summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
-rw-r--r--src/video_core/CMakeLists.txt1
-rw-r--r--src/video_core/shader/debug_data.h186
-rw-r--r--src/video_core/shader/shader.h173
-rw-r--r--src/video_core/shader/shader_interpreter.cpp1
4 files changed, 189 insertions, 172 deletions
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt
index 9aa446a8f..6ca319b59 100644
--- a/src/video_core/CMakeLists.txt
+++ b/src/video_core/CMakeLists.txt
@@ -39,6 +39,7 @@ set(HEADERS
rasterizer.h
rasterizer_interface.h
renderer_base.h
+ shader/debug_data.h
shader/shader.h
shader/shader_interpreter.h
swrasterizer.h
diff --git a/src/video_core/shader/debug_data.h b/src/video_core/shader/debug_data.h
new file mode 100644
index 000000000..b0ccf437d
--- /dev/null
+++ b/src/video_core/shader/debug_data.h
@@ -0,0 +1,186 @@
+// Copyright 2016 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <vector>
+#include "common/common_types.h"
+#include "common/vector_math.h"
+#include "video_core/pica_types.h"
+
+namespace Pica {
+namespace Shader {
+
+/// Helper structure used to keep track of data useful for inspection of shader emulation
+template <bool full_debugging>
+struct DebugData;
+
+template <>
+struct DebugData<false> {
+ // TODO: Hide these behind and interface and move them to DebugData<true>
+ u32 max_offset; ///< maximum program counter ever reached
+ u32 max_opdesc_id; ///< maximum swizzle pattern index ever used
+};
+
+template <>
+struct DebugData<true> {
+ /// Records store the input and output operands of a particular instruction.
+ struct Record {
+ enum Type {
+ // Floating point arithmetic operands
+ SRC1 = 0x1,
+ SRC2 = 0x2,
+ SRC3 = 0x4,
+
+ // Initial and final output operand value
+ DEST_IN = 0x8,
+ DEST_OUT = 0x10,
+
+ // Current and next instruction offset (in words)
+ CUR_INSTR = 0x20,
+ NEXT_INSTR = 0x40,
+
+ // Output address register value
+ ADDR_REG_OUT = 0x80,
+
+ // Result of a comparison instruction
+ CMP_RESULT = 0x100,
+
+ // Input values for conditional flow control instructions
+ COND_BOOL_IN = 0x200,
+ COND_CMP_IN = 0x400,
+
+ // Input values for a loop
+ LOOP_INT_IN = 0x800,
+ };
+
+ Math::Vec4<float24> src1;
+ Math::Vec4<float24> src2;
+ Math::Vec4<float24> src3;
+
+ Math::Vec4<float24> dest_in;
+ Math::Vec4<float24> dest_out;
+
+ s32 address_registers[2];
+ bool conditional_code[2];
+ bool cond_bool;
+ bool cond_cmp[2];
+ Math::Vec4<u8> loop_int;
+
+ u32 instruction_offset;
+ u32 next_instruction;
+
+ /// set of enabled fields (as a combination of Type flags)
+ unsigned mask = 0;
+ };
+
+ u32 max_offset; ///< maximum program counter ever reached
+ u32 max_opdesc_id; ///< maximum swizzle pattern index ever used
+
+ /// List of records for each executed shader instruction
+ std::vector<DebugData<true>::Record> records;
+};
+
+/// Type alias for better readability
+using DebugDataRecord = DebugData<true>::Record;
+
+/// Helper function to set a DebugData<true>::Record field based on the template enum parameter.
