diff options
-rw-r--r-- | src/video_core/CMakeLists.txt | 1 | ||||
-rw-r--r-- | src/video_core/shader/debug_data.h | 186 | ||||
-rw-r--r-- | src/video_core/shader/shader.h | 173 | ||||
-rw-r--r-- | src/video_core/shader/shader_interpreter.cpp | 1 |
4 files changed, 189 insertions, 172 deletions
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt index 9aa446a8f..6ca319b59 100644 --- a/src/video_core/CMakeLists.txt +++ b/src/video_core/CMakeLists.txt @@ -39,6 +39,7 @@ set(HEADERS rasterizer.h rasterizer_interface.h renderer_base.h + shader/debug_data.h shader/shader.h shader/shader_interpreter.h swrasterizer.h diff --git a/src/video_core/shader/debug_data.h b/src/video_core/shader/debug_data.h new file mode 100644 index 000000000..b0ccf437d --- /dev/null +++ b/src/video_core/shader/debug_data.h @@ -0,0 +1,186 @@ +// Copyright 2016 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <vector> +#include "common/common_types.h" +#include "common/vector_math.h" +#include "video_core/pica_types.h" + +namespace Pica { +namespace Shader { + +/// Helper structure used to keep track of data useful for inspection of shader emulation +template <bool full_debugging> +struct DebugData; + +template <> +struct DebugData<false> { + // TODO: Hide these behind and interface and move them to DebugData<true> + u32 max_offset; ///< maximum program counter ever reached + u32 max_opdesc_id; ///< maximum swizzle pattern index ever used +}; + +template <> +struct DebugData<true> { + /// Records store the input and output operands of a particular instruction. + struct Record { + enum Type { + // Floating point arithmetic operands + SRC1 = 0x1, + SRC2 = 0x2, + SRC3 = 0x4, + + // Initial and final output operand value + DEST_IN = 0x8, + DEST_OUT = 0x10, + + // Current and next instruction offset (in words) + CUR_INSTR = 0x20, + NEXT_INSTR = 0x40, + + // Output address register value + ADDR_REG_OUT = 0x80, + + // Result of a comparison instruction + CMP_RESULT = 0x100, + + // Input values for conditional flow control instructions + COND_BOOL_IN = 0x200, + COND_CMP_IN = 0x400, + + // Input values for a loop + LOOP_INT_IN = 0x800, + }; + + Math::Vec4<float24> src1; + Math::Vec4<float24> src2; + Math::Vec4<float24> src3; + + Math::Vec4<float24> dest_in; + Math::Vec4<float24> dest_out; + + s32 address_registers[2]; + bool conditional_code[2]; + bool cond_bool; + bool cond_cmp[2]; + Math::Vec4<u8> loop_int; + + u32 instruction_offset; + u32 next_instruction; + + /// set of enabled fields (as a combination of Type flags) + unsigned mask = 0; + }; + + u32 max_offset; ///< maximum program counter ever reached + u32 max_opdesc_id; ///< maximum swizzle pattern index ever used + + /// List of records for each executed shader instruction + std::vector<DebugData<true>::Record> records; +}; + +/// Type alias for better readability +using DebugDataRecord = DebugData<true>::Record; + +/// Helper function to set a DebugData<true>::Record field based on the template enum parameter. +template <DebugDataRecord::Type type, typename ValueType> +inline void SetField(DebugDataRecord& record, ValueType value); + +template <> +inline void SetField<DebugDataRecord::SRC1>(DebugDataRecord& record, float24* value) { + record.src1.x = value[0]; + record.src1.y = value[1]; + record.src1.z = value[2]; + record.src1.w = value[3]; +} + +template <> +inline void SetField<DebugDataRecord::SRC2>(DebugDataRecord& record, float24* value) { + record.src2.x = value[0]; + record.src2.y = value[1]; + record.src2.z = value[2]; + record.src2.w = value[3]; +} + +template <> +inline void SetField<DebugDataRecord::SRC3>(DebugDataRecord& record, float24* value) { + record.src3.x = value[0]; + record.src3.y = value[1]; + record.src3.z = value[2]; + record.src3.w = value[3]; +} + +template <> +inline void SetField<DebugDataRecord::DEST_IN>(DebugDataRecord& record, float24* value) { + record.dest_in.x = value[0]; + record.dest_in.y = value[1]; + record.dest_in.z = value[2]; + record.dest_in.w = value[3]; +} + +template <> +inline void SetField<DebugDataRecord::DEST_OUT>(DebugDataRecord& record, float24* value) { + record.dest_out.x = value[0]; + record.dest_out.y = value[1]; + record.dest_out.z = value[2]; + record.dest_out.w = value[3]; +} + +template <> +inline void SetField<DebugDataRecord::ADDR_REG_OUT>(DebugDataRecord& record, s32* value) { + record.address_registers[0] = value[0]; + record.address_registers[1] = value[1]; +} + +template <> +inline void SetField<DebugDataRecord::CMP_RESULT>(DebugDataRecord& record, bool* value) { + record.conditional_code[0] = value[0]; + record.conditional_code[1] = value[1]; +} + +template <> +inline void SetField<DebugDataRecord::COND_BOOL_IN>(DebugDataRecord& record, bool value) { + record.cond_bool = value; +} + +template <> +inline void SetField<DebugDataRecord::COND_CMP_IN>(DebugDataRecord& record, bool* value) { + record.cond_cmp[0] = value[0]; + record.cond_cmp[1] = value[1]; +} + +template <> +inline void SetField<DebugDataRecord::LOOP_INT_IN>(DebugDataRecord& record, Math::Vec4<u8> value) { + record.loop_int = value; +} + +template <> +inline void SetField<DebugDataRecord::CUR_INSTR>(DebugDataRecord& record, u32 value) { + record.instruction_offset = value; +} + +template <> +inline void SetField<DebugDataRecord::NEXT_INSTR>(DebugDataRecord& record, u32 value) { + record.next_instruction = value; +} + +/// Helper function to set debug information on the current shader iteration. +template <DebugDataRecord::Type type, typename ValueType> +inline void Record(DebugData<false>& debug_data, u32 offset, ValueType value) { + // Debugging disabled => nothing to do +} + +template <DebugDataRecord::Type type, typename ValueType> +inline void Record(DebugData<true>& debug_data, u32 offset, ValueType value) { + if (offset >= debug_data.records.size()) + debug_data.records.resize(offset + 1); + + SetField<type, ValueType>(debug_data.records[offset], value); + debug_data.records[offset].mask |= type; +} + +} // namespace Shader +} // namespace Pica diff --git a/src/video_core/shader/shader.h b/src/video_core/shader/shader.h index 0111d8c0f..87c4e0b6f 100644 --- a/src/video_core/shader/shader.h +++ b/src/video_core/shader/shader.h @@ -8,8 +8,6 @@ #include <cstddef> #include <memory> #include <type_traits> -#include <vector> -#include <boost/container/static_vector.hpp> #include <nihstro/shader_bytecode.h> #include "common/assert.h" #include "common/common_funcs.h" @@ -17,6 +15,7 @@ #include "common/vector_math.h" #include "video_core/pica.h" #include "video_core/pica_types.h" +#include "video_core/shader/debug_data.h" using nihstro::RegisterType; using nihstro::SourceRegister; @@ -89,176 +88,6 @@ struct OutputRegisters { }; static_assert(std::is_pod<OutputRegisters>::value, "Structure is not POD"); -// Helper structure used to keep track of data useful for inspection of shader emulation -template <bool full_debugging> -struct DebugData; - -template <> -struct DebugData<false> { - // TODO: Hide these behind and interface and move them to DebugData<true> - u32 max_offset; // maximum program counter ever reached - u32 max_opdesc_id; // maximum swizzle pattern index ever used -}; - -template <> -struct DebugData<true> { - // Records store the input and output operands of a particular instruction. - struct Record { - enum Type { - // Floating point arithmetic operands - SRC1 = 0x1, - SRC2 = 0x2, - SRC3 = 0x4, - - // Initial and final output operand value - DEST_IN = 0x8, - DEST_OUT = 0x10, - - // Current and next instruction offset (in words) - CUR_INSTR = 0x20, - NEXT_INSTR = 0x40, - - // Output address register value - ADDR_REG_OUT = 0x80, - - // Result of a comparison instruction - CMP_RESULT = 0x100, - - // Input values for conditional flow control instructions - COND_BOOL_IN = 0x200, - COND_CMP_IN = 0x400, - - // Input values for a loop - LOOP_INT_IN = 0x800, - }; - - Math::Vec4<float24> src1; - Math::Vec4<float24> src2; - Math::Vec4<float24> src3; - - Math::Vec4<float24> dest_in; - Math::Vec4<float24> dest_out; - - s32 address_registers[2]; - bool conditional_code[2]; - bool cond_bool; - bool cond_cmp[2]; - Math::Vec4<u8> loop_int; - - u32 instruction_offset; - u32 next_instruction; - - // set of enabled fields (as a