.tex.texture_type};
std::string coord;
+ const bool is_array = instr.tex.array != 0;
ASSERT_MSG(!instr.tex.UsesMiscMode(Tegra::Shader::TextureMiscMode::NODEP),
"NODEP is not implemented");
@@ -2053,21 +2053,59 @@ private:
switch (num_coordinates) {
case 1: {
- const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
- coord = "float coords = " + x + ';';
+ if (is_array) {
+ const std::string index = regs.GetRegisterAsInteger(instr.gpr8);
+ const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
+ coord = "vec2 coords = vec2(" + x + ", " + index + ");";
+ } else {
+ const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
+ coord = "float coords = " + x + ';';
+ }
break;
}
case 2: {
- const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
- const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
- coord = "vec2 coords = vec2(" + x + ", " + y + ");";
+ if (is_array) {
+ const std::string index = regs.GetRegisterAsInteger(instr.gpr8);
+ const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
+ const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 2);
+ coord = "vec3 coords = vec3(" + x + ", " + y + ", " + index + ");";
+ } else {
+ const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
+ const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
+ coord = "vec2 coords = vec2(" + x + ", " + y + ");";
+ }
break;
}
case 3: {
- const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
- const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
- const std::string z = regs.GetRegisterAsFloat(instr.gpr20);
- coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
+ if (depth_compare) {
+ if (is_array) {
+ const std::string index = regs.GetRegisterAsInteger(instr.gpr8);
+ const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
+ const std::string y = regs.GetRegisterAsFloat(instr.gpr20);
+ const std::string z = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1);
+ coord = "vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " + index +
+ ");";
+ } else {
+ const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
+ const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
+ const std::string z = regs.GetRegisterAsFloat(instr.gpr20);
+ coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
+ }
+ } else {
+ if (is_array) {
+ const std::string index = regs.GetRegisterAsInteger(instr.gpr8);
+ const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
+ const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 2);
+ const std::string z = regs.GetRegisterAsFloat(instr.gpr8.Value() + 3);
+ coord = "vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " + index +
+ ");";
+ } else {
+ const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
+ const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
+ const std::string z = regs.GetRegisterAsFloat(instr.gpr8.Value() + 2);
+ coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
+ }
+ }
break;
}
default:
@@ -2086,7 +2124,7 @@ private:
std::string op_c;
const std::string sampler =
- GetSampler(instr.sampler, texture_type, false, depth_compare);
+ GetSampler(instr.sampler, texture_type, is_array, depth_compare);
// Add an extra scope and declare the texture coords inside to prevent
// overwriting them in case they are used as outputs of the texs instruction.
@@ -2106,10 +2144,13 @@ private:
}
case Tegra::Shader::TextureProcessMode::LB:
case Tegra::Shader::TextureProcessMode::LBA: {
- if (num_coordinates <= 2) {
- op_c = regs.GetRegisterAsFloat(instr.gpr20);
+ if (depth_compare) {
+ if (is_array)
+ op_c = regs.GetRegisterAsFloat(instr.gpr20.Value() + 2);
+ else
+ op_c = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1);
} else {
- op_c = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1);
+ op_c = regs.GetRegisterAsFloat(instr.gpr20);
}
// TODO: Figure if A suffix changes the equation at all.
texture = "texture(" + sampler + ", coords, " + op_c + ')';