+template <DebugDataRecord::Type type, typename ValueType>
+inline void SetField(DebugDataRecord& record, ValueType value);
+
+template <>
+inline void SetField<DebugDataRecord::SRC1>(DebugDataRecord& record, float24* value) {
+ record.src1.x = value[0];
+ record.src1.y = value[1];
+ record.src1.z = value[2];
+ record.src1.w = value[3];
+}
+
+template <>
+inline void SetField<DebugDataRecord::SRC2>(DebugDataRecord& record, float24* value) {
+ record.src2.x = value[0];
+ record.src2.y = value[1];
+ record.src2.z = value[2];
+ record.src2.w = value[3];
+}
+
+template <>
+inline void SetField<DebugDataRecord::SRC3>(DebugDataRecord& record, float24* value) {
+ record.src3.x = value[0];
+ record.src3.y = value[1];
+ record.src3.z = value[2];
+ record.src3.w = value[3];
+}
+
+template <>
+inline void SetField<DebugDataRecord::DEST_IN>(DebugDataRecord& record, float24* value) {
+ record.dest_in.x = value[0];
+ record.dest_in.y = value[1];
+ record.dest_in.z = value[2];
+ record.dest_in.w = value[3];
+}
+
+template <>
+inline void SetField<DebugDataRecord::DEST_OUT>(DebugDataRecord& record, float24* value) {
+ record.dest_out.x = value[0];
+ record.dest_out.y = value[1];
+ record.dest_out.z = value[2];
+ record.dest_out.w = value[3];
+}
+
+template <>
+inline void SetField<DebugDataRecord::ADDR_REG_OUT>(DebugDataRecord& record, s32* value) {
+ record.address_registers[0] = value[0];
+ record.address_registers[1] = value[1];
+}
+
+template <>
+inline void SetField<DebugDataRecord::CMP_RESULT>(DebugDataRecord& record, bool* value) {
+ record.conditional_code[0] = value[0];
+ record.conditional_code[1] = value[1];
+}
+
+template <>
+inline void SetField<DebugDataRecord::COND_BOOL_IN>(DebugDataRecord& record, bool value) {
+ record.cond_bool = value;
+}
+
+template <>
+inline void SetField<DebugDataRecord::COND_CMP_IN>(DebugDataRecord& record, bool* value) {
+ record.cond_cmp[0] = value[0];
+ record.cond_cmp[1] = value[1];
+}
+
+template <>
+inline void SetField<DebugDataRecord::LOOP_INT_IN>(DebugDataRecord& record, Math::Vec4<u8> value) {
+ record.loop_int = value;
+}
+
+template <>
+inline void SetField<DebugDataRecord::CUR_INSTR>(DebugDataRecord& record, u32 value) {
+ record.instruction_offset = value;
+}
+
+template <>
+inline void SetField<DebugDataRecord::NEXT_INSTR>(DebugDataRecord& record, u32 value) {
+ record.next_instruction = value;
+}
+
+/// Helper function to set debug information on the current shader iteration.
+template <DebugDataRecord::Type type, typename ValueType>
+inline void Record(DebugData<false>& debug_data, u32 offset, ValueType value) {
+ // Debugging disabled => nothing to do
+}
+
+template <DebugDataRecord::Type type, typename ValueType>
+inline void Record(DebugData<true>& debug_data, u32 offset, ValueType value) {
+ if (offset >= debug_data.records.size())
+ debug_data.records.resize(offset + 1);
+
+ SetField<type, ValueType>(debug_data.records[offset], value);
+ debug_data.records[offset].mask |= type;
+}
+
+} // namespace Shader
+} // namespace Pica
diff --git a/src/video_core/shader/shader.h b/src/video_core/shader/shader.h
index 0111d8c0f..87c4e0b6f 100644
--- a/src/video_core/shader/shader.h
+++ b/src/video_core/shader/shader.h
@@ -8,8 +8,6 @@
#include <cstddef>
#include <memory>
#include <type_traits>
-#include <vector>
-#include <boost/container/static_vector.hpp>
#include <nihstro/shader_bytecode.h>
#include "common/assert.h"
#include "common/common_funcs.h"
@@ -17,6 +15,7 @@
#include "common/vector_math.h"
#include "video_core/pica.h"
#include "video_core/pica_types.h"
+#include "video_core/shader/debug_data.h"
using nihstro::RegisterType;
using nihstro::SourceRegister;
@@ -89,176 +88,6 @@ struct OutputRegisters {
};
static_assert(std::is_pod<OutputRegisters>::value, "Structure is not POD");
-// Helper structure used to keep track of data useful for inspection of shader emulation
-template <bool full_debugging>
-struct DebugData;
-
-template <>
-struct DebugData<false> {
- // TODO: Hide these behind and interface and move them to DebugData<true>
- u32 max_offset; // maximum program counter ever reached
- u32 max_opdesc_id; // maximum swizzle pattern index ever used
-};
-
-template <>
-struct DebugData<true> {
- // Records store the input and output operands of a particular instruction.
- struct Record {
- enum Type {
- // Floating point arithmetic operands
- SRC1 = 0x1,
- SRC2 = 0x2,
- SRC3 = 0x4,
-
- // Initial and final output operand value
- DEST_IN = 0x8,
- DEST_OUT = 0x10,
-
- // Current and next instruction offset (in words)
- CUR_INSTR = 0x20,
- NEXT_INSTR = 0x40,
-
- // Output address register value
- ADDR_REG_OUT = 0x80,
-
- // Result of a comparison instruction
- CMP_RESULT = 0x100,
-
- // Input values for conditional flow control instructions
- COND_BOOL_IN = 0x200,
- COND_CMP_IN = 0x400,
-
- // Input values for a loop
- LOOP_INT_IN = 0x800,
- };
-
- Math::Vec4<float24> src1;
- Math::Vec4<float24> src2;
- Math::Vec4<float24> src3;
-
- Math::Vec4<float24> dest_in;
- Math::Vec4<float24> dest_out;
-
- s32 address_registers[2];
- bool conditional_code[2];
- bool cond_bool;
- bool cond_cmp[2];
- Math::Vec4<u8> loop_int;
-
- u32 instruction_offset;
- u32 next_instruction;
-
- // set of enabled fields (as a combination of Type flags)
- unsigned mask = 0;
- };
-
- u32 max_offset; // maximum program counter ever reached
- u32 max_opdesc_id; // maximum swizzle pattern index ever used
-
- // List of records for each executed shader instruction
- std::vector<DebugData<true>::Record> records;
-};
-
-// Type alias for better readability
-using DebugDataRecord = DebugData<true>::Record;
-
-// Helper function to set a DebugData<true>::Record field based on the template enum parameter.