combination of Type flags) - unsigned mask = 0; - }; - - u32 max_offset; // maximum program counter ever reached - u32 max_opdesc_id; // maximum swizzle pattern index ever used - - // List of records for each executed shader instruction - std::vector<DebugData<true>::Record> records; -}; - -// Type alias for better readability -using DebugDataRecord = DebugData<true>::Record; - -// Helper function to set a DebugData<true>::Record field based on the template enum parameter. -template <DebugDataRecord::Type type, typename ValueType> -inline void SetField(DebugDataRecord& record, ValueType value); - -template <> -inline void SetField<DebugDataRecord::SRC1>(DebugDataRecord& record, float24* value) { - record.src1.x = value[0]; - record.src1.y = value[1]; - record.src1.z = value[2]; - record.src1.w = value[3]; -} - -template <> -inline void SetField<DebugDataRecord::SRC2>(DebugDataRecord& record, float24* value) { - record.src2.x = value[0]; - record.src2.y = value[1]; - record.src2.z = value[2]; - record.src2.w = value[3]; -} - -template <> -inline void SetField<DebugDataRecord::SRC3>(DebugDataRecord& record, float24* value) { - record.src3.x = value[0]; - record.src3.y = value[1]; - record.src3.z = value[2]; - record.src3.w = value[3]; -} - -template <> -inline void SetField<DebugDataRecord::DEST_IN>(DebugDataRecord& record, float24* value) { - record.dest_in.x = value[0]; - record.dest_in.y = value[1]; - record.dest_in.z = value[2]; - record.dest_in.w = value[3]; -} - -template <> -inline void SetField<DebugDataRecord::DEST_OUT>(DebugDataRecord& record, float24* value) { - record.dest_out.x = value[0]; - record.dest_out.y = value[1]; - record.dest_out.z = value[2]; - record.dest_out.w = value[3]; -} - -template <> -inline void SetField<DebugDataRecord::ADDR_REG_OUT>(DebugDataRecord& record, s32* value) { - record.address_registers[0] = value[0]; - record.address_registers[1] = value[1]; -} - -template <> -inline void SetField<DebugDataRecord::CMP_RESULT>(DebugDataRecord& record, bool* value) { - record.conditional_code[0] = value[0]; - record.conditional_code[1] = value[1]; -} - -template <> -inline void SetField<DebugDataRecord::COND_BOOL_IN>(DebugDataRecord& record, bool value) { - record.cond_bool = value; -} - -template <> -inline void SetField<DebugDataRecord::COND_CMP_IN>(DebugDataRecord& record, bool* value) { - record.cond_cmp[0] = value[0]; - record.cond_cmp[1] = value[1]; -} - -template <> -inline void SetField<DebugDataRecord::LOOP_INT_IN>(DebugDataRecord& record, Math::Vec4<u8> value) { - record.loop_int = value; -} - -template <> -inline void SetField<DebugDataRecord::CUR_INSTR>(DebugDataRecord& record, u32 value) { - record.instruction_offset = value; -} - -template <> -inline void SetField<DebugDataRecord::NEXT_INSTR>(DebugDataRecord& record, u32 value) { - record.next_instruction = value; -} - -// Helper function to set debug information on the current shader iteration. -template <DebugDataRecord::Type type, typename ValueType> -inline void Record(DebugData<false>& debug_data, u32 offset, ValueType value) { - // Debugging disabled => nothing to do -} - -template <DebugDataRecord::Type type, typename ValueType> -inline void Record(DebugData<true>& debug_data, u32 offset, ValueType value) { - if (offset >= debug_data.records.size()) - debug_data.records.resize(offset + 1); - - SetField<type, ValueType>(debug_data.records[offset], value); - debug_data.records[offset].mask |= type; -} - /** * This structure contains the state information that needs to be unique for a shader unit. The 3DS * has four shader units that process shaders in parallel. At the present, Citra only implements a diff --git a/src/video_core/shader/shader_interpreter.cpp b/src/video_core/shader/shader_interpreter.cpp index 6abb6761f..167f9edc3 100644 --- a/src/video_core/shader/shader_interpreter.cpp +++ b/src/video_core/shader/shader_interpreter.cpp @@ -6,6 +6,7 @@ #include <array> #include <cmath> #include <numeric> +#include <boost/container/static_vector.hpp> #include <nihstro/shader_bytecode.h> #include "common/assert.h" #include "common/common_types.h" |