-template <DebugDataRecord::Type type, typename ValueType>
-inline void SetField(DebugDataRecord& record, ValueType value);
-
-template <>
-inline void SetField<DebugDataRecord::SRC1>(DebugDataRecord& record, float24* value) {
- record.src1.x = value[0];
- record.src1.y = value[1];
- record.src1.z = value[2];
- record.src1.w = value[3];
-}
-
-template <>
-inline void SetField<DebugDataRecord::SRC2>(DebugDataRecord& record, float24* value) {
- record.src2.x = value[0];
- record.src2.y = value[1];
- record.src2.z = value[2];
- record.src2.w = value[3];
-}
-
-template <>
-inline void SetField<DebugDataRecord::SRC3>(DebugDataRecord& record, float24* value) {
- record.src3.x = value[0];
- record.src3.y = value[1];
- record.src3.z = value[2];
- record.src3.w = value[3];
-}
-
-template <>
-inline void SetField<DebugDataRecord::DEST_IN>(DebugDataRecord& record, float24* value) {
- record.dest_in.x = value[0];
- record.dest_in.y = value[1];
- record.dest_in.z = value[2];
- record.dest_in.w = value[3];
-}
-
-template <>
-inline void SetField<DebugDataRecord::DEST_OUT>(DebugDataRecord& record, float24* value) {
- record.dest_out.x = value[0];
- record.dest_out.y = value[1];
- record.dest_out.z = value[2];
- record.dest_out.w = value[3];
-}
-
-template <>
-inline void SetField<DebugDataRecord::ADDR_REG_OUT>(DebugDataRecord& record, s32* value) {
- record.address_registers[0] = value[0];
- record.address_registers[1] = value[1];
-}
-
-template <>
-inline void SetField<DebugDataRecord::CMP_RESULT>(DebugDataRecord& record, bool* value) {
- record.conditional_code[0] = value[0];
- record.conditional_code[1] = value[1];
-}
-
-template <>
-inline void SetField<DebugDataRecord::COND_BOOL_IN>(DebugDataRecord& record, bool value) {
- record.cond_bool = value;
-}
-
-template <>
-inline void SetField<DebugDataRecord::COND_CMP_IN>(DebugDataRecord& record, bool* value) {
- record.cond_cmp[0] = value[0];
- record.cond_cmp[1] = value[1];
-}
-
-template <>
-inline void SetField<DebugDataRecord::LOOP_INT_IN>(DebugDataRecord& record, Math::Vec4<u8> value) {
- record.loop_int = value;
-}
-
-template <>
-inline void SetField<DebugDataRecord::CUR_INSTR>(DebugDataRecord& record, u32 value) {
- record.instruction_offset = value;
-}
-
-template <>
-inline void SetField<DebugDataRecord::NEXT_INSTR>(DebugDataRecord& record, u32 value) {
- record.next_instruction = value;
-}
-
-// Helper function to set debug information on the current shader iteration.
-template <DebugDataRecord::Type type, typename ValueType>
-inline void Record(DebugData<false>& debug_data, u32 offset, ValueType value) {
- // Debugging disabled => nothing to do
-}
-
-template <DebugDataRecord::Type type, typename ValueType>
-inline void Record(DebugData<true>& debug_data, u32 offset, ValueType value) {
- if (offset >= debug_data.records.size())
- debug_data.records.resize(offset + 1);
-
- SetField<type, ValueType>(debug_data.records[offset], value);
- debug_data.records[offset].mask |= type;
-}
-
/**
* This structure contains the state information that needs to be unique for a shader unit. The 3DS
* has four shader units that process shaders in parallel. At the present, Citra only implements a
diff --git a/src/video_core/shader/shader_interpreter.cpp b/src/video_core/shader/shader_interpreter.cpp
index 6abb6761f..167f9edc3 100644
--- a/src/video_core/shader/shader_interpreter.cpp
+++ b/src/video_core/shader/shader_interpreter.cpp
@@ -6,6 +6,7 @@
#include <array>
#include <cmath>
#include <numeric>
+#include <boost/container/static_vector.hpp>
#include <nihstro/shader_bytecode.h>
#include "common/assert.h"
#include "common/common_types.h"